#include "content/common/gpu/image_transport_surface_fbo_mac.h"
#include "content/common/gpu/gpu_messages.h"
-#include "content/common/gpu/image_transport_surface_iosurface_mac.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_implementation.h"
case gfx::kGLImplementationDesktopGL:
case gfx::kGLImplementationAppleGL:
return scoped_refptr<gfx::GLSurface>(new ImageTransportSurfaceFBO(
- new IOSurfaceStorageProvider, manager, stub, surface_handle.handle));
+ manager, stub, surface_handle.handle));
default:
// Content shell in DRT mode spins up a gpu process which needs an
// image transport surface, but that surface isn't used to read pixel