virtual void Swap() = 0;
virtual void PartialSwapBuffers(const gfx::Rect& sub_buffer) = 0;
- virtual void SetSwapBuffersCompleteCallback(
- const base::Closure& callback) = 0;
-
// Schedule a texture to be presented as an overlay synchronously with the
// primary surface during the next buffer swap.
// This method is not stateful and needs to be re-scheduled every frame.