self.Skip('conformance/textures/texture-size-limit.html',
bug=322789)
- # Windows failures.
- self.Fail('conformance/ogles/GL/atan/atan_001_to_008.html',
- ['win'], bug=322794)
- self.Fail('conformance/ogles/GL/atan/atan_009_to_012.html',
- ['win'], bug=322794)
- self.Skip('conformance/ogles/GL/control_flow/control_flow_001_to_008.html',
- ['win'], bug=322795)
-
# Windows/Intel failures
self.Fail('conformance/textures/texture-size.html',
['win', 'intel'], bug=121139)
['win7', 'intel'])
self.Fail('conformance/textures/texture-size-cube-maps.html',
['win7', 'intel'])
- self.Fail('conformance/context/context-attribute-preserve-drawing-buffer.html',
- ['win7', 'intel'], bug=322770)
# Mac failures.
- self.Fail('conformance/glsl/misc/shaders-with-varyings.html',
- ['mac'], bug=322760)
- self.Fail('conformance/context/context-attribute-preserve-drawing-buffer.html',
- ['mac'], bug=322770)
self.Skip('conformance/ogles/GL/control_flow/control_flow_001_to_008.html',
['mac'], bug=322795)
['linux', ('nvidia', 0x1040)], bug=325884)
# Android failures
- self.Fail('conformance/textures/texture-npot-video.html',
- ['android'], bug=306485)
# The following test is very slow and therefore times out on Android bot.
self.Skip('conformance/rendering/multisample-corruption.html',
['android'])