GLfloat /* uv_width */,
GLfloat /* uv_height */) {
}
+void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */,
+ const GLfloat* /* m */) {
+}
+void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) {
+}
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_