VertexArrayObjectManager(
GLuint max_vertex_attribs,
GLuint array_buffer_id,
- GLuint element_array_buffer_id);
+ GLuint element_array_buffer_id,
+ bool support_client_side_arrays);
~VertexArrayObjectManager();
bool IsReservedId(GLuint id) const;
VertexArrayObject* bound_vertex_array_object_;
VertexArrayObjectMap vertex_array_objects_;
+ bool support_client_side_arrays_;
+
DISALLOW_COPY_AND_ASSIGN(VertexArrayObjectManager);
};