#include "base/memory/scoped_ptr.h"
#include "content/common/content_export.h"
#include "gpu/command_buffer/client/gles2_interface.h"
+#include "gpu/command_buffer/common/mailbox_holder.h"
#include "third_party/skia/include/core/SkBitmap.h"
namespace gfx {
// Wait for the sync point before executing further GL commands.
void WaitSyncPoint(uint32 sync_point);
- // Creates a mailbox that is attached to the given texture id, and a sync
- // point to wait on before using the mailbox. Returns an empty mailbox on
- // failure.
+ // Creates a mailbox holder that is attached to the given texture id, with a
+ // sync point to wait on before using the mailbox. Returns a holder with an
+ // empty mailbox on failure.
// Note the texture is assumed to be GL_TEXTURE_2D.
- gpu::Mailbox ProduceMailboxFromTexture(GLuint texture_id, uint32* sync_point);
+ gpu::MailboxHolder ProduceMailboxHolderFromTexture(GLuint texture_id);
// Creates a texture and consumes a mailbox into it. Returns 0 on failure.
// Note the mailbox is assumed to be GL_TEXTURE_2D.