stream_id = gl->CreateStreamTextureCHROMIUM(*texture_id);
gl->GenMailboxCHROMIUM(texture_mailbox->name);
- gl->BindTexture(texture_target, *texture_id);
- gl->ProduceTextureCHROMIUM(texture_target, texture_mailbox->name);
+ gl->ProduceTextureDirectCHROMIUM(
+ *texture_id, texture_target, texture_mailbox->name);
return stream_id;
}