MOCK_METHOD0(GetTotalTextureUploadTime, base::TimeDelta());
MOCK_METHOD0(ProcessMorePendingTransfers, void());
MOCK_METHOD0(NeedsProcessMorePendingTransfers, bool());
+ MOCK_METHOD0(WaitAllAsyncTexImage2D, void());
MOCK_METHOD2(
CreatePixelTransferDelegateImpl,
AsyncPixelTransferDelegate*(gles2::TextureRef* ref,