gpu::gles2::TextureManager* texture_manager =
stub_->decoder()->GetContextGroup()->texture_manager();
DCHECK(!texture_ref->texture()->IsLevelCleared(target, 0));
- texture_manager->SetLevelCleared(texture_ref, target, 0, true);
+ texture_manager->SetLevelCleared(texture_ref.get(), target, 0, true);
uncleared_textures_.erase(it);
}