Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / common / gles2_cmd_utils_implementation_autogen.h
index 6171225..14800ba 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (c) 2014 The Chromium Authors. All rights reserved.
+// Copyright 2014 The Chromium Authors. All rights reserved.
 // Use of this source code is governed by a BSD-style license that can be
 // found in the LICENSE file.
 
 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
 
 static const GLES2Util::EnumToString enum_to_string_table[] = {
-    {0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", },
-    {0x8825, "GL_DRAW_BUFFER0_EXT", },
-    {0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM", },
-    {0x884C, "GL_TEXTURE_COMPARE_MODE_EXT", },
-    {0x0BC2, "GL_ALPHA_TEST_REF_QCOM", },
-    {0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT", },
-    {0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT", },
-    {0x93A1, "GL_BGRA8_EXT", },
-    {0, "GL_FALSE", },
-    {0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM", },
-    {0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", },
-    {0x8FC4, "GL_SHADER_BINARY_VIV", },
-    {0x9130, "GL_SGX_PROGRAM_BINARY_IMG", },
-    {0x9133, "GL_RENDERBUFFER_SAMPLES_IMG", },
-    {0x82E0, "GL_BUFFER_KHR", },
-    {0x9135, "GL_MAX_SAMPLES_IMG", },
-    {0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", },
-    {0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", },
-    {0x9136, "GL_TEXTURE_SAMPLES_IMG", },
-    {0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM", },
-    {0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", },
-    {0x0BC0, "GL_ALPHA_TEST_QCOM", },
-    {0x0006, "GL_TRIANGLE_FAN", },
-    {0x0004, "GL_TRIANGLES", },
-    {0x0005, "GL_TRIANGLE_STRIP", },
-    {0x0002, "GL_LINE_LOOP", },
-    {0x0003, "GL_LINE_STRIP", },
-    {0x0000, "GL_POINTS", },
-    {0x0001, "GL_LINES", },
-    {0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM", },
-    {0x88B8, "GL_READ_ONLY", },
-    {0x88B9, "GL_WRITE_ONLY_OES", },
-    {0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", },
-    {0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", },
-    {0x8741, "GL_PROGRAM_BINARY_LENGTH_OES", },
-    {0x8740, "GL_Z400_BINARY_AMD", },
-    {0x8192, "GL_GENERATE_MIPMAP_HINT", },
-    {0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", },
-    {0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", },
-    {0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", },
-    {0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", },
-    {0x8A51, "GL_RGB_RAW_422_APPLE", },
-    {0x87F9, "GL_3DC_X_AMD", },
-    {0x8A53, "GL_SYNC_OBJECT_APPLE", },
-    {0x8DF8, "GL_SHADER_BINARY_FORMATS", },
-    {0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS", },
-    {0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR", },
-    {0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", },
-    {0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", },
-    {0x8B59, "GL_BOOL_VEC4", },
-    {0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR", },
-    {0x8B57, "GL_BOOL_VEC2", },
-    {0x8DF1, "GL_MEDIUM_FLOAT", },
-    {0x8B55, "GL_INT_VEC4", },
-    {0x8B54, "GL_INT_VEC3", },
-    {0x8DF4, "GL_MEDIUM_INT", },
-    {0x8DF5, "GL_HIGH_INT", },
-    {0x8B51, "GL_FLOAT_VEC3", },
-    {0x8B50, "GL_FLOAT_VEC2", },
-    {0x806F, "GL_TEXTURE_3D_OES", },
-    {0x92E0, "GL_DEBUG_OUTPUT_KHR", },
-    {0x806A, "GL_TEXTURE_BINDING_3D_OES", },
-    {0x8CE3, "GL_COLOR_ATTACHMENT3_EXT", },
-    {0x1904, "GL_GREEN_NV", },
-    {0x928D, "GL_DST_OUT_NV", },
-    {0x8069, "GL_TEXTURE_BINDING_2D", },
-    {0x8261, "GL_NO_RESET_NOTIFICATION_EXT", },
-    {0x8DFA, "GL_SHADER_COMPILER", },
-    {0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS", },
-    {0x8DFC, "GL_MAX_VARYING_VECTORS", },
-    {0x8B5C, "GL_FLOAT_MAT4", },
-    {0x8B5B, "GL_FLOAT_MAT3", },
-    {0x8268, "GL_DEBUG_TYPE_MARKER_KHR", },
-    {0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR", },
-    {0x1905, "GL_BLUE_NV", },
-    {0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", },
-    {0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", },
-    {0x2600, "GL_NEAREST", },
-    {0x2601, "GL_LINEAR", },
-    {0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", },
-    {0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", },
-    {0x88BA, "GL_READ_WRITE", },
-    {0x88BB, "GL_BUFFER_ACCESS_OES", },
-    {0x88BC, "GL_BUFFER_MAPPED_OES", },
-    {0x88BD, "GL_BUFFER_MAP_POINTER_OES", },
-    {0x88BF, "GL_TIME_ELAPSED_EXT", },
-    {0x0C10, "GL_SCISSOR_BOX", },
-    {0x0C11, "GL_SCISSOR_TEST", },
-    {0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", },
-    {0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT", },
-    {0x300E, "GL_CONTEXT_LOST", },
-    {0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", },
-    {0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", },
-    {0x8BD2, "GL_TEXTURE_WIDTH_QCOM", },
-    {0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", },
-    {0x8BD4, "GL_TEXTURE_DEPTH_QCOM", },
-    {0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", },
-    {0x8BD6, "GL_TEXTURE_FORMAT_QCOM", },
-    {0x8BD7, "GL_TEXTURE_TYPE_QCOM", },
-    {0x8B8D, "GL_CURRENT_PROGRAM", },
-    {0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", },
-    {0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM", },
-    {0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", },
-    {0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", },
-    {0x8B8C, "GL_SHADING_LANGUAGE_VERSION", },
-    {0x8BDA, "GL_TEXTURE_TARGET_QCOM", },
-    {0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM", },
-    {0x8BDC, "GL_STATE_RESTORE", },
-    {0x8B88, "GL_SHADER_SOURCE_LENGTH", },
-    {0x8B89, "GL_ACTIVE_ATTRIBUTES", },
-    {0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", },
-    {0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", },
-    {0x8B84, "GL_INFO_LOG_LENGTH", },
-    {0x8B85, "GL_ATTACHED_SHADERS", },
-    {0x8B86, "GL_ACTIVE_UNIFORMS", },
-    {0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH", },
-    {0x8B80, "GL_DELETE_STATUS", },
-    {0x8B81, "GL_COMPILE_STATUS", },
-    {0x8B82, "GL_LINK_STATUS", },
-    {0x8B83, "GL_VALIDATE_STATUS", },
-    {0x8D48, "GL_STENCIL_INDEX8", },
-    {0x8D46, "GL_STENCIL_INDEX1_OES", },
-    {0x8D47, "GL_STENCIL_INDEX4_OES", },
-    {0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", },
-    {0x00000100, "GL_DEPTH_BUFFER_BIT", },
-    {0x8D42, "GL_RENDERBUFFER_WIDTH", },
-    {0x8D43, "GL_RENDERBUFFER_HEIGHT", },
-    {0x8D40, "GL_FRAMEBUFFER", },
-    {0x8D41, "GL_RENDERBUFFER", },
-    {0x0BD0, "GL_DITHER", },
-    {0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", },
-    {0x1801, "GL_DEPTH_EXT", },
-    {0x1800, "GL_COLOR_EXT", },
-    {0x1802, "GL_STENCIL_EXT", },
-    {0x0B21, "GL_LINE_WIDTH", },
-    {0x81A5, "GL_DEPTH_COMPONENT16", },
-    {0x81A6, "GL_DEPTH_COMPONENT24_OES", },
-    {0x81A7, "GL_DEPTH_COMPONENT32_OES", },
-    {0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", },
-    {0x8B6A, "GL_FLOAT_MAT4x3_NV", },
-    {0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", },
-    {0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", },
-    {0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", },
-    {0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR", },
-    {0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR", },
-    {0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR", },
-    {0x9148, "GL_DEBUG_SEVERITY_LOW_KHR", },
-    {0x9260, "GL_GCCSO_SHADER_BINARY_FJ", },
-    {0x8F60, "GL_MALI_SHADER_BINARY_ARM", },
-    {0x8F61, "GL_MALI_PROGRAM_BINARY_ARM", },
-    {0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", },
-    {0x822B, "GL_RG8_EXT", },
-    {0x822F, "GL_RG16F_EXT", },
-    {0x822D, "GL_R16F_EXT", },
-    {0x822E, "GL_R32F_EXT", },
-    {1, "GL_ES_VERSION_2_0", },
-    {0x84F9, "GL_DEPTH_STENCIL_OES", },
-    {0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", },
-    {0x8819, "GL_LUMINANCE_ALPHA32F_EXT", },
-    {0x8818, "GL_LUMINANCE32F_EXT", },
-    {0x8363, "GL_UNSIGNED_SHORT_5_6_5", },
-    {0x8814, "GL_RGBA32F_EXT", },
-    {0x84F2, "GL_ALL_COMPLETED_NV", },
-    {0x8816, "GL_ALPHA32F_EXT", },
-    {0x84F4, "GL_FENCE_CONDITION_NV", },
-    {0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", },
-    {0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", },
-    {0x881E, "GL_LUMINANCE16F_EXT", },
-    {0x84FA, "GL_UNSIGNED_INT_24_8_OES", },
-    {0x881F, "GL_LUMINANCE_ALPHA16F_EXT", },
-    {0x881A, "GL_RGBA16F_EXT", },
-    {0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", },
-    {0x0901, "GL_CCW", },
-    {0x0900, "GL_CW", },
-    {0x8229, "GL_R8_EXT", },
-    {0x9283, "GL_DISJOINT_NV", },
-    {0x8227, "GL_RG_EXT", },
-    {0x8B66, "GL_FLOAT_MAT2x4_NV", },
-    {0x8B67, "GL_FLOAT_MAT3x2_NV", },
-    {0x8B65, "GL_FLOAT_MAT2x3_NV", },
-    {0x8B62, "GL_SAMPLER_2D_SHADOW_EXT", },
-    {0x8B63, "GL_SAMPLER_2D_RECT_ARB", },
-    {0x8B60, "GL_SAMPLER_CUBE", },
-    {0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM", },
-    {0x8B68, "GL_FLOAT_MAT3x4_NV", },
-    {0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", },
-    {0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM", },
-    {0x88F0, "GL_DEPTH24_STENCIL8_OES", },
-    {0x80A0, "GL_SAMPLE_COVERAGE", },
-    {0x928F, "GL_DST_ATOP_NV", },
-    {0x80A9, "GL_SAMPLES", },
-    {0x80A8, "GL_SAMPLE_BUFFERS", },
-    {0x0D55, "GL_ALPHA_BITS", },
-    {0x0D54, "GL_BLUE_BITS", },
-    {0x0D57, "GL_STENCIL_BITS", },
-    {0x0D56, "GL_DEPTH_BITS", },
-    {0x8CD5, "GL_FRAMEBUFFER_COMPLETE", },
-    {0x0D50, "GL_SUBPIXEL_BITS", },
-    {0x0D53, "GL_GREEN_BITS", },
-    {0x0D52, "GL_RED_BITS", },
-    {0x8037, "GL_POLYGON_OFFSET_FILL", },
-    {0x928C, "GL_SRC_OUT_NV", },
-    {0x8034, "GL_UNSIGNED_SHORT_5_5_5_1", },
-    {0x8033, "GL_UNSIGNED_SHORT_4_4_4_4", },
-    {0x928B, "GL_DST_IN_NV", },
-    {0x0305, "GL_ONE_MINUS_DST_ALPHA", },
-    {0x0304, "GL_DST_ALPHA", },
-    {0x0307, "GL_ONE_MINUS_DST_COLOR", },
-    {0x0306, "GL_DST_COLOR", },
-    {0x0301, "GL_ONE_MINUS_SRC_COLOR", },
-    {0x0300, "GL_SRC_COLOR", },
-    {0x0303, "GL_ONE_MINUS_SRC_ALPHA", },
-    {0x0302, "GL_SRC_ALPHA", },
-    {0x0308, "GL_SRC_ALPHA_SATURATE", },
-    {0x2A00, "GL_POLYGON_OFFSET_UNITS", },
-    {0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT", },
-    {0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM", },
-    {0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", },
-    {0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM", },
-    {0x8D00, "GL_DEPTH_ATTACHMENT", },
-    {0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM", },
-    {0x8815, "GL_RGB32F_EXT", },
-    {0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE", },
-    {0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", },
-    {0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED", },
-    {0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT", },
-    {0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT", },
-    {0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT", },
-    {0x90F1, "GL_MULTIVIEW_EXT", },
-    {0x90F0, "GL_COLOR_ATTACHMENT_EXT", },
-    {0x803C, "GL_ALPHA8_OES", },
-    {0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM", },
-    {0x882A, "GL_DRAW_BUFFER5_EXT", },
-    {0x80AA, "GL_SAMPLE_COVERAGE_VALUE", },
-    {0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM", },
-    {0x80AB, "GL_SAMPLE_COVERAGE_INVERT", },
-    {0x8C41, "GL_SRGB8_NV", },
-    {0x8C40, "GL_SRGB_EXT", },
-    {0x882B, "GL_DRAW_BUFFER6_EXT", },
-    {0x8C17, "GL_UNSIGNED_NORMALIZED_EXT", },
-    {0x8A4A, "GL_SKIP_DECODE_EXT", },
-    {0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT", },
-    {0x882C, "GL_DRAW_BUFFER7_EXT", },
-    {0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", },
-    {0x882D, "GL_DRAW_BUFFER8_EXT", },
-    {0x8F37, "GL_COPY_WRITE_BUFFER_NV", },
-    {0x8F36, "GL_COPY_READ_BUFFER_NV", },
-    {0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", },
-    {0x6000, "GL_TEXTURE_POOL_CHROMIUM", },
-    {0x0B74, "GL_DEPTH_FUNC", },
-    {0x8A49, "GL_DECODE_EXT", },
-    {0x881B, "GL_RGB16F_EXT", },
-    {0x0B71, "GL_DEPTH_TEST", },
-    {0x0B70, "GL_DEPTH_RANGE", },
-    {0x0B73, "GL_DEPTH_CLEAR_VALUE", },
-    {0x0B72, "GL_DEPTH_WRITEMASK", },
-    {0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE", },
-    {0x882E, "GL_DRAW_BUFFER9_EXT", },
-    {0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM", },
-    {0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES", },
-    {0x8072, "GL_TEXTURE_WRAP_R_OES", },
-    {0x9289, "GL_DST_OVER_NV", },
-    {0x882F, "GL_DRAW_BUFFER10_EXT", },
-    {0x8074, "GL_VERTEX_ARRAY_KHR", },
-    {0x80E1, "GL_BGRA_EXT", },
-    {0x8ED7, "GL_COVERAGE_AUTOMATIC_NV", },
-    {0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV", },
-    {0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", },
-    {0x8ED4, "GL_COVERAGE_SAMPLES_NV", },
-    {0x8ED3, "GL_COVERAGE_BUFFERS_NV", },
-    {0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", },
-    {0x8ED1, "GL_COVERAGE_COMPONENT4_NV", },
-    {0x8ED0, "GL_COVERAGE_COMPONENT_NV", },
-    {0x9288, "GL_SRC_OVER_NV", },
-    {0x800B, "GL_FUNC_REVERSE_SUBTRACT", },
-    {0x00000400, "GL_STENCIL_BUFFER_BIT", },
-    {0x800A, "GL_FUNC_SUBTRACT", },
-    {0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", },
-    {0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", },
-    {0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", },
-    {0x8E22, "GL_TRANSFORM_FEEDBACK", },
-    {0x8E28, "GL_TIMESTAMP_EXT", },
-    {0x8006, "GL_FUNC_ADD", },
-    {0x8007, "GL_MIN_EXT", },
-    {0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", },
-    {0x8005, "GL_BLEND_COLOR", },
-    {0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", },
-    {0x8003, "GL_CONSTANT_ALPHA", },
-    {0x8001, "GL_CONSTANT_COLOR", },
-    {0x0204, "GL_GREATER", },
-    {0x0205, "GL_NOTEQUAL", },
-    {0x0206, "GL_GEQUAL", },
-    {0x0207, "GL_ALWAYS", },
-    {0x0200, "GL_NEVER", },
-    {0x0201, "GL_LESS", },
-    {0x0202, "GL_EQUAL", },
-    {0x0203, "GL_LEQUAL", },
-    {0x2901, "GL_REPEAT", },
-    {0x92A0, "GL_EXCLUSION_NV", },
-    {0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", },
-    {0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", },
-    {0x8FB2, "GL_GPU_OPTIMIZED_QCOM", },
-    {0x190A, "GL_LUMINANCE_ALPHA", },
-    {0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM", },
-    {0x92A1, "GL_CONTRAST_NV", },
-    {0x1E00, "GL_KEEP", },
-    {0x1E01, "GL_REPLACE", },
-    {0x1E02, "GL_INCR", },
-    {0x1E03, "GL_DECR", },
-    {0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", },
-    {0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", },
-    {0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", },
-    {0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", },
-    {0x0BE2, "GL_BLEND", },
-    {0x84CB, "GL_TEXTURE11", },
-    {0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE", },
-    {0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE", },
-    {0x8D57, "GL_MAX_SAMPLES_ANGLE", },
-    {0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", },
-    {0x8D51, "GL_RENDERBUFFER_GREEN_SIZE", },
-    {0x8D50, "GL_RENDERBUFFER_RED_SIZE", },
-    {0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE", },
-    {0x8D52, "GL_RENDERBUFFER_BLUE_SIZE", },
-    {0x92A6, "GL_VIVIDLIGHT_NV", },
-    {0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM", },
-    {0x92A7, "GL_LINEARLIGHT_NV", },
-    {0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", },
-    {0x0C01, "GL_DRAW_BUFFER_EXT", },
-    {0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", },
-    {0x8B5F, "GL_SAMPLER_3D_OES", },
-    {0x8B95, "GL_PALETTE8_RGB8_OES", },
-    {0x9250, "GL_SHADER_BINARY_DMP", },
-    {0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", },
-    {0x8C92, "GL_ATC_RGB_AMD", },
-    {0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", },
-    {0x9153, "GL_QUERY_OBJECT_EXT", },
-    {0x8864, "GL_QUERY_COUNTER_BITS_EXT", },
-    {0x9151, "GL_BUFFER_OBJECT_EXT", },
-    {0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", },
-    {0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", },
-    {0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", },
-    {0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", },
-    {0x1702, "GL_TEXTURE", },
-    {0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", },
-    {0x8B58, "GL_BOOL_VEC3", },
-    {0x8828, "GL_DRAW_BUFFER3_EXT", },
-    {0x8DF0, "GL_LOW_FLOAT", },
-    {0x1906, "GL_ALPHA", },
-    {0x1907, "GL_RGB", },
-    {0x8FBB, "GL_GPU_DISJOINT_EXT", },
-    {0x1902, "GL_DEPTH_COMPONENT", },
-    {0x8B56, "GL_BOOL", },
-    {0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", },
-    {0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT", },
-    {0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE", },
-    {0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", },
-    {0x1908, "GL_RGBA", },
-    {0x8DF2, "GL_HIGH_FLOAT", },
-    {0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", },
-    {0x8827, "GL_DRAW_BUFFER2_EXT", },
-    {0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", },
-    {0x8DF3, "GL_LOW_INT", },
-    {0x82E8, "GL_MAX_LABEL_LENGTH_KHR", },
-    {0x82E6, "GL_SAMPLER_KHR", },
-    {0x0C02, "GL_READ_BUFFER_EXT", },
-    {0x82E3, "GL_QUERY_KHR", },
-    {0x82E2, "GL_PROGRAM_KHR", },
-    {0x82E1, "GL_SHADER_KHR", },
-    {0x8B52, "GL_FLOAT_VEC4", },
-    {0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", },
-    {0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", },
-    {0x8230, "GL_RG32F_EXT", },
-    {0x8DF7, "GL_INT_10_10_10_2_OES", },
-    {0x8B69, "GL_FLOAT_MAT4x2_NV", },
-    {0x812D, "GL_CLAMP_TO_BORDER_NV", },
-    {0x812F, "GL_CLAMP_TO_EDGE", },
-    {0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", },
-#if defined(OS_CHROMEOS)
-    {0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM", },
-#endif
-    {0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", },
-    {0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT", },
-    {0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT", },
-    {0x140C, "GL_FIXED", },
-    {0x8008, "GL_MAX_EXT", },
-    {0x0CF5, "GL_UNPACK_ALIGNMENT", },
-    {0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT", },
-    {0x8009, "GL_BLEND_EQUATION", },
-    {0x1401, "GL_UNSIGNED_BYTE", },
-    {0x1400, "GL_BYTE", },
-    {0x1403, "GL_UNSIGNED_SHORT", },
-    {0x1402, "GL_SHORT", },
-    {0x1405, "GL_UNSIGNED_INT", },
-    {0x1404, "GL_INT", },
-    {0x1406, "GL_FLOAT", },
-    {0x8043, "GL_LUMINANCE4_ALPHA4_OES", },
-    {0x8040, "GL_LUMINANCE8_OES", },
-    {0x8045, "GL_LUMINANCE8_ALPHA8_OES", },
-    {0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", },
-    {0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM", },
-    {0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", },
-    {0x8CE4, "GL_COLOR_ATTACHMENT4_EXT", },
-    {0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", },
-    {0x929E, "GL_DIFFERENCE_NV", },
-    {0x0B90, "GL_STENCIL_TEST", },
-    {0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", },
-    {0x881C, "GL_ALPHA16F_EXT", },
-    {0x928E, "GL_SRC_ATOP_NV", },
-    {0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", },
-    {0x9298, "GL_LIGHTEN_NV", },
-    {0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", },
-    {0x9112, "GL_OBJECT_TYPE_APPLE", },
-    {0x8038, "GL_POLYGON_OFFSET_FACTOR", },
-    {0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", },
-    {0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", },
-    {0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", },
-    {0x84CC, "GL_TEXTURE12", },
-    {0x0BA2, "GL_VIEWPORT", },
-    {0x84CA, "GL_TEXTURE10", },
-    {0x84CF, "GL_TEXTURE15", },
-    {0x84CE, "GL_TEXTURE14", },
-    {0x84CD, "GL_TEXTURE13", },
-    {0x9115, "GL_SYNC_FLAGS_APPLE", },
-    {0x9286, "GL_SRC_NV", },
-    {0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", },
-    {0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", },
-    {0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", },
-    {0x9114, "GL_SYNC_STATUS_APPLE", },
-    {0x8C0A, "GL_SGX_BINARY_IMG", },
-    {0x9285, "GL_BLEND_ADVANCED_COHERENT_NV", },
-    {0x911C, "GL_CONDITION_SATISFIED_APPLE", },
-    {0x911B, "GL_TIMEOUT_EXPIRED_APPLE", },
-    {0x911A, "GL_ALREADY_SIGNALED_APPLE", },
-    {0x9284, "GL_CONJOINT_NV", },
-    {0x911D, "GL_WAIT_FAILED_APPLE", },
-    {0x929A, "GL_COLORBURN_NV", },
-    {0x929B, "GL_HARDLIGHT_NV", },
-    {0x929C, "GL_SOFTLIGHT_NV", },
-    {0x846D, "GL_ALIASED_POINT_SIZE_RANGE", },
-    {0x846E, "GL_ALIASED_LINE_WIDTH_RANGE", },
-    {0x929F, "GL_MINUS_NV", },
-    {0x9282, "GL_UNCORRELATED_NV", },
-    {0x9113, "GL_SYNC_CONDITION_APPLE", },
-    {0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE", },
-    {0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", },
-    {0x93A6, "GL_PROGRAM_BINARY_ANGLE", },
-    {0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", },
-    {0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", },
-    {0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE", },
-    {0x93A2, "GL_TEXTURE_USAGE_ANGLE", },
-    {0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", },
-    {0x9119, "GL_SIGNALED_APPLE", },
-    {0x9118, "GL_UNSIGNALED_APPLE", },
-    {0x9294, "GL_MULTIPLY_NV", },
-    {0x9295, "GL_SCREEN_NV", },
-    {0x9296, "GL_OVERLAY_NV", },
-    {0x9297, "GL_DARKEN_NV", },
-    {0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT", },
-    {0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", },
-    {0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", },
-    {0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", },
-    {0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", },
-    {0x84C9, "GL_TEXTURE9", },
-    {0x84C8, "GL_TEXTURE8", },
-    {0x8869, "GL_MAX_VERTEX_ATTRIBS", },
-    {0x84C3, "GL_TEXTURE3", },
-    {0x84C2, "GL_TEXTURE2", },
-    {0x84C1, "GL_TEXTURE1", },
-    {0x84C0, "GL_TEXTURE0", },
-    {0x84C7, "GL_TEXTURE7", },
-    {0x84C6, "GL_TEXTURE6", },
-    {0x84C5, "GL_TEXTURE5", },
-    {0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS", },
-    {0x928A, "GL_SRC_IN_NV", },
-    {0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", },
-    {0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", },
-    {0x8514, "GL_TEXTURE_BINDING_CUBE_MAP", },
-    {0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", },
-    {0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", },
-    {0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", },
-    {0x8513, "GL_TEXTURE_CUBE_MAP", },
-    {0x8626, "GL_CURRENT_VERTEX_ATTRIB", },
-    {0x92B1, "GL_PLUS_CLAMPED_NV", },
-    {0x92B0, "GL_HSL_LUMINOSITY_NV", },
-    {0x92B3, "GL_MINUS_CLAMPED_NV", },
-    {0x92B2, "GL_PLUS_CLAMPED_ALPHA_NV", },
-    {0x8765, "GL_BUFFER_USAGE", },
-    {0x8764, "GL_BUFFER_SIZE", },
-    {0x8B99, "GL_PALETTE8_RGB5_A1_OES", },
-    {0x0503, "GL_STACK_OVERFLOW_KHR", },
-    {0x0502, "GL_INVALID_OPERATION", },
-    {0x0501, "GL_INVALID_VALUE", },
-    {0x0500, "GL_INVALID_ENUM", },
-    {64, "GL_MAILBOX_SIZE_CHROMIUM", },
-    {0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION", },
-    {0x0505, "GL_OUT_OF_MEMORY", },
-    {0x0504, "GL_STACK_UNDERFLOW_KHR", },
-    {0x0B44, "GL_CULL_FACE", },
-    {0x8B5E, "GL_SAMPLER_2D", },
-    {0x0B46, "GL_FRONT_FACE", },
-    {0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", },
-    {0x824A, "GL_DEBUG_SOURCE_APPLICATION_KHR", },
-    {0x824B, "GL_DEBUG_SOURCE_OTHER_KHR", },
-    {0x824C, "GL_DEBUG_TYPE_ERROR_KHR", },
-    {0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR", },
-    {0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR", },
-    {0x824F, "GL_DEBUG_TYPE_PORTABILITY_KHR", },
-    {0x8B31, "GL_VERTEX_SHADER", },
-    {0x8B30, "GL_FRAGMENT_SHADER", },
-    {0x8FB1, "GL_CPU_OPTIMIZED_QCOM", },
-    {0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", },
-    {0x8B5A, "GL_FLOAT_MAT2", },
-    {0x84D8, "GL_TEXTURE24", },
-    {0x84D9, "GL_TEXTURE25", },
-    {0x84D6, "GL_TEXTURE22", },
-    {0x84D7, "GL_TEXTURE23", },
-    {0x84D4, "GL_TEXTURE20", },
-    {0x0D05, "GL_PACK_ALIGNMENT", },
-    {0x84D2, "GL_TEXTURE18", },
-    {0x84D3, "GL_TEXTURE19", },
-    {0x84D0, "GL_TEXTURE16", },
-    {0x84D1, "GL_TEXTURE17", },
-    {0x93D1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", },
-    {0x84DF, "GL_TEXTURE31", },
-    {0x8B97, "GL_PALETTE8_R5_G6_B5_OES", },
-    {0x84DD, "GL_TEXTURE29", },
-    {0x84DE, "GL_TEXTURE30", },
-    {0x84DB, "GL_TEXTURE27", },
-    {0x84DC, "GL_TEXTURE28", },
-    {0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", },
-    {0x84DA, "GL_TEXTURE26", },
-    {0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR", },
-    {0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR", },
-    {0x8244, "GL_DEBUG_CALLBACK_FUNCTION_KHR", },
-    {0x8245, "GL_DEBUG_CALLBACK_USER_PARAM_KHR", },
-    {0x8246, "GL_DEBUG_SOURCE_API_KHR", },
-    {0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR", },
-    {0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR", },
-    {0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY_KHR", },
-    {0x8B94, "GL_PALETTE4_RGB5_A1_OES", },
-    {0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", },
-    {0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER", },
-    {0x8865, "GL_CURRENT_QUERY_EXT", },
-    {0x8866, "GL_QUERY_RESULT_EXT", },
-    {0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT", },
-    {0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", },
-    {0x87FA, "GL_3DC_XY_AMD", },
-    {0x84C4, "GL_TEXTURE4", },
-    {0x85B5, "GL_VERTEX_ARRAY_BINDING_OES", },
-    {0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", },
-    {0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", },
-    {0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT", },
-    {0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_NV", },
-    {0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV", },
-    {0x1102, "GL_NICEST", },
-    {0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV", },
-    {0x93E9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES", },
-    {0x93E8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES", },
-    {0x8C43, "GL_SRGB8_ALPHA8_EXT", },
-    {0x8C42, "GL_SRGB_ALPHA_EXT", },
-    {0x8C45, "GL_SLUMINANCE8_ALPHA8_NV", },
-    {0x8C44, "GL_SLUMINANCE_ALPHA_NV", },
-    {0x8C47, "GL_SLUMINANCE8_NV", },
-    {0x8C46, "GL_SLUMINANCE_NV", },
-    {0x93E1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES", },
-    {0x93E0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES", },
-    {0x93E3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES", },
-    {0x93E2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES", },
-    {0x93E5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES", },
-    {0x93E4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES", },
-    {0x93E7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES", },
-    {0x93E6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES", },
-    {0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", },
-    {0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE", },
-    {0x8D61, "GL_HALF_FLOAT_OES", },
-    {0x8D62, "GL_RGB565", },
-    {0x8D64, "GL_ETC1_RGB8_OES", },
-    {0x8D65, "GL_TEXTURE_EXTERNAL_OES", },
-    {0x8D66, "GL_SAMPLER_EXTERNAL_OES", },
-    {0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES", },
-    {0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", },
-    {0x8CEE, "GL_COLOR_ATTACHMENT14_EXT", },
-    {0x2800, "GL_TEXTURE_MAG_FILTER", },
-    {0x2801, "GL_TEXTURE_MIN_FILTER", },
-    {0x2802, "GL_TEXTURE_WRAP_S", },
-    {0x2803, "GL_TEXTURE_WRAP_T", },
-    {0x2703, "GL_LINEAR_MIPMAP_LINEAR", },
-    {0x8B98, "GL_PALETTE8_RGBA4_OES", },
-    {0x84F3, "GL_FENCE_STATUS_NV", },
-    {0x2702, "GL_NEAREST_MIPMAP_LINEAR", },
-    {0x1F03, "GL_EXTENSIONS", },
-    {0x1F02, "GL_VERSION", },
-    {0x1F01, "GL_RENDERER", },
-    {0x1F00, "GL_VENDOR", },
-    {0x2701, "GL_LINEAR_MIPMAP_NEAREST", },
-    {0x92B4, "GL_INVERT_OVG_NV", },
-    {0x0B94, "GL_STENCIL_FAIL", },
-    {0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", },
-    {0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", },
-    {0x8B4F, "GL_SHADER_TYPE", },
-    {0x00004000, "GL_COLOR_BUFFER_BIT", },
-    {0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", },
-    {0x8834, "GL_DRAW_BUFFER15_EXT", },
-    {0x8833, "GL_DRAW_BUFFER14_EXT", },
-    {0x8832, "GL_DRAW_BUFFER13_EXT", },
-    {0x8831, "GL_DRAW_BUFFER12_EXT", },
-    {0x8830, "GL_DRAW_BUFFER11_EXT", },
-    {0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV", },
-    {0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", },
-    {0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", },
-    {0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", },
-    {0x0B93, "GL_STENCIL_VALUE_MASK", },
-    {0x0B92, "GL_STENCIL_FUNC", },
-    {0x0B91, "GL_STENCIL_CLEAR_VALUE", },
-    {0x883D, "GL_BLEND_EQUATION_ALPHA", },
-    {0x0B97, "GL_STENCIL_REF", },
-    {0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", },
-    {0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", },
-    {0x2700, "GL_NEAREST_MIPMAP_NEAREST", },
-    {0x0B98, "GL_STENCIL_WRITEMASK", },
-    {0x8B40, "GL_PROGRAM_OBJECT_EXT", },
-    {0x1004, "GL_TEXTURE_BORDER_COLOR_NV", },
-    {0x8B48, "GL_SHADER_OBJECT_EXT", },
-    {0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", },
-    {0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", },
-    {0x0DE1, "GL_TEXTURE_2D", },
-    {0x80C9, "GL_BLEND_SRC_RGB", },
-    {0x80C8, "GL_BLEND_DST_RGB", },
-    {0x8059, "GL_RGB10_A2_EXT", },
-    {0x8058, "GL_RGBA8_OES", },
-    {0x8B93, "GL_PALETTE4_RGBA4_OES", },
-    {0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", },
-    {0x8051, "GL_RGB8_OES", },
-    {0x8052, "GL_RGB10_EXT", },
-    {0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", },
-    {0x8057, "GL_RGB5_A1", },
-    {0x8056, "GL_RGBA4", },
-    {0x150A, "GL_INVERT", },
-    {0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", },
-    {0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", },
-    {0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", },
-    {0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", },
-    {0x0B45, "GL_CULL_FACE_MODE", },
-    {0x8B92, "GL_PALETTE4_R5_G6_B5_OES", },
-    {0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", },
-    {0x9299, "GL_COLORDODGE_NV", },
-    {0x8D20, "GL_STENCIL_ATTACHMENT", },
-    {0x8B91, "GL_PALETTE4_RGBA8_OES", },
-    {0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", },
-    {0x00008000, "GL_COVERAGE_BUFFER_BIT_NV", },
-    {0x1506, "GL_XOR_NV", },
-    {0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE", },
-    {0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE", },
-    {0x8CA6, "GL_FRAMEBUFFER_BINDING", },
-    {0x8CA7, "GL_RENDERBUFFER_BINDING", },
-    {0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", },
-    {0x8CA5, "GL_STENCIL_BACK_WRITEMASK", },
-    {0x8B90, "GL_PALETTE4_RGB8_OES", },
-    {0x8CA3, "GL_STENCIL_BACK_REF", },
-    {0x80CB, "GL_BLEND_SRC_ALPHA", },
-    {0x80CA, "GL_BLEND_DST_ALPHA", },
-    {0x8CE7, "GL_COLOR_ATTACHMENT7_EXT", },
-    {0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", },
-    {0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", },
-    {0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", },
-    {0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", },
-    {0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", },
-    {0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", },
-    {0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", },
-    {0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", },
-    {0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", },
-    {0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", },
-    {0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", },
-    {0x8CE5, "GL_COLOR_ATTACHMENT5_EXT", },
-    {0x8CE9, "GL_COLOR_ATTACHMENT9_EXT", },
-    {0x8B96, "GL_PALETTE8_RGBA8_OES", },
-    {0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", },
-    {0x8508, "GL_DECR_WRAP", },
-    {0x92AD, "GL_HSL_HUE_NV", },
-    {0x92AE, "GL_HSL_SATURATION_NV", },
-    {0x92AF, "GL_HSL_COLOR_NV", },
-    {0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV", },
-    {0x8507, "GL_INCR_WRAP", },
-    {0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", },
-    {0x8894, "GL_ARRAY_BUFFER_BINDING", },
-    {0x92A3, "GL_INVERT_RGB_NV", },
-    {0x92A4, "GL_LINEARDODGE_NV", },
-    {0x92A5, "GL_LINEARBURN_NV", },
-    {0x8893, "GL_ELEMENT_ARRAY_BUFFER", },
-    {0x8892, "GL_ARRAY_BUFFER", },
-    {0x92A8, "GL_PINLIGHT_NV", },
-    {0x92A9, "GL_HARDMIX_NV", },
-    {0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", },
-    {0x84D5, "GL_TEXTURE21", },
-    {0x9287, "GL_DST_NV", },
-    {0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", },
-    {0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", },
-    {0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", },
-    {0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", },
-    {0x84E8, "GL_MAX_RENDERBUFFER_SIZE", },
-    {0x9281, "GL_BLEND_OVERLAP_NV", },
-    {0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV", },
-    {0x8370, "GL_MIRRORED_REPEAT", },
-    {0x84E0, "GL_ACTIVE_TEXTURE", },
-    {0x8800, "GL_STENCIL_BACK_FUNC", },
-    {0x8801, "GL_STENCIL_BACK_FAIL", },
-    {0x0D33, "GL_MAX_TEXTURE_SIZE", },
-    {0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", },
-    {0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE", },
-    {0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", },
-    {0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE", },
-    {0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT", },
-    {0x8259, "GL_ACTIVE_PROGRAM_EXT", },
-    {0x8258, "GL_PROGRAM_SEPARABLE_EXT", },
-    {0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT", },
-    {0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT", },
-    {0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT", },
-    {0x1100, "GL_DONT_CARE", },
-    {0x1101, "GL_FASTEST", },
-    {0x8251, "GL_DEBUG_TYPE_OTHER_KHR", },
-    {0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR", },
-    {0x8CEB, "GL_COLOR_ATTACHMENT11_EXT", },
-    {0x8CEC, "GL_COLOR_ATTACHMENT12_EXT", },
-    {0x0408, "GL_FRONT_AND_BACK", },
-    {0x8CEA, "GL_COLOR_ATTACHMENT10_EXT", },
-    {0x8CEF, "GL_COLOR_ATTACHMENT15_EXT", },
-    {0x8CED, "GL_COLOR_ATTACHMENT13_EXT", },
-    {0x8829, "GL_DRAW_BUFFER4_EXT", },
-    {0x0404, "GL_FRONT", },
-    {0x0405, "GL_BACK", },
-    {0x88E1, "GL_STREAM_READ", },
-    {0x88E0, "GL_STREAM_DRAW", },
-    {0x88E4, "GL_STATIC_DRAW", },
-    {0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", },
-    {0x88E8, "GL_DYNAMIC_DRAW", },
-    {0x9291, "GL_PLUS_NV", },
-    {0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE", },
-    {0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", },
-    {0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", },
-    {0x9116, "GL_SYNC_FENCE_APPLE", },
-    {0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", },
-    {0x88EE, "GL_ETC1_SRGB8_NV", },
-    {0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", },
-    {0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM", },
-    {0x1903, "GL_RED_EXT", },
-    {0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", },
-    {0x8CE2, "GL_COLOR_ATTACHMENT2_EXT", },
-    {0x8BC1, "GL_COUNTER_RANGE_AMD", },
-    {0x8CE0, "GL_COLOR_ATTACHMENT0", },
-    {0x8CE1, "GL_COLOR_ATTACHMENT1_EXT", },
-    {0x8CE6, "GL_COLOR_ATTACHMENT6_EXT", },
-    {0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", },
-    {0x8A1F, "GL_RGB_422_APPLE", },
-    {0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", },
-    {0x9292, "GL_PLUS_DARKER_NV", },
-    {0x8CE8, "GL_COLOR_ATTACHMENT8_EXT", },
-    {0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", },
-    {0x0C23, "GL_COLOR_WRITEMASK", },
-    {0x0C22, "GL_COLOR_CLEAR_VALUE", },
-    {0x8823, "GL_WRITEONLY_RENDERING_QCOM", },
-    {0x8824, "GL_MAX_DRAW_BUFFERS_EXT", },
-    {0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT", },
-    {0x1909, "GL_LUMINANCE", },
-    {0x0D3A, "GL_MAX_VIEWPORT_DIMS", },
-    {0x8B53, "GL_INT_VEC2", },
-    {0x8826, "GL_DRAW_BUFFER1_EXT", },
-    {0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE", },
-    {0x8BC0, "GL_COUNTER_TYPE_AMD", },
-    {0x8BC3, "GL_PERCENTAGE_AMD", },
-    {0x8BC2, "GL_UNSIGNED_INT64_AMD", },
-    {0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD", },
-    {0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD", },
-    {0x8BC6, "GL_PERFMON_RESULT_AMD", }, };
+    {
+     0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
+    },
+    {
+     0x8825, "GL_DRAW_BUFFER0_EXT",
+    },
+    {
+     0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM",
+    },
+    {
+     0x884C, "GL_TEXTURE_COMPARE_MODE_EXT",
+    },
+    {
+     0x0BC2, "GL_ALPHA_TEST_REF_QCOM",
+    },
+    {
+     0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT",
+    },
+    {
+     0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT",
+    },
+    {
+     0x93A1, "GL_BGRA8_EXT",
+    },
+    {
+     0, "GL_FALSE",
+    },
+    {
+     0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM",
+    },
+    {
+     0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
+    },
+    {
+     0x8FC4, "GL_SHADER_BINARY_VIV",
+    },
+    {
+     0x9130, "GL_SGX_PROGRAM_BINARY_IMG",
+    },
+    {
+     0x9133, "GL_RENDERBUFFER_SAMPLES_IMG",
+    },
+    {
+     0x82E0, "GL_BUFFER_KHR",
+    },
+    {
+     0x9135, "GL_MAX_SAMPLES_IMG",
+    },
+    {
+     0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
+    },
+    {
+     0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
+    },
+    {
+     0x9136, "GL_TEXTURE_SAMPLES_IMG",
+    },
+    {
+     0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM",
+    },
+    {
+     0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
+    },
+    {
+     0x0BC0, "GL_ALPHA_TEST_QCOM",
+    },
+    {
+     0x0006, "GL_TRIANGLE_FAN",
+    },
+    {
+     0x0004, "GL_TRIANGLES",
+    },
+    {
+     0x0005, "GL_TRIANGLE_STRIP",
+    },
+    {
+     0x0002, "GL_LINE_LOOP",
+    },
+    {
+     0x0003, "GL_LINE_STRIP",
+    },
+    {
+     0x0000, "GL_POINTS",
+    },
+    {
+     0x0001, "GL_LINES",
+    },
+    {
+     0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM",
+    },
+    {
+     0x88B8, "GL_READ_ONLY",
+    },
+    {
+     0x88B9, "GL_WRITE_ONLY_OES",
+    },
+    {
+     0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
+    },
+    {
+     0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
+    },
+    {
+     0x8741, "GL_PROGRAM_BINARY_LENGTH_OES",
+    },
+    {
+     0x8740, "GL_Z400_BINARY_AMD",
+    },
+    {
+     0x8192, "GL_GENERATE_MIPMAP_HINT",
+    },
+    {
+     0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
+    },
+    {
+     0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
+    },
+    {
+     0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
+    },
+    {
+     0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
+    },
+    {
+     0x8A51, "GL_RGB_RAW_422_APPLE",
+    },
+    {
+     0x87F9, "GL_3DC_X_AMD",
+    },
+    {
+     0x8A53, "GL_SYNC_OBJECT_APPLE",
+    },
+    {
+     0x8DF8, "GL_SHADER_BINARY_FORMATS",
+    },
+    {
+     0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS",
+    },
+    {
+     0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
+    },
+    {
+     0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
+    },
+    {
+     0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
+    },
+    {
+     0x8B59, "GL_BOOL_VEC4",
+    },
+    {
+     0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR",
+    },
+    {
+     0x8B57, "GL_BOOL_VEC2",
+    },
+    {
+     0x8DF1, "GL_MEDIUM_FLOAT",
+    },
+    {
+     0x8B55, "GL_INT_VEC4",
+    },
+    {
+     0x8B54, "GL_INT_VEC3",
+    },
+    {
+     0x8DF4, "GL_MEDIUM_INT",
+    },
+    {
+     0x8DF5, "GL_HIGH_INT",
+    },
+    {
+     0x8B51, "GL_FLOAT_VEC3",
+    },
+    {
+     0x8B50, "GL_FLOAT_VEC2",
+    },
+    {
+     0x806F, "GL_TEXTURE_3D_OES",
+    },
+    {
+     0x92E0, "GL_DEBUG_OUTPUT_KHR",
+    },
+    {
+     0x806A, "GL_TEXTURE_BINDING_3D_OES",
+    },
+    {
+     0x8CE3, "GL_COLOR_ATTACHMENT3_EXT",
+    },
+    {
+     0x1904, "GL_GREEN_NV",
+    },
+    {
+     0x928D, "GL_DST_OUT_NV",
+    },
+    {
+     0x8069, "GL_TEXTURE_BINDING_2D",
+    },
+    {
+     0x8261, "GL_NO_RESET_NOTIFICATION_EXT",
+    },
+    {
+     0x8DFA, "GL_SHADER_COMPILER",
+    },
+    {
+     0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS",
+    },
+    {
+     0x8DFC, "GL_MAX_VARYING_VECTORS",
+    },
+    {
+     0x8B5C, "GL_FLOAT_MAT4",
+    },
+    {
+     0x8B5B, "GL_FLOAT_MAT3",
+    },
+    {
+     0x8268, "GL_DEBUG_TYPE_MARKER_KHR",
+    },
+    {
+     0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
+    },
+    {
+     0x1905, "GL_BLUE_NV",
+    },
+    {
+     0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES",
+    },
+    {
+     0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
+    },
+    {
+     0x2600, "GL_NEAREST",
+    },
+    {
+     0x2601, "GL_LINEAR",
+    },
+    {
+     0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
+    },
+    {
+     0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM",
+    },
+    {
+     0x88BB, "GL_BUFFER_ACCESS_OES",
+    },
+    {
+     0x88BC, "GL_BUFFER_MAPPED_OES",
+    },
+    {
+     0x88BD, "GL_BUFFER_MAP_POINTER_OES",
+    },
+    {
+     0x88BF, "GL_TIME_ELAPSED_EXT",
+    },
+    {
+     0x0C10, "GL_SCISSOR_BOX",
+    },
+    {
+     0x0C11, "GL_SCISSOR_TEST",
+    },
+    {
+     0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
+    },
+    {
+     0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT",
+    },
+    {
+     0x300E, "GL_CONTEXT_LOST",
+    },
+    {
+     0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM",
+    },
+    {
+     0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT",
+    },
+    {
+     0x8BD2, "GL_TEXTURE_WIDTH_QCOM",
+    },
+    {
+     0x8BD3, "GL_TEXTURE_HEIGHT_QCOM",
+    },
+    {
+     0x8BD4, "GL_TEXTURE_DEPTH_QCOM",
+    },
+    {
+     0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM",
+    },
+    {
+     0x8BD6, "GL_TEXTURE_FORMAT_QCOM",
+    },
+    {
+     0x8BD7, "GL_TEXTURE_TYPE_QCOM",
+    },
+    {
+     0x8B8D, "GL_CURRENT_PROGRAM",
+    },
+    {
+     0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM",
+    },
+    {
+     0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM",
+    },
+    {
+     0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
+    },
+    {
+     0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
+    },
+    {
+     0x8B8C, "GL_SHADING_LANGUAGE_VERSION",
+    },
+    {
+     0x8BDA, "GL_TEXTURE_TARGET_QCOM",
+    },
+    {
+     0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM",
+    },
+    {
+     0x8BDC, "GL_STATE_RESTORE",
+    },
+    {
+     0x8B88, "GL_SHADER_SOURCE_LENGTH",
+    },
+    {
+     0x8B89, "GL_ACTIVE_ATTRIBUTES",
+    },
+    {
+     0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
+    },
+    {
+     0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
+    },
+    {
+     0x8B84, "GL_INFO_LOG_LENGTH",
+    },
+    {
+     0x8B85, "GL_ATTACHED_SHADERS",
+    },
+    {
+     0x8B86, "GL_ACTIVE_UNIFORMS",
+    },
+    {
+     0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH",
+    },
+    {
+     0x8B80, "GL_DELETE_STATUS",
+    },
+    {
+     0x8B81, "GL_COMPILE_STATUS",
+    },
+    {
+     0x8B82, "GL_LINK_STATUS",
+    },
+    {
+     0x8B83, "GL_VALIDATE_STATUS",
+    },
+    {
+     0x8D48, "GL_STENCIL_INDEX8",
+    },
+    {
+     0x8D46, "GL_STENCIL_INDEX1_OES",
+    },
+    {
+     0x8D47, "GL_STENCIL_INDEX4_OES",
+    },
+    {
+     0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT",
+    },
+    {
+     0x00000100, "GL_DEPTH_BUFFER_BIT",
+    },
+    {
+     0x8D42, "GL_RENDERBUFFER_WIDTH",
+    },
+    {
+     0x8D43, "GL_RENDERBUFFER_HEIGHT",
+    },
+    {
+     0x8D40, "GL_FRAMEBUFFER",
+    },
+    {
+     0x8D41, "GL_RENDERBUFFER",
+    },
+    {
+     0x0BD0, "GL_DITHER",
+    },
+    {
+     0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
+    },
+    {
+     0x1801, "GL_DEPTH_EXT",
+    },
+    {
+     0x1800, "GL_COLOR_EXT",
+    },
+    {
+     0x1802, "GL_STENCIL_EXT",
+    },
+    {
+     0x0B21, "GL_LINE_WIDTH",
+    },
+    {
+     0x81A5, "GL_DEPTH_COMPONENT16",
+    },
+    {
+     0x81A6, "GL_DEPTH_COMPONENT24_OES",
+    },
+    {
+     0x81A7, "GL_DEPTH_COMPONENT32_OES",
+    },
+    {
+     0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
+    },
+    {
+     0x8B6A, "GL_FLOAT_MAT4x3_NV",
+    },
+    {
+     0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
+    },
+    {
+     0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
+    },
+    {
+     0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
+    },
+    {
+     0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR",
+    },
+    {
+     0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR",
+    },
+    {
+     0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR",
+    },
+    {
+     0x9148, "GL_DEBUG_SEVERITY_LOW_KHR",
+    },
+    {
+     0x9260, "GL_GCCSO_SHADER_BINARY_FJ",
+    },
+    {
+     0x8F60, "GL_MALI_SHADER_BINARY_ARM",
+    },
+    {
+     0x8F61, "GL_MALI_PROGRAM_BINARY_ARM",
+    },
+    {
+     0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
+    },
+    {
+     0x822B, "GL_RG8_EXT",
+    },
+    {
+     0x822F, "GL_RG16F_EXT",
+    },
+    {
+     0x822D, "GL_R16F_EXT",
+    },
+    {
+     0x822E, "GL_R32F_EXT",
+    },
+    {
+     1, "GL_ES_VERSION_2_0",
+    },
+    {
+     0x84F9, "GL_DEPTH_STENCIL_OES",
+    },
+    {
+     0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
+    },
+    {
+     0x8819, "GL_LUMINANCE_ALPHA32F_EXT",
+    },
+    {
+     0x8818, "GL_LUMINANCE32F_EXT",
+    },
+    {
+     0x8363, "GL_UNSIGNED_SHORT_5_6_5",
+    },
+    {
+     0x8814, "GL_RGBA32F_EXT",
+    },
+    {
+     0x84F2, "GL_ALL_COMPLETED_NV",
+    },
+    {
+     0x8816, "GL_ALPHA32F_EXT",
+    },
+    {
+     0x84F4, "GL_FENCE_CONDITION_NV",
+    },
+    {
+     0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT",
+    },
+    {
+     0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
+    },
+    {
+     0x84F7, "GL_COMMANDS_COMPLETED_CHROMIUM",
+    },
+    {
+     0x881E, "GL_LUMINANCE16F_EXT",
+    },
+    {
+     0x84FA, "GL_UNSIGNED_INT_24_8_OES",
+    },
+    {
+     0x881F, "GL_LUMINANCE_ALPHA16F_EXT",
+    },
+    {
+     0x881A, "GL_RGBA16F_EXT",
+    },
+    {
+     0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT",
+    },
+    {
+     0x0901, "GL_CCW",
+    },
+    {
+     0x0900, "GL_CW",
+    },
+    {
+     0x8229, "GL_R8_EXT",
+    },
+    {
+     0x9283, "GL_DISJOINT_NV",
+    },
+    {
+     0x8227, "GL_RG_EXT",
+    },
+    {
+     0x8B66, "GL_FLOAT_MAT2x4_NV",
+    },
+    {
+     0x8B67, "GL_FLOAT_MAT3x2_NV",
+    },
+    {
+     0x8B65, "GL_FLOAT_MAT2x3_NV",
+    },
+    {
+     0x8B62, "GL_SAMPLER_2D_SHADOW_EXT",
+    },
+    {
+     0x8B63, "GL_SAMPLER_2D_RECT_ARB",
+    },
+    {
+     0x8B60, "GL_SAMPLER_CUBE",
+    },
+    {
+     0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM",
+    },
+    {
+     0x8B68, "GL_FLOAT_MAT3x4_NV",
+    },
+    {
+     0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",
+    },
+    {
+     0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM",
+    },
+    {
+     0x88F0, "GL_DEPTH24_STENCIL8_OES",
+    },
+    {
+     0x80A0, "GL_SAMPLE_COVERAGE",
+    },
+    {
+     0x928F, "GL_DST_ATOP_NV",
+    },
+    {
+     0x80A9, "GL_SAMPLES",
+    },
+    {
+     0x80A8, "GL_SAMPLE_BUFFERS",
+    },
+    {
+     0x0D55, "GL_ALPHA_BITS",
+    },
+    {
+     0x0D54, "GL_BLUE_BITS",
+    },
+    {
+     0x0D57, "GL_STENCIL_BITS",
+    },
+    {
+     0x0D56, "GL_DEPTH_BITS",
+    },
+    {
+     0x8CD5, "GL_FRAMEBUFFER_COMPLETE",
+    },
+    {
+     0x0D50, "GL_SUBPIXEL_BITS",
+    },
+    {
+     0x0D53, "GL_GREEN_BITS",
+    },
+    {
+     0x0D52, "GL_RED_BITS",
+    },
+    {
+     0x8037, "GL_POLYGON_OFFSET_FILL",
+    },
+    {
+     0x928C, "GL_SRC_OUT_NV",
+    },
+    {
+     0x8034, "GL_UNSIGNED_SHORT_5_5_5_1",
+    },
+    {
+     0x8033, "GL_UNSIGNED_SHORT_4_4_4_4",
+    },
+    {
+     0x928B, "GL_DST_IN_NV",
+    },
+    {
+     0x0305, "GL_ONE_MINUS_DST_ALPHA",
+    },
+    {
+     0x0304, "GL_DST_ALPHA",
+    },
+    {
+     0x0307, "GL_ONE_MINUS_DST_COLOR",
+    },
+    {
+     0x0306, "GL_DST_COLOR",
+    },
+    {
+     0x0301, "GL_ONE_MINUS_SRC_COLOR",
+    },
+    {
+     0x0300, "GL_SRC_COLOR",
+    },
+    {
+     0x0303, "GL_ONE_MINUS_SRC_ALPHA",
+    },
+    {
+     0x0302, "GL_SRC_ALPHA",
+    },
+    {
+     0x0308, "GL_SRC_ALPHA_SATURATE",
+    },
+    {
+     0x2A00, "GL_POLYGON_OFFSET_UNITS",
+    },
+    {
+     0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT",
+    },
+    {
+     0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM",
+    },
+    {
+     0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV",
+    },
+    {
+     0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM",
+    },
+    {
+     0x8D00, "GL_DEPTH_ATTACHMENT",
+    },
+    {
+     0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM",
+    },
+    {
+     0x8815, "GL_RGB32F_EXT",
+    },
+    {
+     0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE",
+    },
+    {
+     0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
+    },
+    {
+     0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED",
+    },
+    {
+     0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT",
+    },
+    {
+     0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT",
+    },
+    {
+     0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT",
+    },
+    {
+     0x90F1, "GL_MULTIVIEW_EXT",
+    },
+    {
+     0x90F0, "GL_COLOR_ATTACHMENT_EXT",
+    },
+    {
+     0x803C, "GL_ALPHA8_OES",
+    },
+    {
+     0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM",
+    },
+    {
+     0x882A, "GL_DRAW_BUFFER5_EXT",
+    },
+    {
+     0x80AA, "GL_SAMPLE_COVERAGE_VALUE",
+    },
+    {
+     0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
+    },
+    {
+     0x80AB, "GL_SAMPLE_COVERAGE_INVERT",
+    },
+    {
+     0x8C41, "GL_SRGB8_NV",
+    },
+    {
+     0x8C40, "GL_SRGB_EXT",
+    },
+    {
+     0x882B, "GL_DRAW_BUFFER6_EXT",
+    },
+    {
+     0x8C17, "GL_UNSIGNED_NORMALIZED_EXT",
+    },
+    {
+     0x8A4A, "GL_SKIP_DECODE_EXT",
+    },
+    {
+     0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT",
+    },
+    {
+     0x882C, "GL_DRAW_BUFFER7_EXT",
+    },
+    {
+     0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
+    },
+    {
+     0x882D, "GL_DRAW_BUFFER8_EXT",
+    },
+    {
+     0x8F37, "GL_COPY_WRITE_BUFFER_NV",
+    },
+    {
+     0x8F36, "GL_COPY_READ_BUFFER_NV",
+    },
+    {
+     0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT",
+    },
+    {
+     0x6000, "GL_TEXTURE_POOL_CHROMIUM",
+    },
+    {
+     0x0B74, "GL_DEPTH_FUNC",
+    },
+    {
+     0x8A49, "GL_DECODE_EXT",
+    },
+    {
+     0x881B, "GL_RGB16F_EXT",
+    },
+    {
+     0x0B71, "GL_DEPTH_TEST",
+    },
+    {
+     0x0B70, "GL_DEPTH_RANGE",
+    },
+    {
+     0x0B73, "GL_DEPTH_CLEAR_VALUE",
+    },
+    {
+     0x0B72, "GL_DEPTH_WRITEMASK",
+    },
+    {
+     0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE",
+    },
+    {
+     0x882E, "GL_DRAW_BUFFER9_EXT",
+    },
+    {
+     0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM",
+    },
+    {
+     0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES",
+    },
+    {
+     0x8072, "GL_TEXTURE_WRAP_R_OES",
+    },
+    {
+     0x9289, "GL_DST_OVER_NV",
+    },
+    {
+     0x882F, "GL_DRAW_BUFFER10_EXT",
+    },
+    {
+     0x8074, "GL_VERTEX_ARRAY_KHR",
+    },
+    {
+     0x80E1, "GL_BGRA_EXT",
+    },
+    {
+     0x8ED7, "GL_COVERAGE_AUTOMATIC_NV",
+    },
+    {
+     0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV",
+    },
+    {
+     0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV",
+    },
+    {
+     0x8ED4, "GL_COVERAGE_SAMPLES_NV",
+    },
+    {
+     0x8ED3, "GL_COVERAGE_BUFFERS_NV",
+    },
+    {
+     0x8ED2, "GL_COVERAGE_ATTACHMENT_NV",
+    },
+    {
+     0x8ED1, "GL_COVERAGE_COMPONENT4_NV",
+    },
+    {
+     0x8ED0, "GL_COVERAGE_COMPONENT_NV",
+    },
+    {
+     0x9288, "GL_SRC_OVER_NV",
+    },
+    {
+     0x800B, "GL_FUNC_REVERSE_SUBTRACT",
+    },
+    {
+     0x00000400, "GL_STENCIL_BUFFER_BIT",
+    },
+    {
+     0x800A, "GL_FUNC_SUBTRACT",
+    },
+    {
+     0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV",
+    },
+    {
+     0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
+    },
+    {
+     0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES",
+    },
+    {
+     0x8E22, "GL_TRANSFORM_FEEDBACK",
+    },
+    {
+     0x8E28, "GL_TIMESTAMP_EXT",
+    },
+    {
+     0x8006, "GL_FUNC_ADD",
+    },
+    {
+     0x8007, "GL_MIN_EXT",
+    },
+    {
+     0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA",
+    },
+    {
+     0x8005, "GL_BLEND_COLOR",
+    },
+    {
+     0x8002, "GL_ONE_MINUS_CONSTANT_COLOR",
+    },
+    {
+     0x8003, "GL_CONSTANT_ALPHA",
+    },
+    {
+     0x8001, "GL_CONSTANT_COLOR",
+    },
+    {
+     0x0204, "GL_GREATER",
+    },
+    {
+     0x0205, "GL_NOTEQUAL",
+    },
+    {
+     0x0206, "GL_GEQUAL",
+    },
+    {
+     0x0207, "GL_ALWAYS",
+    },
+    {
+     0x0200, "GL_NEVER",
+    },
+    {
+     0x0201, "GL_LESS",
+    },
+    {
+     0x0202, "GL_EQUAL",
+    },
+    {
+     0x0203, "GL_LEQUAL",
+    },
+    {
+     0x2901, "GL_REPEAT",
+    },
+    {
+     0x92A0, "GL_EXCLUSION_NV",
+    },
+    {
+     0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",
+    },
+    {
+     0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR",
+    },
+    {
+     0x8FB2, "GL_GPU_OPTIMIZED_QCOM",
+    },
+    {
+     0x190A, "GL_LUMINANCE_ALPHA",
+    },
+    {
+     0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM",
+    },
+    {
+     0x92A1, "GL_CONTRAST_NV",
+    },
+    {
+     0x1E00, "GL_KEEP",
+    },
+    {
+     0x1E01, "GL_REPLACE",
+    },
+    {
+     0x1E02, "GL_INCR",
+    },
+    {
+     0x1E03, "GL_DECR",
+    },
+    {
+     0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR",
+    },
+    {
+     0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR",
+    },
+    {
+     0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR",
+    },
+    {
+     0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR",
+    },
+    {
+     0x0BE2, "GL_BLEND",
+    },
+    {
+     0x84CB, "GL_TEXTURE11",
+    },
+    {
+     0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE",
+    },
+    {
+     0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE",
+    },
+    {
+     0x8D57, "GL_MAX_SAMPLES_ANGLE",
+    },
+    {
+     0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE",
+    },
+    {
+     0x8D51, "GL_RENDERBUFFER_GREEN_SIZE",
+    },
+    {
+     0x8D50, "GL_RENDERBUFFER_RED_SIZE",
+    },
+    {
+     0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE",
+    },
+    {
+     0x8D52, "GL_RENDERBUFFER_BLUE_SIZE",
+    },
+    {
+     0x92A6, "GL_VIVIDLIGHT_NV",
+    },
+    {
+     0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM",
+    },
+    {
+     0x92A7, "GL_LINEARLIGHT_NV",
+    },
+    {
+     0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED",
+    },
+    {
+     0x0C01, "GL_DRAW_BUFFER_EXT",
+    },
+    {
+     0x78F2, "GL_IMAGE_SCANOUT_CHROMIUM",
+    },
+    {
+     0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES",
+    },
+    {
+     0x8B5F, "GL_SAMPLER_3D_OES",
+    },
+    {
+     0x8B95, "GL_PALETTE8_RGB8_OES",
+    },
+    {
+     0x9250, "GL_SHADER_BINARY_DMP",
+    },
+    {
+     0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM",
+    },
+    {
+     0x8C92, "GL_ATC_RGB_AMD",
+    },
+    {
+     0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT",
+    },
+    {
+     0x9153, "GL_QUERY_OBJECT_EXT",
+    },
+    {
+     0x8864, "GL_QUERY_COUNTER_BITS_EXT",
+    },
+    {
+     0x9151, "GL_BUFFER_OBJECT_EXT",
+    },
+    {
+     0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD",
+    },
+    {
+     0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR",
+    },
+    {
+     0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE",
+    },
+    {
+     0x9248, "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM",
+    },
+    {
+     0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM",
+    },
+    {
+     0x1702, "GL_TEXTURE",
+    },
+    {
+     0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM",
+    },
+    {
+     0x8B58, "GL_BOOL_VEC3",
+    },
+    {
+     0x8828, "GL_DRAW_BUFFER3_EXT",
+    },
+    {
+     0x8DF0, "GL_LOW_FLOAT",
+    },
+    {
+     0x1906, "GL_ALPHA",
+    },
+    {
+     0x1907, "GL_RGB",
+    },
+    {
+     0x8FBB, "GL_GPU_DISJOINT_EXT",
+    },
+    {
+     0x1902, "GL_DEPTH_COMPONENT",
+    },
+    {
+     0x8B56, "GL_BOOL",
+    },
+    {
+     0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR",
+    },
+    {
+     0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT",
+    },
+    {
+     0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE",
+    },
+    {
+     0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR",
+    },
+    {
+     0x1908, "GL_RGBA",
+    },
+    {
+     0x8DF2, "GL_HIGH_FLOAT",
+    },
+    {
+     0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR",
+    },
+    {
+     0x8827, "GL_DRAW_BUFFER2_EXT",
+    },
+    {
+     0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM",
+    },
+    {
+     0x8DF3, "GL_LOW_INT",
+    },
+    {
+     0x82E8, "GL_MAX_LABEL_LENGTH_KHR",
+    },
+    {
+     0x82E6, "GL_SAMPLER_KHR",
+    },
+    {
+     0x0C02, "GL_READ_BUFFER_EXT",
+    },
+    {
+     0x82E3, "GL_QUERY_KHR",
+    },
+    {
+     0x82E2, "GL_PROGRAM_KHR",
+    },
+    {
+     0x82E1, "GL_SHADER_KHR",
+    },
+    {
+     0x8B52, "GL_FLOAT_VEC4",
+    },
+    {
+     0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM",
+    },
+    {
+     0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES",
+    },
+    {
+     0x8230, "GL_RG32F_EXT",
+    },
+    {
+     0x8DF7, "GL_INT_10_10_10_2_OES",
+    },
+    {
+     0x9246, "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM",
+    },
+    {
+     0x8B69, "GL_FLOAT_MAT4x2_NV",
+    },
+    {
+     0x812D, "GL_CLAMP_TO_BORDER_NV",
+    },
+    {
+     0x812F, "GL_CLAMP_TO_EDGE",
+    },
+    {
+     0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS",
+    },
+    {
+     0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM",
+    },
+    {
+     0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS",
+    },
+    {
+     0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT",
+    },
+    {
+     0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT",
+    },
+    {
+     0x140C, "GL_FIXED",
+    },
+    {
+     0x8008, "GL_MAX_EXT",
+    },
+    {
+     0x0CF5, "GL_UNPACK_ALIGNMENT",
+    },
+    {
+     0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT",
+    },
+    {
+     0x8009, "GL_BLEND_EQUATION",
+    },
+    {
+     0x1401, "GL_UNSIGNED_BYTE",
+    },
+    {
+     0x1400, "GL_BYTE",
+    },
+    {
+     0x1403, "GL_UNSIGNED_SHORT",
+    },
+    {
+     0x1402, "GL_SHORT",
+    },
+    {
+     0x1405, "GL_UNSIGNED_INT",
+    },
+    {
+     0x1404, "GL_INT",
+    },
+    {
+     0x1406, "GL_FLOAT",
+    },
+    {
+     0x8043, "GL_LUMINANCE4_ALPHA4_OES",
+    },
+    {
+     0x8040, "GL_LUMINANCE8_OES",
+    },
+    {
+     0x8045, "GL_LUMINANCE8_ALPHA8_OES",
+    },
+    {
+     0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",
+    },
+    {
+     0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM",
+    },
+    {
+     0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",
+    },
+    {
+     0x8CE4, "GL_COLOR_ATTACHMENT4_EXT",
+    },
+    {
+     0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",
+    },
+    {
+     0x929E, "GL_DIFFERENCE_NV",
+    },
+    {
+     0x0B90, "GL_STENCIL_TEST",
+    },
+    {
+     0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",
+    },
+    {
+     0x881C, "GL_ALPHA16F_EXT",
+    },
+    {
+     0x928E, "GL_SRC_ATOP_NV",
+    },
+    {
+     0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES",
+    },
+    {
+     0x9298, "GL_LIGHTEN_NV",
+    },
+    {
+     0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
+    },
+    {
+     0x9112, "GL_OBJECT_TYPE_APPLE",
+    },
+    {
+     0x8038, "GL_POLYGON_OFFSET_FACTOR",
+    },
+    {
+     0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z",
+    },
+    {
+     0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE",
+    },
+    {
+     0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
+    },
+    {
+     0x84CC, "GL_TEXTURE12",
+    },
+    {
+     0x0BA2, "GL_VIEWPORT",
+    },
+    {
+     0x84CA, "GL_TEXTURE10",
+    },
+    {
+     0x78F1, "GL_IMAGE_MAP_CHROMIUM",
+    },
+    {
+     0x84CF, "GL_TEXTURE15",
+    },
+    {
+     0x84CE, "GL_TEXTURE14",
+    },
+    {
+     0x84CD, "GL_TEXTURE13",
+    },
+    {
+     0x9115, "GL_SYNC_FLAGS_APPLE",
+    },
+    {
+     0x9286, "GL_SRC_NV",
+    },
+    {
+     0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE",
+    },
+    {
+     0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE",
+    },
+    {
+     0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT",
+    },
+    {
+     0x9114, "GL_SYNC_STATUS_APPLE",
+    },
+    {
+     0x8C0A, "GL_SGX_BINARY_IMG",
+    },
+    {
+     0x9285, "GL_BLEND_ADVANCED_COHERENT_NV",
+    },
+    {
+     0x911C, "GL_CONDITION_SATISFIED_APPLE",
+    },
+    {
+     0x911B, "GL_TIMEOUT_EXPIRED_APPLE",
+    },
+    {
+     0x911A, "GL_ALREADY_SIGNALED_APPLE",
+    },
+    {
+     0x9284, "GL_CONJOINT_NV",
+    },
+    {
+     0x911D, "GL_WAIT_FAILED_APPLE",
+    },
+    {
+     0x929A, "GL_COLORBURN_NV",
+    },
+    {
+     0x929B, "GL_HARDLIGHT_NV",
+    },
+    {
+     0x929C, "GL_SOFTLIGHT_NV",
+    },
+    {
+     0x846D, "GL_ALIASED_POINT_SIZE_RANGE",
+    },
+    {
+     0x846E, "GL_ALIASED_LINE_WIDTH_RANGE",
+    },
+    {
+     0x929F, "GL_MINUS_NV",
+    },
+    {
+     0x9282, "GL_UNCORRELATED_NV",
+    },
+    {
+     0x9113, "GL_SYNC_CONDITION_APPLE",
+    },
+    {
+     0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE",
+    },
+    {
+     0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE",
+    },
+    {
+     0x93A6, "GL_PROGRAM_BINARY_ANGLE",
+    },
+    {
+     0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE",
+    },
+    {
+     0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE",
+    },
+    {
+     0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE",
+    },
+    {
+     0x93A2, "GL_TEXTURE_USAGE_ANGLE",
+    },
+    {
+     0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL",
+    },
+    {
+     0x9119, "GL_SIGNALED_APPLE",
+    },
+    {
+     0x9118, "GL_UNSIGNALED_APPLE",
+    },
+    {
+     0x9294, "GL_MULTIPLY_NV",
+    },
+    {
+     0x9295, "GL_SCREEN_NV",
+    },
+    {
+     0x9296, "GL_OVERLAY_NV",
+    },
+    {
+     0x9297, "GL_DARKEN_NV",
+    },
+    {
+     0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT",
+    },
+    {
+     0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG",
+    },
+    {
+     0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG",
+    },
+    {
+     0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT",
+    },
+    {
+     0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",
+    },
+    {
+     0x84C9, "GL_TEXTURE9",
+    },
+    {
+     0x84C8, "GL_TEXTURE8",
+    },
+    {
+     0x8869, "GL_MAX_VERTEX_ATTRIBS",
+    },
+    {
+     0x84C3, "GL_TEXTURE3",
+    },
+    {
+     0x84C2, "GL_TEXTURE2",
+    },
+    {
+     0x84C1, "GL_TEXTURE1",
+    },
+    {
+     0x84C0, "GL_TEXTURE0",
+    },
+    {
+     0x84C7, "GL_TEXTURE7",
+    },
+    {
+     0x84C6, "GL_TEXTURE6",
+    },
+    {
+     0x84C5, "GL_TEXTURE5",
+    },
+    {
+     0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS",
+    },
+    {
+     0x928A, "GL_SRC_IN_NV",
+    },
+    {
+     0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y",
+    },
+    {
+     0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z",
+    },
+    {
+     0x8514, "GL_TEXTURE_BINDING_CUBE_MAP",
+    },
+    {
+     0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X",
+    },
+    {
+     0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X",
+    },
+    {
+     0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y",
+    },
+    {
+     0x8513, "GL_TEXTURE_CUBE_MAP",
+    },
+    {
+     0x8626, "GL_CURRENT_VERTEX_ATTRIB",
+    },
+    {
+     0x92B1, "GL_PLUS_CLAMPED_NV",
+    },
+    {
+     0x92B0, "GL_HSL_LUMINOSITY_NV",
+    },
+    {
+     0x92B3, "GL_MINUS_CLAMPED_NV",
+    },
+    {
+     0x92B2, "GL_PLUS_CLAMPED_ALPHA_NV",
+    },
+    {
+     0x8765, "GL_BUFFER_USAGE",
+    },
+    {
+     0x8764, "GL_BUFFER_SIZE",
+    },
+    {
+     0x8B99, "GL_PALETTE8_RGB5_A1_OES",
+    },
+    {
+     0x0503, "GL_STACK_OVERFLOW_KHR",
+    },
+    {
+     0x0502, "GL_INVALID_OPERATION",
+    },
+    {
+     0x0501, "GL_INVALID_VALUE",
+    },
+    {
+     0x0500, "GL_INVALID_ENUM",
+    },
+    {
+     64, "GL_MAILBOX_SIZE_CHROMIUM",
+    },
+    {
+     0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION",
+    },
+    {
+     0x0505, "GL_OUT_OF_MEMORY",
+    },
+    {
+     0x0504, "GL_STACK_UNDERFLOW_KHR",
+    },
+    {
+     0x0B44, "GL_CULL_FACE",
+    },
+    {
+     0x8B5E, "GL_SAMPLER_2D",
+    },
+    {
+     0x0B46, "GL_FRONT_FACE",
+    },
+    {
+     0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM",
+    },
+    {
+     0x824A, "GL_DEBUG_SOURCE_APPLICATION_KHR",
+    },
+    {
+     0x824B, "GL_DEBUG_SOURCE_OTHER_KHR",
+    },
+    {
+     0x824C, "GL_DEBUG_TYPE_ERROR_KHR",
+    },
+    {
+     0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR",
+    },
+    {
+     0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR",
+    },
+    {
+     0x824F, "GL_DEBUG_TYPE_PORTABILITY_KHR",
+    },
+    {
+     0x8B31, "GL_VERTEX_SHADER",
+    },
+    {
+     0x8B30, "GL_FRAGMENT_SHADER",
+    },
+    {
+     0x8FB1, "GL_CPU_OPTIMIZED_QCOM",
+    },
+    {
+     0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR",
+    },
+    {
+     0x8B5A, "GL_FLOAT_MAT2",
+    },
+    {
+     0x84D8, "GL_TEXTURE24",
+    },
+    {
+     0x84D9, "GL_TEXTURE25",
+    },
+    {
+     0x84D6, "GL_TEXTURE22",
+    },
+    {
+     0x84D7, "GL_TEXTURE23",
+    },
+    {
+     0x84D4, "GL_TEXTURE20",
+    },
+    {
+     0x0D05, "GL_PACK_ALIGNMENT",
+    },
+    {
+     0x84D2, "GL_TEXTURE18",
+    },
+    {
+     0x84D3, "GL_TEXTURE19",
+    },
+    {
+     0x84D0, "GL_TEXTURE16",
+    },
+    {
+     0x84D1, "GL_TEXTURE17",
+    },
+    {
+     0x93D1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR",
+    },
+    {
+     0x84DF, "GL_TEXTURE31",
+    },
+    {
+     0x8B97, "GL_PALETTE8_R5_G6_B5_OES",
+    },
+    {
+     0x84DD, "GL_TEXTURE29",
+    },
+    {
+     0x84DE, "GL_TEXTURE30",
+    },
+    {
+     0x84DB, "GL_TEXTURE27",
+    },
+    {
+     0x84DC, "GL_TEXTURE28",
+    },
+    {
+     0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM",
+    },
+    {
+     0x84DA, "GL_TEXTURE26",
+    },
+    {
+     0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR",
+    },
+    {
+     0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR",
+    },
+    {
+     0x8244, "GL_DEBUG_CALLBACK_FUNCTION_KHR",
+    },
+    {
+     0x8245, "GL_DEBUG_CALLBACK_USER_PARAM_KHR",
+    },
+    {
+     0x8246, "GL_DEBUG_SOURCE_API_KHR",
+    },
+    {
+     0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR",
+    },
+    {
+     0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR",
+    },
+    {
+     0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY_KHR",
+    },
+    {
+     0x8B94, "GL_PALETTE4_RGB5_A1_OES",
+    },
+    {
+     0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM",
+    },
+    {
+     0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER",
+    },
+    {
+     0x8865, "GL_CURRENT_QUERY_EXT",
+    },
+    {
+     0x8866, "GL_QUERY_RESULT_EXT",
+    },
+    {
+     0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT",
+    },
+    {
+     0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM",
+    },
+    {
+     0x87FA, "GL_3DC_XY_AMD",
+    },
+    {
+     0x84C4, "GL_TEXTURE4",
+    },
+    {
+     0x85B5, "GL_VERTEX_ARRAY_BINDING_OES",
+    },
+    {
+     0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT",
+    },
+    {
+     0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT",
+    },
+    {
+     0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT",
+    },
+    {
+     0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_NV",
+    },
+    {
+     0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV",
+    },
+    {
+     0x1102, "GL_NICEST",
+    },
+    {
+     0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV",
+    },
+    {
+     0x93E9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES",
+    },
+    {
+     0x93E8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES",
+    },
+    {
+     0x8C43, "GL_SRGB8_ALPHA8_EXT",
+    },
+    {
+     0x8C42, "GL_SRGB_ALPHA_EXT",
+    },
+    {
+     0x8C45, "GL_SLUMINANCE8_ALPHA8_NV",
+    },
+    {
+     0x8C44, "GL_SLUMINANCE_ALPHA_NV",
+    },
+    {
+     0x8C47, "GL_SLUMINANCE8_NV",
+    },
+    {
+     0x8C46, "GL_SLUMINANCE_NV",
+    },
+    {
+     0x93E1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES",
+    },
+    {
+     0x93E0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES",
+    },
+    {
+     0x93E3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES",
+    },
+    {
+     0x93E2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES",
+    },
+    {
+     0x93E5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES",
+    },
+    {
+     0x93E4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES",
+    },
+    {
+     0x93E7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES",
+    },
+    {
+     0x93E6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES",
+    },
+    {
+     0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES",
+    },
+    {
+     0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE",
+    },
+    {
+     0x8D61, "GL_HALF_FLOAT_OES",
+    },
+    {
+     0x8D62, "GL_RGB565",
+    },
+    {
+     0x8D64, "GL_ETC1_RGB8_OES",
+    },
+    {
+     0x8D65, "GL_TEXTURE_EXTERNAL_OES",
+    },
+    {
+     0x8D66, "GL_SAMPLER_EXTERNAL_OES",
+    },
+    {
+     0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES",
+    },
+    {
+     0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM",
+    },
+    {
+     0x8CEE, "GL_COLOR_ATTACHMENT14_EXT",
+    },
+    {
+     0x2800, "GL_TEXTURE_MAG_FILTER",
+    },
+    {
+     0x2801, "GL_TEXTURE_MIN_FILTER",
+    },
+    {
+     0x2802, "GL_TEXTURE_WRAP_S",
+    },
+    {
+     0x2803, "GL_TEXTURE_WRAP_T",
+    },
+    {
+     0x2703, "GL_LINEAR_MIPMAP_LINEAR",
+    },
+    {
+     0x8B98, "GL_PALETTE8_RGBA4_OES",
+    },
+    {
+     0x84F3, "GL_FENCE_STATUS_NV",
+    },
+    {
+     0x2702, "GL_NEAREST_MIPMAP_LINEAR",
+    },
+    {
+     0x1F03, "GL_EXTENSIONS",
+    },
+    {
+     0x1F02, "GL_VERSION",
+    },
+    {
+     0x1F01, "GL_RENDERER",
+    },
+    {
+     0x1F00, "GL_VENDOR",
+    },
+    {
+     0x9247, "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM",
+    },
+    {
+     0x2701, "GL_LINEAR_MIPMAP_NEAREST",
+    },
+    {
+     0x9245, "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM",
+    },
+    {
+     0x92B4, "GL_INVERT_OVG_NV",
+    },
+    {
+     0x9249, "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM",
+    },
+    {
+     0x0B94, "GL_STENCIL_FAIL",
+    },
+    {
+     0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS",
+    },
+    {
+     0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS",
+    },
+    {
+     0x8B4F, "GL_SHADER_TYPE",
+    },
+    {
+     0x00004000, "GL_COLOR_BUFFER_BIT",
+    },
+    {
+     0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM",
+    },
+    {
+     0x8834, "GL_DRAW_BUFFER15_EXT",
+    },
+    {
+     0x8833, "GL_DRAW_BUFFER14_EXT",
+    },
+    {
+     0x8832, "GL_DRAW_BUFFER13_EXT",
+    },
+    {
+     0x8831, "GL_DRAW_BUFFER12_EXT",
+    },
+    {
+     0x8830, "GL_DRAW_BUFFER11_EXT",
+    },
+    {
+     0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV",
+    },
+    {
+     0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR",
+    },
+    {
+     0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM",
+    },
+    {
+     0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM",
+    },
+    {
+     0x0B93, "GL_STENCIL_VALUE_MASK",
+    },
+    {
+     0x0B92, "GL_STENCIL_FUNC",
+    },
+    {
+     0x0B91, "GL_STENCIL_CLEAR_VALUE",
+    },
+    {
+     0x883D, "GL_BLEND_EQUATION_ALPHA",
+    },
+    {
+     0x0B97, "GL_STENCIL_REF",
+    },
+    {
+     0x0B96, "GL_STENCIL_PASS_DEPTH_PASS",
+    },
+    {
+     0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL",
+    },
+    {
+     0x2700, "GL_NEAREST_MIPMAP_NEAREST",
+    },
+    {
+     0x0B98, "GL_STENCIL_WRITEMASK",
+    },
+    {
+     0x8B40, "GL_PROGRAM_OBJECT_EXT",
+    },
+    {
+     0x1004, "GL_TEXTURE_BORDER_COLOR_NV",
+    },
+    {
+     0x8B48, "GL_SHADER_OBJECT_EXT",
+    },
+    {
+     0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT",
+    },
+    {
+     0x924A, "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM",
+    },
+    {
+     0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM",
+    },
+    {
+     0x0DE1, "GL_TEXTURE_2D",
+    },
+    {
+     0x80C9, "GL_BLEND_SRC_RGB",
+    },
+    {
+     0x80C8, "GL_BLEND_DST_RGB",
+    },
+    {
+     0x8059, "GL_RGB10_A2_EXT",
+    },
+    {
+     0x8058, "GL_RGBA8_OES",
+    },
+    {
+     0x8B93, "GL_PALETTE4_RGBA4_OES",
+    },
+    {
+     0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM",
+    },
+    {
+     0x8051, "GL_RGB8_OES",
+    },
+    {
+     0x8052, "GL_RGB10_EXT",
+    },
+    {
+     0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE",
+    },
+    {
+     0x8057, "GL_RGB5_A1",
+    },
+    {
+     0x8056, "GL_RGBA4",
+    },
+    {
+     0x150A, "GL_INVERT",
+    },
+    {
+     0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM",
+    },
+    {
+     0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
+    },
+    {
+     0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
+    },
+    {
+     0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
+    },
+    {
+     0x0B45, "GL_CULL_FACE_MODE",
+    },
+    {
+     0x8B92, "GL_PALETTE4_R5_G6_B5_OES",
+    },
+    {
+     0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM",
+    },
+    {
+     0x9299, "GL_COLORDODGE_NV",
+    },
+    {
+     0x8D20, "GL_STENCIL_ATTACHMENT",
+    },
+    {
+     0x8B91, "GL_PALETTE4_RGBA8_OES",
+    },
+    {
+     0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM",
+    },
+    {
+     0x00008000, "GL_COVERAGE_BUFFER_BIT_NV",
+    },
+    {
+     0x1506, "GL_XOR_NV",
+    },
+    {
+     0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE",
+    },
+    {
+     0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE",
+    },
+    {
+     0x8CA6, "GL_FRAMEBUFFER_BINDING",
+    },
+    {
+     0x8CA7, "GL_RENDERBUFFER_BINDING",
+    },
+    {
+     0x8CA4, "GL_STENCIL_BACK_VALUE_MASK",
+    },
+    {
+     0x8CA5, "GL_STENCIL_BACK_WRITEMASK",
+    },
+    {
+     0x8B90, "GL_PALETTE4_RGB8_OES",
+    },
+    {
+     0x8CA3, "GL_STENCIL_BACK_REF",
+    },
+    {
+     0x80CB, "GL_BLEND_SRC_ALPHA",
+    },
+    {
+     0x80CA, "GL_BLEND_DST_ALPHA",
+    },
+    {
+     0x8CE7, "GL_COLOR_ATTACHMENT7_EXT",
+    },
+    {
+     0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
+    },
+    {
+     0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
+    },
+    {
+     0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
+    },
+    {
+     0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
+    },
+    {
+     0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
+    },
+    {
+     0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
+    },
+    {
+     0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
+    },
+    {
+     0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
+    },
+    {
+     0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
+    },
+    {
+     0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
+    },
+    {
+     0x8253, "GL_GUILTY_CONTEXT_RESET_EXT",
+    },
+    {
+     0x8CE5, "GL_COLOR_ATTACHMENT5_EXT",
+    },
+    {
+     0x8CE9, "GL_COLOR_ATTACHMENT9_EXT",
+    },
+    {
+     0x8B96, "GL_PALETTE8_RGBA8_OES",
+    },
+    {
+     0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS",
+    },
+    {
+     0x8508, "GL_DECR_WRAP",
+    },
+    {
+     0x92AD, "GL_HSL_HUE_NV",
+    },
+    {
+     0x92AE, "GL_HSL_SATURATION_NV",
+    },
+    {
+     0x92AF, "GL_HSL_COLOR_NV",
+    },
+    {
+     0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV",
+    },
+    {
+     0x8507, "GL_INCR_WRAP",
+    },
+    {
+     0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING",
+    },
+    {
+     0x8894, "GL_ARRAY_BUFFER_BINDING",
+    },
+    {
+     0x92A3, "GL_INVERT_RGB_NV",
+    },
+    {
+     0x92A4, "GL_LINEARDODGE_NV",
+    },
+    {
+     0x92A5, "GL_LINEARBURN_NV",
+    },
+    {
+     0x8893, "GL_ELEMENT_ARRAY_BUFFER",
+    },
+    {
+     0x8892, "GL_ARRAY_BUFFER",
+    },
+    {
+     0x92A8, "GL_PINLIGHT_NV",
+    },
+    {
+     0x92A9, "GL_HARDMIX_NV",
+    },
+    {
+     0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM",
+    },
+    {
+     0x84D5, "GL_TEXTURE21",
+    },
+    {
+     0x9287, "GL_DST_NV",
+    },
+    {
+     0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
+    },
+    {
+     0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR",
+    },
+    {
+     0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
+    },
+    {
+     0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
+    },
+    {
+     0x84E8, "GL_MAX_RENDERBUFFER_SIZE",
+    },
+    {
+     0x9281, "GL_BLEND_OVERLAP_NV",
+    },
+    {
+     0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV",
+    },
+    {
+     0x8370, "GL_MIRRORED_REPEAT",
+    },
+    {
+     0x84E0, "GL_ACTIVE_TEXTURE",
+    },
+    {
+     0x8800, "GL_STENCIL_BACK_FUNC",
+    },
+    {
+     0x8801, "GL_STENCIL_BACK_FAIL",
+    },
+    {
+     0x0D33, "GL_MAX_TEXTURE_SIZE",
+    },
+    {
+     0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
+    },
+    {
+     0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE",
+    },
+    {
+     0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
+    },
+    {
+     0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE",
+    },
+    {
+     0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT",
+    },
+    {
+     0x8259, "GL_ACTIVE_PROGRAM_EXT",
+    },
+    {
+     0x8258, "GL_PROGRAM_SEPARABLE_EXT",
+    },
+    {
+     0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT",
+    },
+    {
+     0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT",
+    },
+    {
+     0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT",
+    },
+    {
+     0x1100, "GL_DONT_CARE",
+    },
+    {
+     0x1101, "GL_FASTEST",
+    },
+    {
+     0x8251, "GL_DEBUG_TYPE_OTHER_KHR",
+    },
+    {
+     0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR",
+    },
+    {
+     0x8CEB, "GL_COLOR_ATTACHMENT11_EXT",
+    },
+    {
+     0x8CEC, "GL_COLOR_ATTACHMENT12_EXT",
+    },
+    {
+     0x0408, "GL_FRONT_AND_BACK",
+    },
+    {
+     0x8CEA, "GL_COLOR_ATTACHMENT10_EXT",
+    },
+    {
+     0x8CEF, "GL_COLOR_ATTACHMENT15_EXT",
+    },
+    {
+     0x8CED, "GL_COLOR_ATTACHMENT13_EXT",
+    },
+    {
+     0x8829, "GL_DRAW_BUFFER4_EXT",
+    },
+    {
+     0x0404, "GL_FRONT",
+    },
+    {
+     0x0405, "GL_BACK",
+    },
+    {
+     0x88E1, "GL_STREAM_READ",
+    },
+    {
+     0x88E0, "GL_STREAM_DRAW",
+    },
+    {
+     0x88E4, "GL_STATIC_DRAW",
+    },
+    {
+     0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
+    },
+    {
+     0x88E8, "GL_DYNAMIC_DRAW",
+    },
+    {
+     0x9291, "GL_PLUS_NV",
+    },
+    {
+     0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
+    },
+    {
+     0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
+    },
+    {
+     0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
+    },
+    {
+     0x9116, "GL_SYNC_FENCE_APPLE",
+    },
+    {
+     0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
+    },
+    {
+     0x88EE, "GL_ETC1_SRGB8_NV",
+    },
+    {
+     0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
+    },
+    {
+     0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM",
+    },
+    {
+     0x1903, "GL_RED_EXT",
+    },
+    {
+     0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
+    },
+    {
+     0x8CE2, "GL_COLOR_ATTACHMENT2_EXT",
+    },
+    {
+     0x8BC1, "GL_COUNTER_RANGE_AMD",
+    },
+    {
+     0x8CE0, "GL_COLOR_ATTACHMENT0",
+    },
+    {
+     0x8CE1, "GL_COLOR_ATTACHMENT1_EXT",
+    },
+    {
+     0x8CE6, "GL_COLOR_ATTACHMENT6_EXT",
+    },
+    {
+     0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
+    },
+    {
+     0x8A1F, "GL_RGB_422_APPLE",
+    },
+    {
+     0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
+    },
+    {
+     0x9292, "GL_PLUS_DARKER_NV",
+    },
+    {
+     0x8CE8, "GL_COLOR_ATTACHMENT8_EXT",
+    },
+    {
+     0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
+    },
+    {
+     0x0C23, "GL_COLOR_WRITEMASK",
+    },
+    {
+     0x0C22, "GL_COLOR_CLEAR_VALUE",
+    },
+    {
+     0x8823, "GL_WRITEONLY_RENDERING_QCOM",
+    },
+    {
+     0x8824, "GL_MAX_DRAW_BUFFERS_EXT",
+    },
+    {
+     0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT",
+    },
+    {
+     0x1909, "GL_LUMINANCE",
+    },
+    {
+     0x0D3A, "GL_MAX_VIEWPORT_DIMS",
+    },
+    {
+     0x8B53, "GL_INT_VEC2",
+    },
+    {
+     0x8826, "GL_DRAW_BUFFER1_EXT",
+    },
+    {
+     0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE",
+    },
+    {
+     0x8BC0, "GL_COUNTER_TYPE_AMD",
+    },
+    {
+     0x8BC3, "GL_PERCENTAGE_AMD",
+    },
+    {
+     0x8BC2, "GL_UNSIGNED_INT64_AMD",
+    },
+    {
+     0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD",
+    },
+    {
+     0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD",
+    },
+    {
+     0x8BC6, "GL_PERFMON_RESULT_AMD",
+    },
+};
 
 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ =
     enum_to_string_table;
 const size_t GLES2Util::enum_to_string_table_len_ =
     sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]);
 
-std::string GLES2Util::GetStringAttachment(uint32 value) {
+std::string GLES2Util::GetStringAttachment(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"},
       {GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"},
-      {GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"}, };
+      {GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringBackbufferAttachment(uint32 value) {
+std::string GLES2Util::GetStringBackbufferAttachment(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_COLOR_EXT, "GL_COLOR_EXT"},
       {GL_DEPTH_EXT, "GL_DEPTH_EXT"},
-      {GL_STENCIL_EXT, "GL_STENCIL_EXT"}, };
+      {GL_STENCIL_EXT, "GL_STENCIL_EXT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringBlitFilter(uint32 value) {
-  static const EnumToString string_table[] = {{GL_NEAREST, "GL_NEAREST"},
-                                              {GL_LINEAR, "GL_LINEAR"}, };
+std::string GLES2Util::GetStringBlitFilter(uint32_t value) {
+  static const EnumToString string_table[] = {
+      {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringBufferParameter(uint32 value) {
+std::string GLES2Util::GetStringBufferParameter(uint32_t value) {
   static const EnumToString string_table[] = {
-      {GL_BUFFER_SIZE, "GL_BUFFER_SIZE"},
-      {GL_BUFFER_USAGE, "GL_BUFFER_USAGE"}, };
+      {GL_BUFFER_SIZE, "GL_BUFFER_SIZE"}, {GL_BUFFER_USAGE, "GL_BUFFER_USAGE"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringBufferTarget(uint32 value) {
+std::string GLES2Util::GetStringBufferTarget(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
-      {GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"}, };
+      {GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringBufferUsage(uint32 value) {
+std::string GLES2Util::GetStringBufferUsage(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_STREAM_DRAW, "GL_STREAM_DRAW"},
       {GL_STATIC_DRAW, "GL_STATIC_DRAW"},
-      {GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"}, };
+      {GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringCapability(uint32 value) {
+std::string GLES2Util::GetStringCapability(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_BLEND, "GL_BLEND"},
       {GL_CULL_FACE, "GL_CULL_FACE"},
@@ -851,29 +2421,32 @@ std::string GLES2Util::GetStringCapability(uint32 value) {
       {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
       {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
       {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
-      {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, };
+      {GL_STENCIL_TEST, "GL_STENCIL_TEST"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringCmpFunction(uint32 value) {
-  static const EnumToString string_table[] = {{GL_NEVER, "GL_NEVER"},
-                                              {GL_LESS, "GL_LESS"},
-                                              {GL_EQUAL, "GL_EQUAL"},
-                                              {GL_LEQUAL, "GL_LEQUAL"},
-                                              {GL_GREATER, "GL_GREATER"},
-                                              {GL_NOTEQUAL, "GL_NOTEQUAL"},
-                                              {GL_GEQUAL, "GL_GEQUAL"},
-                                              {GL_ALWAYS, "GL_ALWAYS"}, };
+std::string GLES2Util::GetStringCmpFunction(uint32_t value) {
+  static const EnumToString string_table[] = {
+      {GL_NEVER, "GL_NEVER"},
+      {GL_LESS, "GL_LESS"},
+      {GL_EQUAL, "GL_EQUAL"},
+      {GL_LEQUAL, "GL_LEQUAL"},
+      {GL_GREATER, "GL_GREATER"},
+      {GL_NOTEQUAL, "GL_NOTEQUAL"},
+      {GL_GEQUAL, "GL_GEQUAL"},
+      {GL_ALWAYS, "GL_ALWAYS"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringCompressedTextureFormat(uint32 value) {
+std::string GLES2Util::GetStringCompressedTextureFormat(uint32_t value) {
   return GLES2Util::GetQualifiedEnumString(NULL, 0, value);
 }
 
-std::string GLES2Util::GetStringDrawMode(uint32 value) {
+std::string GLES2Util::GetStringDrawMode(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_POINTS, "GL_POINTS"},
       {GL_LINE_STRIP, "GL_LINE_STRIP"},
@@ -881,12 +2454,13 @@ std::string GLES2Util::GetStringDrawMode(uint32 value) {
       {GL_LINES, "GL_LINES"},
       {GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP"},
       {GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN"},
-      {GL_TRIANGLES, "GL_TRIANGLES"}, };
+      {GL_TRIANGLES, "GL_TRIANGLES"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringDstBlendFactor(uint32 value) {
+std::string GLES2Util::GetStringDstBlendFactor(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_ZERO, "GL_ZERO"},
       {GL_ONE, "GL_ONE"},
@@ -901,37 +2475,41 @@ std::string GLES2Util::GetStringDstBlendFactor(uint32 value) {
       {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
       {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
       {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
-      {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"}, };
+      {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringEquation(uint32 value) {
+std::string GLES2Util::GetStringEquation(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_FUNC_ADD, "GL_FUNC_ADD"},
       {GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT"},
-      {GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"}, };
+      {GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringFaceMode(uint32 value) {
-  static const EnumToString string_table[] = {{GL_CW, "GL_CW"},
-                                              {GL_CCW, "GL_CCW"}, };
+std::string GLES2Util::GetStringFaceMode(uint32_t value) {
+  static const EnumToString string_table[] = {
+      {GL_CW, "GL_CW"}, {GL_CCW, "GL_CCW"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringFaceType(uint32 value) {
+std::string GLES2Util::GetStringFaceType(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_FRONT, "GL_FRONT"},
       {GL_BACK, "GL_BACK"},
-      {GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"}, };
+      {GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringFrameBufferParameter(uint32 value) {
+std::string GLES2Util::GetStringFrameBufferParameter(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
        "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"},
@@ -940,19 +2518,21 @@ std::string GLES2Util::GetStringFrameBufferParameter(uint32 value) {
       {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
        "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"},
       {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
-       "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"}, };
+       "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringFrameBufferTarget(uint32 value) {
+std::string GLES2Util::GetStringFrameBufferTarget(uint32_t value) {
   static const EnumToString string_table[] = {
-      {GL_FRAMEBUFFER, "GL_FRAMEBUFFER"}, };
+      {GL_FRAMEBUFFER, "GL_FRAMEBUFFER"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringGLState(uint32 value) {
+std::string GLES2Util::GetStringGLState(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE"},
       {GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE"},
@@ -1005,10 +2585,8 @@ std::string GLES2Util::GetStringGLState(uint32 value) {
        "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
       {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
        "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
-#if defined(OS_CHROMEOS)
       {GL_BIND_GENERATES_RESOURCE_CHROMIUM,
        "GL_BIND_GENERATES_RESOURCE_CHROMIUM"},
-#endif
       {GL_VERTEX_ARRAY_BINDING_OES, "GL_VERTEX_ARRAY_BINDING_OES"},
       {GL_VIEWPORT, "GL_VIEWPORT"},
       {GL_BLEND_COLOR, "GL_BLEND_COLOR"},
@@ -1059,52 +2637,59 @@ std::string GLES2Util::GetStringGLState(uint32 value) {
       {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
       {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
       {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
-      {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, };
+      {GL_STENCIL_TEST, "GL_STENCIL_TEST"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringGetMaxIndexType(uint32 value) {
+std::string GLES2Util::GetStringGetMaxIndexType(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
       {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
-      {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"}, };
+      {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringGetTexParamTarget(uint32 value) {
+std::string GLES2Util::GetStringGetTexParamTarget(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
-      {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, };
+      {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringHintMode(uint32 value) {
-  static const EnumToString string_table[] = {{GL_FASTEST, "GL_FASTEST"},
-                                              {GL_NICEST, "GL_NICEST"},
-                                              {GL_DONT_CARE, "GL_DONT_CARE"}, };
+std::string GLES2Util::GetStringHintMode(uint32_t value) {
+  static const EnumToString string_table[] = {
+      {GL_FASTEST, "GL_FASTEST"},
+      {GL_NICEST, "GL_NICEST"},
+      {GL_DONT_CARE, "GL_DONT_CARE"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringHintTarget(uint32 value) {
+std::string GLES2Util::GetStringHintTarget(uint32_t value) {
   static const EnumToString string_table[] = {
-      {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"}, };
+      {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringIndexType(uint32 value) {
+std::string GLES2Util::GetStringIndexType(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
-      {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"}, };
+      {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringPixelStore(uint32 value) {
+std::string GLES2Util::GetStringPixelStore(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
       {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
@@ -1112,22 +2697,24 @@ std::string GLES2Util::GetStringPixelStore(uint32 value) {
       {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
        "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
       {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
-       "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"}, };
+       "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringPixelType(uint32 value) {
+std::string GLES2Util::GetStringPixelType(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
       {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
       {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
-      {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, };
+      {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringProgramParameter(uint32 value) {
+std::string GLES2Util::GetStringProgramParameter(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_DELETE_STATUS, "GL_DELETE_STATUS"},
       {GL_LINK_STATUS, "GL_LINK_STATUS"},
@@ -1137,27 +2724,30 @@ std::string GLES2Util::GetStringProgramParameter(uint32 value) {
       {GL_ACTIVE_ATTRIBUTES, "GL_ACTIVE_ATTRIBUTES"},
       {GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"},
       {GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS"},
-      {GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"}, };
+      {GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringQueryObjectParameter(uint32 value) {
+std::string GLES2Util::GetStringQueryObjectParameter(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_QUERY_RESULT_EXT, "GL_QUERY_RESULT_EXT"},
-      {GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"}, };
+      {GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringQueryParameter(uint32 value) {
+std::string GLES2Util::GetStringQueryParameter(uint32_t value) {
   static const EnumToString string_table[] = {
-      {GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"}, };
+      {GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringQueryTarget(uint32 value) {
+std::string GLES2Util::GetStringQueryTarget(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_ANY_SAMPLES_PASSED_EXT, "GL_ANY_SAMPLES_PASSED_EXT"},
       {GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
@@ -1167,40 +2757,45 @@ std::string GLES2Util::GetStringQueryTarget(uint32 value) {
       {GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
        "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM"},
       {GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
-       "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"}, };
+       "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"},
+      {GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringReadPixelFormat(uint32 value) {
+std::string GLES2Util::GetStringReadPixelFormat(uint32_t value) {
   static const EnumToString string_table[] = {
-      {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"}, };
+      {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringReadPixelType(uint32 value) {
+std::string GLES2Util::GetStringReadPixelType(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
       {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
       {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
-      {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"}, };
+      {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringRenderBufferFormat(uint32 value) {
+std::string GLES2Util::GetStringRenderBufferFormat(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_RGBA4, "GL_RGBA4"},
       {GL_RGB565, "GL_RGB565"},
       {GL_RGB5_A1, "GL_RGB5_A1"},
       {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
-      {GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"}, };
+      {GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringRenderBufferParameter(uint32 value) {
+std::string GLES2Util::GetStringRenderBufferParameter(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_RENDERBUFFER_RED_SIZE, "GL_RENDERBUFFER_RED_SIZE"},
       {GL_RENDERBUFFER_GREEN_SIZE, "GL_RENDERBUFFER_GREEN_SIZE"},
@@ -1210,32 +2805,35 @@ std::string GLES2Util::GetStringRenderBufferParameter(uint32 value) {
       {GL_RENDERBUFFER_STENCIL_SIZE, "GL_RENDERBUFFER_STENCIL_SIZE"},
       {GL_RENDERBUFFER_WIDTH, "GL_RENDERBUFFER_WIDTH"},
       {GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT"},
-      {GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"}, };
+      {GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringRenderBufferTarget(uint32 value) {
+std::string GLES2Util::GetStringRenderBufferTarget(uint32_t value) {
   static const EnumToString string_table[] = {
-      {GL_RENDERBUFFER, "GL_RENDERBUFFER"}, };
+      {GL_RENDERBUFFER, "GL_RENDERBUFFER"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringResetStatus(uint32 value) {
+std::string GLES2Util::GetStringResetStatus(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_GUILTY_CONTEXT_RESET_ARB, "GL_GUILTY_CONTEXT_RESET_ARB"},
       {GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB"},
-      {GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"}, };
+      {GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringShaderBinaryFormat(uint32 value) {
+std::string GLES2Util::GetStringShaderBinaryFormat(uint32_t value) {
   return GLES2Util::GetQualifiedEnumString(NULL, 0, value);
 }
 
-std::string GLES2Util::GetStringShaderParameter(uint32 value) {
+std::string GLES2Util::GetStringShaderParameter(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_SHADER_TYPE, "GL_SHADER_TYPE"},
       {GL_DELETE_STATUS, "GL_DELETE_STATUS"},
@@ -1243,32 +2841,35 @@ std::string GLES2Util::GetStringShaderParameter(uint32 value) {
       {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
       {GL_SHADER_SOURCE_LENGTH, "GL_SHADER_SOURCE_LENGTH"},
       {GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
-       "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"}, };
+       "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringShaderPrecision(uint32 value) {
+std::string GLES2Util::GetStringShaderPrecision(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_LOW_FLOAT, "GL_LOW_FLOAT"},
       {GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT"},
       {GL_HIGH_FLOAT, "GL_HIGH_FLOAT"},
       {GL_LOW_INT, "GL_LOW_INT"},
       {GL_MEDIUM_INT, "GL_MEDIUM_INT"},
-      {GL_HIGH_INT, "GL_HIGH_INT"}, };
+      {GL_HIGH_INT, "GL_HIGH_INT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringShaderType(uint32 value) {
+std::string GLES2Util::GetStringShaderType(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_VERTEX_SHADER, "GL_VERTEX_SHADER"},
-      {GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"}, };
+      {GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringSrcBlendFactor(uint32 value) {
+std::string GLES2Util::GetStringSrcBlendFactor(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_ZERO, "GL_ZERO"},
       {GL_ONE, "GL_ONE"},
@@ -1284,66 +2885,73 @@ std::string GLES2Util::GetStringSrcBlendFactor(uint32 value) {
       {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
       {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
       {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
-      {GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"}, };
+      {GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringStencilOp(uint32 value) {
-  static const EnumToString string_table[] = {{GL_KEEP, "GL_KEEP"},
-                                              {GL_ZERO, "GL_ZERO"},
-                                              {GL_REPLACE, "GL_REPLACE"},
-                                              {GL_INCR, "GL_INCR"},
-                                              {GL_INCR_WRAP, "GL_INCR_WRAP"},
-                                              {GL_DECR, "GL_DECR"},
-                                              {GL_DECR_WRAP, "GL_DECR_WRAP"},
-                                              {GL_INVERT, "GL_INVERT"}, };
+std::string GLES2Util::GetStringStencilOp(uint32_t value) {
+  static const EnumToString string_table[] = {
+      {GL_KEEP, "GL_KEEP"},
+      {GL_ZERO, "GL_ZERO"},
+      {GL_REPLACE, "GL_REPLACE"},
+      {GL_INCR, "GL_INCR"},
+      {GL_INCR_WRAP, "GL_INCR_WRAP"},
+      {GL_DECR, "GL_DECR"},
+      {GL_DECR_WRAP, "GL_DECR_WRAP"},
+      {GL_INVERT, "GL_INVERT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringStringType(uint32 value) {
+std::string GLES2Util::GetStringStringType(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_VENDOR, "GL_VENDOR"},
       {GL_RENDERER, "GL_RENDERER"},
       {GL_VERSION, "GL_VERSION"},
       {GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION"},
-      {GL_EXTENSIONS, "GL_EXTENSIONS"}, };
+      {GL_EXTENSIONS, "GL_EXTENSIONS"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringTextureBindTarget(uint32 value) {
+std::string GLES2Util::GetStringTextureBindTarget(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
-      {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"}, };
+      {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringTextureFormat(uint32 value) {
+std::string GLES2Util::GetStringTextureFormat(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_ALPHA, "GL_ALPHA"},
       {GL_LUMINANCE, "GL_LUMINANCE"},
       {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
       {GL_RGB, "GL_RGB"},
-      {GL_RGBA, "GL_RGBA"}, };
+      {GL_RGBA, "GL_RGBA"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringTextureInternalFormat(uint32 value) {
+std::string GLES2Util::GetStringTextureInternalFormat(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_ALPHA, "GL_ALPHA"},
       {GL_LUMINANCE, "GL_LUMINANCE"},
       {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
       {GL_RGB, "GL_RGB"},
-      {GL_RGBA, "GL_RGBA"}, };
+      {GL_RGBA, "GL_RGBA"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32 value) {
+std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_RGB565, "GL_RGB565"},
       {GL_RGBA4, "GL_RGBA4"},
@@ -1352,51 +2960,56 @@ std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32 value) {
       {GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT"},
       {GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"},
       {GL_RGB8_OES, "GL_RGB8_OES"},
-      {GL_RGBA8_OES, "GL_RGBA8_OES"}, };
+      {GL_RGBA8_OES, "GL_RGBA8_OES"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringTextureMagFilterMode(uint32 value) {
-  static const EnumToString string_table[] = {{GL_NEAREST, "GL_NEAREST"},
-                                              {GL_LINEAR, "GL_LINEAR"}, };
+std::string GLES2Util::GetStringTextureMagFilterMode(uint32_t value) {
+  static const EnumToString string_table[] = {
+      {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringTextureMinFilterMode(uint32 value) {
+std::string GLES2Util::GetStringTextureMinFilterMode(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_NEAREST, "GL_NEAREST"},
       {GL_LINEAR, "GL_LINEAR"},
       {GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"},
       {GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"},
       {GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"},
-      {GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"}, };
+      {GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringTextureParameter(uint32 value) {
+std::string GLES2Util::GetStringTextureParameter(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"},
       {GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"},
       {GL_TEXTURE_POOL_CHROMIUM, "GL_TEXTURE_POOL_CHROMIUM"},
       {GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"},
-      {GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"}, };
+      {GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringTexturePool(uint32 value) {
+std::string GLES2Util::GetStringTexturePool(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_TEXTURE_POOL_MANAGED_CHROMIUM, "GL_TEXTURE_POOL_MANAGED_CHROMIUM"},
       {GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
-       "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"}, };
+       "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringTextureTarget(uint32 value) {
+std::string GLES2Util::GetStringTextureTarget(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
       {GL_TEXTURE_CUBE_MAP_POSITIVE_X, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"},
@@ -1404,40 +3017,44 @@ std::string GLES2Util::GetStringTextureTarget(uint32 value) {
       {GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"},
       {GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"},
       {GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"},
-      {GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"}, };
+      {GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringTextureUsage(uint32 value) {
+std::string GLES2Util::GetStringTextureUsage(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_NONE, "GL_NONE"},
-      {GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"}, };
+      {GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringTextureWrapMode(uint32 value) {
+std::string GLES2Util::GetStringTextureWrapMode(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE"},
       {GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT"},
-      {GL_REPEAT, "GL_REPEAT"}, };
+      {GL_REPEAT, "GL_REPEAT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringVertexAttribType(uint32 value) {
+std::string GLES2Util::GetStringVertexAttribType(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_BYTE, "GL_BYTE"},
       {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
       {GL_SHORT, "GL_SHORT"},
       {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
-      {GL_FLOAT, "GL_FLOAT"}, };
+      {GL_FLOAT, "GL_FLOAT"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringVertexAttribute(uint32 value) {
+std::string GLES2Util::GetStringVertexAttribute(uint32_t value) {
   static const EnumToString string_table[] = {
       {GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"},
       {GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
@@ -1446,14 +3063,16 @@ std::string GLES2Util::GetStringVertexAttribute(uint32 value) {
       {GL_VERTEX_ATTRIB_ARRAY_SIZE, "GL_VERTEX_ATTRIB_ARRAY_SIZE"},
       {GL_VERTEX_ATTRIB_ARRAY_STRIDE, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"},
       {GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE"},
-      {GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"}, };
+      {GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }
 
-std::string GLES2Util::GetStringVertexPointer(uint32 value) {
+std::string GLES2Util::GetStringVertexPointer(uint32_t value) {
   static const EnumToString string_table[] = {
-      {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, };
+      {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"},
+  };
   return GLES2Util::GetQualifiedEnumString(
       string_table, arraysize(string_table), value);
 }