accept_socket_(NULL) {
}
- virtual ~FakeServerSocket() {}
+ ~FakeServerSocket() override {}
bool listening() { return listening_; }
}
}
- virtual int Listen(const net::IPEndPoint& address, int backlog) OVERRIDE {
+ int Listen(const net::IPEndPoint& address, int backlog) override {
local_address_ = address;
listening_ = true;
return net::OK;
}
- virtual int GetLocalAddress(net::IPEndPoint* address) const OVERRIDE {
+ int GetLocalAddress(net::IPEndPoint* address) const override {
*address = local_address_;
return net::OK;
}
- virtual int Accept(scoped_ptr<net::StreamSocket>* socket,
- const net::CompletionCallback& callback) OVERRIDE {
+ int Accept(scoped_ptr<net::StreamSocket>* socket,
+ const net::CompletionCallback& callback) override {
DCHECK(socket);
if (!incoming_sockets_.empty()) {
socket->reset(incoming_sockets_.front());
class P2PSocketHostTcpServerTest : public testing::Test {
protected:
- virtual void SetUp() OVERRIDE {
+ void SetUp() override {
socket_ = new FakeServerSocket();
socket_host_.reset(
new P2PSocketHostTcpServer(&sender_, 0, P2P_SOCKET_TCP_CLIENT));