#include "content/common/gpu/client/gpu_memory_buffer_impl.h"
#include "content/common/gpu/client/gpu_memory_buffer_impl_shm.h"
+#include "content/common/gpu/client/gpu_memory_buffer_impl_surface_texture.h"
namespace content {
+// static
scoped_ptr<GpuMemoryBufferImpl> GpuMemoryBufferImpl::Create(
+ const gfx::Size& size,
+ unsigned internalformat,
+ unsigned usage) {
+ if (GpuMemoryBufferImplShm::IsConfigurationSupported(
+ size, internalformat, usage)) {
+ scoped_ptr<GpuMemoryBufferImplShm> buffer(
+ new GpuMemoryBufferImplShm(size, internalformat));
+ if (!buffer->Initialize())
+ return scoped_ptr<GpuMemoryBufferImpl>();
+
+ return buffer.PassAs<GpuMemoryBufferImpl>();
+ }
+
+ return scoped_ptr<GpuMemoryBufferImpl>();
+}
+
+// static
+void GpuMemoryBufferImpl::AllocateForChildProcess(
+ const gfx::Size& size,
+ unsigned internalformat,
+ unsigned usage,
+ base::ProcessHandle child_process,
+ gfx::GpuMemoryBufferHandle* handle) {
+ if (GpuMemoryBufferImplShm::IsConfigurationSupported(
+ size, internalformat, usage)) {
+ GpuMemoryBufferImplShm::AllocateSharedMemoryForChildProcess(
+ size, internalformat, child_process, handle);
+ return;
+ }
+
+ handle->type = gfx::EMPTY_BUFFER;
+}
+
+// static
+scoped_ptr<GpuMemoryBufferImpl> GpuMemoryBufferImpl::CreateFromHandle(
gfx::GpuMemoryBufferHandle handle,
- gfx::Size size,
+ const gfx::Size& size,
unsigned internalformat) {
switch (handle.type) {
case gfx::SHARED_MEMORY_BUFFER: {
scoped_ptr<GpuMemoryBufferImplShm> buffer(
new GpuMemoryBufferImplShm(size, internalformat));
- if (!buffer->Initialize(handle))
+ if (!buffer->InitializeFromHandle(handle))
+ return scoped_ptr<GpuMemoryBufferImpl>();
+
+ return buffer.PassAs<GpuMemoryBufferImpl>();
+ }
+ case gfx::SURFACE_TEXTURE_BUFFER: {
+ scoped_ptr<GpuMemoryBufferImplSurfaceTexture> buffer(
+ new GpuMemoryBufferImplSurfaceTexture(size, internalformat));
+ if (!buffer->InitializeFromHandle(handle))
return scoped_ptr<GpuMemoryBufferImpl>();
return buffer.PassAs<GpuMemoryBufferImpl>();