// found in the LICENSE file.
#include "content/renderer/gpu/delegated_compositor_output_surface.h"
+#include "content/renderer/gpu/frame_swap_message_queue.h"
namespace content {
DelegatedCompositorOutputSurface::DelegatedCompositorOutputSurface(
int32 routing_id,
uint32 output_surface_id,
- const scoped_refptr<ContextProviderCommandBuffer>& context_provider)
+ const scoped_refptr<ContextProviderCommandBuffer>& context_provider,
+ scoped_refptr<FrameSwapMessageQueue> swap_frame_message_queue)
: CompositorOutputSurface(routing_id,
output_surface_id,
context_provider,
scoped_ptr<cc::SoftwareOutputDevice>(),
+ swap_frame_message_queue,
true) {
capabilities_.delegated_rendering = true;
capabilities_.max_frames_pending = 1;