#define glBindVertexArrayOES GLES2_GET_FUN(BindVertexArrayOES)
#define glSwapBuffers GLES2_GET_FUN(SwapBuffers)
#define glGetMaxValueInBufferCHROMIUM GLES2_GET_FUN(GetMaxValueInBufferCHROMIUM)
-#define glGenSharedIdsCHROMIUM GLES2_GET_FUN(GenSharedIdsCHROMIUM)
-#define glDeleteSharedIdsCHROMIUM GLES2_GET_FUN(DeleteSharedIdsCHROMIUM)
-#define glRegisterSharedIdsCHROMIUM GLES2_GET_FUN(RegisterSharedIdsCHROMIUM)
#define glEnableFeatureCHROMIUM GLES2_GET_FUN(EnableFeatureCHROMIUM)
#define glMapBufferCHROMIUM GLES2_GET_FUN(MapBufferCHROMIUM)
#define glUnmapBufferCHROMIUM GLES2_GET_FUN(UnmapBufferCHROMIUM)
-#define glMapImageCHROMIUM GLES2_GET_FUN(MapImageCHROMIUM)
-#define glUnmapImageCHROMIUM GLES2_GET_FUN(UnmapImageCHROMIUM)
#define glMapBufferSubDataCHROMIUM GLES2_GET_FUN(MapBufferSubDataCHROMIUM)
#define glUnmapBufferSubDataCHROMIUM GLES2_GET_FUN(UnmapBufferSubDataCHROMIUM)
#define glMapTexSubImage2DCHROMIUM GLES2_GET_FUN(MapTexSubImage2DCHROMIUM)
#define glCreateStreamTextureCHROMIUM GLES2_GET_FUN(CreateStreamTextureCHROMIUM)
#define glCreateImageCHROMIUM GLES2_GET_FUN(CreateImageCHROMIUM)
#define glDestroyImageCHROMIUM GLES2_GET_FUN(DestroyImageCHROMIUM)
-#define glGetImageParameterivCHROMIUM GLES2_GET_FUN(GetImageParameterivCHROMIUM)
+#define glCreateGpuMemoryBufferImageCHROMIUM \
+ GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM)
#define glGetTranslatedShaderSourceANGLE \
GLES2_GET_FUN(GetTranslatedShaderSourceANGLE)
#define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM)
#define glCreateAndConsumeTextureCHROMIUM \
GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM)
#define glBindUniformLocationCHROMIUM GLES2_GET_FUN(BindUniformLocationCHROMIUM)
+#define glGenValuebuffersCHROMIUM GLES2_GET_FUN(GenValuebuffersCHROMIUM)
+#define glDeleteValuebuffersCHROMIUM GLES2_GET_FUN(DeleteValuebuffersCHROMIUM)
+#define glIsValuebufferCHROMIUM GLES2_GET_FUN(IsValuebufferCHROMIUM)
+#define glBindValuebufferCHROMIUM GLES2_GET_FUN(BindValuebufferCHROMIUM)
+#define glSubscribeValueCHROMIUM GLES2_GET_FUN(SubscribeValueCHROMIUM)
+#define glPopulateSubscribedValuesCHROMIUM \
+ GLES2_GET_FUN(PopulateSubscribedValuesCHROMIUM)
+#define glUniformValuebufferCHROMIUM GLES2_GET_FUN(UniformValuebufferCHROMIUM)
#define glBindTexImage2DCHROMIUM GLES2_GET_FUN(BindTexImage2DCHROMIUM)
#define glReleaseTexImage2DCHROMIUM GLES2_GET_FUN(ReleaseTexImage2DCHROMIUM)
#define glTraceBeginCHROMIUM GLES2_GET_FUN(TraceBeginCHROMIUM)
GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM)
#define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM)
#define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM)
+#define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR)
#endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_