Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / google_apis / gcm / engine / fake_connection_factory.h
index b4f0e88..9826270 100644 (file)
@@ -17,20 +17,20 @@ class FakeConnectionHandler;
 class FakeConnectionFactory : public ConnectionFactory {
  public:
   FakeConnectionFactory();
-  virtual ~FakeConnectionFactory();
+  ~FakeConnectionFactory() override;
 
   // ConnectionFactory implementation.
-  virtual void Initialize(
+  void Initialize(
       const BuildLoginRequestCallback& request_builder,
       const ConnectionHandler::ProtoReceivedCallback& read_callback,
-      const ConnectionHandler::ProtoSentCallback& write_callback) OVERRIDE;
-  virtual ConnectionHandler* GetConnectionHandler() const OVERRIDE;
-  virtual void Connect() OVERRIDE;
-  virtual bool IsEndpointReachable() const OVERRIDE;
-  virtual std::string GetConnectionStateString() const OVERRIDE;
-  virtual base::TimeTicks NextRetryAttempt() const OVERRIDE;
-  virtual void SignalConnectionReset(ConnectionResetReason reason) OVERRIDE;
-  virtual void SetConnectionListener(ConnectionListener* listener) OVERRIDE;
+      const ConnectionHandler::ProtoSentCallback& write_callback) override;
+  ConnectionHandler* GetConnectionHandler() const override;
+  void Connect() override;
+  bool IsEndpointReachable() const override;
+  std::string GetConnectionStateString() const override;
+  base::TimeTicks NextRetryAttempt() const override;
+  void SignalConnectionReset(ConnectionResetReason reason) override;
+  void SetConnectionListener(ConnectionListener* listener) override;
 
   // Whether a connection reset has been triggered and is yet to run.
   bool reconnect_pending() const { return reconnect_pending_; }