class RenderProcessImpl : public RenderProcess {
public:
RenderProcessImpl();
- virtual ~RenderProcessImpl();
+ ~RenderProcessImpl() override;
// RenderProcess implementation.
- virtual void AddBindings(int bindings) OVERRIDE;
- virtual int GetEnabledBindings() const OVERRIDE;
+ void AddBindings(int bindings) override;
+ int GetEnabledBindings() const override;
private:
// Bitwise-ORed set of extra bindings that have been enabled anywhere in this