return max_number_of_saved_frames_;
}
+ // For testing only
+ void set_max_handles(float max_handles) { max_handles_ = max_handles; }
+
private:
RendererFrameManager();
~RendererFrameManager();
std::map<RendererFrameManagerClient*, size_t> locked_frames_;
std::list<RendererFrameManagerClient*> unlocked_frames_;
size_t max_number_of_saved_frames_;
+ float max_handles_;
DISALLOW_COPY_AND_ASSIGN(RendererFrameManager);
};