// Overridden from ui::LayerDelegate:
virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE {
if (image_.IsEmpty()) {
- canvas->DrawColor(SK_ColorGRAY);
+ canvas->DrawColor(SK_ColorWHITE);
} else {
SkISize size = canvas->sk_canvas()->getDeviceSize();
if (size.width() != image_size_.width() ||