const RepaintCB& repaint_cb);
// VideoFrameProvider implementation.
- virtual void Start() OVERRIDE;
- virtual void Stop() OVERRIDE;
- virtual void Play() OVERRIDE;
- virtual void Pause() OVERRIDE;
+ void Start() override;
+ void Stop() override;
+ void Play() override;
+ void Pause() override;
protected:
- virtual ~TestVideoFrameProvider();
+ ~TestVideoFrameProvider() override;
private:
enum State {