return false;
}
+void AsyncPixelTransferManagerEGL::WaitAllAsyncTexImage2D() {
+ if (shared_state_.pending_allocations.empty())
+ return;
+
+ AsyncPixelTransferDelegateEGL* delegate =
+ shared_state_.pending_allocations.back().get();
+ if (delegate)
+ delegate->WaitForTransferCompletion();
+}
+
AsyncPixelTransferDelegate*
AsyncPixelTransferManagerEGL::CreatePixelTransferDelegateImpl(
gles2::TextureRef* ref,