#include <OpenGL/CGLIOSurface.h>
#include <OpenGL/CGLRenderers.h>
#include <OpenGL/OpenGL.h>
+#include <OpenGL/gl.h>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/threading/platform_thread.h"
#include "content/browser/gpu/gpu_data_manager_impl.h"
#include "content/browser/renderer_host/compositing_iosurface_context_mac.h"
-#include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h"
-#include "content/browser/renderer_host/compositing_iosurface_transformer_mac.h"
#include "content/browser/renderer_host/render_widget_host_impl.h"
#include "content/browser/renderer_host/render_widget_host_view_mac.h"
#include "content/common/content_constants_internal.h"
#endif
namespace content {
-namespace {
-
-// How many times to test if asynchronous copy has completed.
-// This value is chosen such that we allow at most 1 second to finish a copy.
-const int kFinishCopyRetryCycles = 100;
-
-// Time in milliseconds to allow asynchronous copy to finish.
-// This value is shorter than 16ms such that copy can complete within a vsync.
-const int kFinishCopyPollingPeriodMs = 10;
-
-bool HasAppleFenceExtension() {
- static bool initialized_has_fence = false;
- static bool has_fence = false;
-
- if (!initialized_has_fence) {
- has_fence =
- strstr(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)),
- "GL_APPLE_fence") != NULL;
- initialized_has_fence = true;
- }
- return has_fence;
-}
-
-bool HasPixelBufferObjectExtension() {
- static bool initialized_has_pbo = false;
- static bool has_pbo = false;
-
- if (!initialized_has_pbo) {
- has_pbo =
- strstr(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)),
- "GL_ARB_pixel_buffer_object") != NULL;
- initialized_has_pbo = true;
- }
- return has_pbo;
-}
-
-// Helper function to reverse the argument order. Also takes ownership of
-// |bitmap_output| for the life of the binding.
-void ReverseArgumentOrder(
- const base::Callback<void(bool, const SkBitmap&)>& callback,
- scoped_ptr<SkBitmap> bitmap_output, bool success) {
- callback.Run(success, *bitmap_output);
-}
-
-// Called during an async GPU readback with a pointer to the pixel buffer. In
-// the snapshot path, we just memcpy the data into our output bitmap since the
-// width, height, and stride should all be equal.
-bool MapBufferToSkBitmap(const SkBitmap* output, const void* buf, int ignored) {
- TRACE_EVENT0("browser", "MapBufferToSkBitmap");
-
- if (buf) {
- SkAutoLockPixels output_lock(*output);
- memcpy(output->getPixels(), buf, output->getSize());
- }
- return buf != NULL;
-}
-
-// Copies tightly-packed scanlines from |buf| to |region_in_frame| in the given
-// |target| VideoFrame's |plane|. Assumption: |buf|'s width is
-// |region_in_frame.width()| and its stride is always in 4-byte alignment.
-//
-// TODO(miu): Refactor by moving this function into media/video_util.
-// http://crbug.com/219779
-bool MapBufferToVideoFrame(
- const scoped_refptr<media::VideoFrame>& target,
- const gfx::Rect& region_in_frame,
- const void* buf,
- int plane) {
- COMPILE_ASSERT(media::VideoFrame::kYPlane == 0, VideoFrame_kYPlane_mismatch);
- COMPILE_ASSERT(media::VideoFrame::kUPlane == 1, VideoFrame_kUPlane_mismatch);
- COMPILE_ASSERT(media::VideoFrame::kVPlane == 2, VideoFrame_kVPlane_mismatch);
-
- TRACE_EVENT1("browser", "MapBufferToVideoFrame", "plane", plane);
-
- // Apply black-out in the regions surrounding the view area (for
- // letterboxing/pillarboxing). Only do this once, since this is performed on
- // all planes in the VideoFrame here.
- if (plane == 0)
- media::LetterboxYUV(target.get(), region_in_frame);
-
- if (buf) {
- int packed_width = region_in_frame.width();
- int packed_height = region_in_frame.height();
- // For planes 1 and 2, the width and height are 1/2 size (rounded up).
- if (plane > 0) {
- packed_width = (packed_width + 1) / 2;
- packed_height = (packed_height + 1) / 2;
- }
- const uint8* src = reinterpret_cast<const uint8*>(buf);
- const int src_stride = (packed_width % 4 == 0 ?
- packed_width :
- (packed_width + 4 - (packed_width % 4)));
- const uint8* const src_end = src + packed_height * src_stride;
-
- // Calculate starting offset and stride into the destination buffer.
- const int dst_stride = target->stride(plane);
- uint8* dst = target->data(plane);
- if (plane == 0)
- dst += (region_in_frame.y() * dst_stride) + region_in_frame.x();
- else
- dst += (region_in_frame.y() / 2 * dst_stride) + (region_in_frame.x() / 2);
-
- // Copy each row, accounting for strides in the source and destination.
- for (; src < src_end; src += src_stride, dst += dst_stride)
- memcpy(dst, src, packed_width);
- }
- return buf != NULL;
-}
-
-} // namespace
-
-CompositingIOSurfaceMac::CopyContext::CopyContext(
- const scoped_refptr<CompositingIOSurfaceContext>& context)
- : transformer(new CompositingIOSurfaceTransformer(
- GL_TEXTURE_RECTANGLE_ARB, true, context->shader_program_cache())),
- output_readback_format(GL_BGRA),
- num_outputs(0),
- fence(0),
- cycles_elapsed(0) {
- memset(output_textures, 0, sizeof(output_textures));
- memset(frame_buffers, 0, sizeof(frame_buffers));
- memset(pixel_buffers, 0, sizeof(pixel_buffers));
-}
-
-CompositingIOSurfaceMac::CopyContext::~CopyContext() {
- DCHECK_EQ(frame_buffers[0], 0u) << "Failed to call ReleaseCachedGLObjects().";
-}
-
-void CompositingIOSurfaceMac::CopyContext::ReleaseCachedGLObjects() {
- // No outstanding callbacks should be pending.
- DCHECK(map_buffer_callback.is_null());
- DCHECK(done_callback.is_null());
-
- // For an asynchronous read-back, there are more objects to delete:
- if (fence) {
- glDeleteBuffers(arraysize(pixel_buffers), pixel_buffers); CHECK_GL_ERROR();
- memset(pixel_buffers, 0, sizeof(pixel_buffers));
- glDeleteFencesAPPLE(1, &fence); CHECK_GL_ERROR();
- fence = 0;
- }
-
- glDeleteFramebuffersEXT(arraysize(frame_buffers), frame_buffers);
- CHECK_GL_ERROR();
- memset(frame_buffers, 0, sizeof(frame_buffers));
-
- // Note: |output_textures| are owned by the transformer.
- if (transformer)
- transformer->ReleaseCachedGLObjects();
-}
-
-void CompositingIOSurfaceMac::CopyContext::PrepareReadbackFramebuffers() {
- for (int i = 0; i < num_outputs; ++i) {
- if (!frame_buffers[i]) {
- glGenFramebuffersEXT(1, &frame_buffers[i]); CHECK_GL_ERROR();
- }
- }
-}
-
-void CompositingIOSurfaceMac::CopyContext::PrepareForAsynchronousReadback() {
- PrepareReadbackFramebuffers();
- if (!fence) {
- glGenFencesAPPLE(1, &fence); CHECK_GL_ERROR();
- }
- for (int i = 0; i < num_outputs; ++i) {
- if (!pixel_buffers[i]) {
- glGenBuffersARB(1, &pixel_buffers[i]); CHECK_GL_ERROR();
- }
- }
-}
-
// static
scoped_refptr<CompositingIOSurfaceMac> CompositingIOSurfaceMac::Create() {
scoped_refptr<CompositingIOSurfaceContext> offscreen_context =
CompositingIOSurfaceContext::Get(
CompositingIOSurfaceContext::kOffscreenContextWindowNumber);
- if (!offscreen_context) {
+ if (!offscreen_context.get()) {
LOG(ERROR) << "Failed to create context for offscreen operations";
return NULL;
}
io_surface_handle_(0),
scale_factor_(1.f),
texture_(0),
- finish_copy_timer_(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(kFinishCopyPollingPeriodMs),
- base::Bind(&CompositingIOSurfaceMac::CheckIfAllCopiesAreFinished,
- base::Unretained(this),
- false),
- true),
gl_error_(GL_NO_ERROR),
eviction_queue_iterator_(eviction_queue_.Get().end()),
eviction_has_been_drawn_since_updated_(false) {
- CHECK(offscreen_context_);
+ CHECK(offscreen_context_.get());
}
CompositingIOSurfaceMac::~CompositingIOSurfaceMac() {
- FailAllCopies();
{
gfx::ScopedCGLSetCurrentContext scoped_set_current_context(
offscreen_context_->cgl_context());
- DestroyAllCopyContextsWithinContext();
UnrefIOSurfaceWithContextCurrent();
}
offscreen_context_ = NULL;
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
+ glColor4f(1, 1, 1, 1);
if (has_io_surface) {
- drawing_context->shader_program_cache()->UseBlitProgram();
- glActiveTexture(GL_TEXTURE0);
+ glEnable(GL_TEXTURE_RECTANGLE_ARB);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_);
-
DrawQuad(quad);
-
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); CHECK_AND_SAVE_GL_ERROR();
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
+ glDisable(GL_TEXTURE_RECTANGLE_ARB);
+ CHECK_AND_SAVE_GL_ERROR();
// Fill the resize gutters with white.
if (window_rect.width() > dip_io_surface_size_.width() ||
window_rect.height() > dip_io_surface_size_.height()) {
- drawing_context->shader_program_cache()->UseSolidWhiteProgram();
SurfaceQuad filler_quad;
if (window_rect.width() > dip_io_surface_size_.width()) {
// Draw right-side gutter down to the bottom of the window.
}
// Workaround for issue 158469. Issue a dummy draw call with texture_ not
- // bound to blit_rgb_sampler_location_, in order to shake all references
- // to the IOSurface out of the driver.
+ // bound to a texture, in order to shake all references to the IOSurface out
+ // of the driver.
glBegin(GL_TRIANGLES);
glEnd();
-
- glUseProgram(0); CHECK_AND_SAVE_GL_ERROR();
+ CHECK_AND_SAVE_GL_ERROR();
} else {
// Should match the clear color of RenderWidgetHostViewMac.
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
return result;
}
-void CompositingIOSurfaceMac::CopyTo(
- const gfx::Rect& src_pixel_subrect,
- const gfx::Size& dst_pixel_size,
- const base::Callback<void(bool, const SkBitmap&)>& callback) {
- scoped_ptr<SkBitmap> output(new SkBitmap());
- if (!output->allocN32Pixels(
- dst_pixel_size.width(), dst_pixel_size.height(), true)) {
- DLOG(ERROR) << "Failed to allocate SkBitmap pixels!";
- callback.Run(false, *output);
- return;
- }
- DCHECK_EQ(output->rowBytesAsPixels(), dst_pixel_size.width())
- << "Stride is required to be equal to width for GPU readback.";
-
- base::Closure copy_done_callback;
- {
- gfx::ScopedCGLSetCurrentContext scoped_set_current_context(
- offscreen_context_->cgl_context());
- copy_done_callback = CopyToSelectedOutputWithinContext(
- src_pixel_subrect, gfx::Rect(dst_pixel_size), false,
- output.get(), NULL,
- base::Bind(&ReverseArgumentOrder, callback, base::Passed(&output)));
- }
- if (!copy_done_callback.is_null())
- copy_done_callback.Run();
-}
-
-void CompositingIOSurfaceMac::CopyToVideoFrame(
- const gfx::Rect& src_pixel_subrect,
- const scoped_refptr<media::VideoFrame>& target,
- const base::Callback<void(bool)>& callback) {
- base::Closure copy_done_callback;
- {
- gfx::ScopedCGLSetCurrentContext scoped_set_current_context(
- offscreen_context_->cgl_context());
- copy_done_callback = CopyToVideoFrameWithinContext(
- src_pixel_subrect, false, target, callback);
- }
- if (!copy_done_callback.is_null())
- copy_done_callback.Run();
-}
-
-base::Closure CompositingIOSurfaceMac::CopyToVideoFrameWithinContext(
- const gfx::Rect& src_pixel_subrect,
- bool called_within_draw,
- const scoped_refptr<media::VideoFrame>& target,
- const base::Callback<void(bool)>& callback) {
- gfx::Rect region_in_frame = media::ComputeLetterboxRegion(
- gfx::Rect(target->coded_size()), src_pixel_subrect.size());
- // Make coordinates and sizes even because we letterbox in YUV space right
- // now (see CopyRGBToVideoFrame). They need to be even for the UV samples to
- // line up correctly.
- region_in_frame = gfx::Rect(region_in_frame.x() & ~1,
- region_in_frame.y() & ~1,
- region_in_frame.width() & ~1,
- region_in_frame.height() & ~1);
- DCHECK_LE(region_in_frame.right(), target->coded_size().width());
- DCHECK_LE(region_in_frame.bottom(), target->coded_size().height());
-
- return CopyToSelectedOutputWithinContext(
- src_pixel_subrect, region_in_frame, called_within_draw,
- NULL, target, callback);
-}
-
bool CompositingIOSurfaceMac::MapIOSurfaceToTextureWithContextCurrent(
const scoped_refptr<CompositingIOSurfaceContext>& current_context,
const gfx::Size pixel_size,
EvictionMarkEvicted();
}
-bool CompositingIOSurfaceMac::IsAsynchronousReadbackSupported() {
- if (!HasAppleFenceExtension() && HasPixelBufferObjectExtension())
- return false;
- if (GpuDataManagerImpl::GetInstance()->IsDriverBugWorkaroundActive(
- gpu::DISABLE_ASYNC_READPIXELS)) {
- return false;
- }
- return true;
-}
-
bool CompositingIOSurfaceMac::HasBeenPoisoned() const {
return offscreen_context_->HasBeenPoisoned();
}
-base::Closure CompositingIOSurfaceMac::CopyToSelectedOutputWithinContext(
- const gfx::Rect& src_pixel_subrect,
- const gfx::Rect& dst_pixel_rect,
- bool called_within_draw,
- const SkBitmap* bitmap_output,
- const scoped_refptr<media::VideoFrame>& video_frame_output,
- const base::Callback<void(bool)>& done_callback) {
- DCHECK_NE(bitmap_output != NULL, video_frame_output.get() != NULL);
- DCHECK(!done_callback.is_null());
-
- // SWIZZLE_RGBA_FOR_ASYNC_READPIXELS workaround: Fall-back to synchronous
- // readback for SkBitmap output since the Blit shader program doesn't support
- // switchable output formats.
- const bool require_sync_copy_for_workaround = bitmap_output &&
- offscreen_context_->shader_program_cache()->rgb_to_yv12_output_format() ==
- GL_RGBA;
- const bool async_copy = !require_sync_copy_for_workaround &&
- IsAsynchronousReadbackSupported();
- TRACE_EVENT2(
- "browser", "CompositingIOSurfaceMac::CopyToSelectedOutputWithinContext",
- "output", bitmap_output ? "SkBitmap (ARGB)" : "VideoFrame (YV12)",
- "async_readback", async_copy);
-
- const gfx::Rect src_rect = IntersectWithIOSurface(src_pixel_subrect);
- if (src_rect.IsEmpty() || dst_pixel_rect.IsEmpty())
- return base::Bind(done_callback, false);
-
- CopyContext* copy_context;
- if (copy_context_pool_.empty()) {
- // Limit the maximum number of simultaneous copies to two. Rationale:
- // Really, only one should ever be in-progress at a time, as we should
- // depend on the speed of the hardware to rate-limit the copying naturally.
- // In the asynchronous read-back case, the one currently in-flight copy is
- // highly likely to have finished by this point (i.e., it's just waiting for
- // us to make a glMapBuffer() call). Therefore, we allow a second copy to
- // be started here.
- if (copy_requests_.size() >= 2)
- return base::Bind(done_callback, false);
- copy_context = new CopyContext(offscreen_context_);
- } else {
- copy_context = copy_context_pool_.back();
- copy_context_pool_.pop_back();
- }
-
- if (!HasIOSurface())
- return base::Bind(done_callback, false);
-
- // Send transform commands to the GPU.
- copy_context->num_outputs = 0;
- if (bitmap_output) {
- if (copy_context->transformer->ResizeBilinear(
- texture_, src_rect, dst_pixel_rect.size(),
- ©_context->output_textures[0])) {
- copy_context->output_readback_format = GL_BGRA;
- copy_context->num_outputs = 1;
- copy_context->output_texture_sizes[0] = dst_pixel_rect.size();
- }
- } else {
- if (copy_context->transformer->TransformRGBToYV12(
- texture_, src_rect, dst_pixel_rect.size(),
- ©_context->output_textures[0],
- ©_context->output_textures[1],
- ©_context->output_textures[2],
- ©_context->output_texture_sizes[0],
- ©_context->output_texture_sizes[1])) {
- copy_context->output_readback_format =
- offscreen_context_->shader_program_cache()->
- rgb_to_yv12_output_format();
- copy_context->num_outputs = 3;
- copy_context->output_texture_sizes[2] =
- copy_context->output_texture_sizes[1];
- }
- }
- if (!copy_context->num_outputs)
- return base::Bind(done_callback, false);
-
- // In the asynchronous case, issue commands to the GPU and return a null
- // closure here. In the synchronous case, perform a blocking readback and
- // return a callback to be run outside the CGL context to indicate success.
- if (async_copy) {
- copy_context->done_callback = done_callback;
- AsynchronousReadbackForCopy(
- dst_pixel_rect, called_within_draw, copy_context, bitmap_output,
- video_frame_output);
- copy_requests_.push_back(copy_context);
- if (!finish_copy_timer_.IsRunning())
- finish_copy_timer_.Reset();
- return base::Closure();
- } else {
- const bool success = SynchronousReadbackForCopy(
- dst_pixel_rect, copy_context, bitmap_output, video_frame_output);
- return base::Bind(done_callback, success);
- }
-}
-
-void CompositingIOSurfaceMac::AsynchronousReadbackForCopy(
- const gfx::Rect& dst_pixel_rect,
- bool called_within_draw,
- CopyContext* copy_context,
- const SkBitmap* bitmap_output,
- const scoped_refptr<media::VideoFrame>& video_frame_output) {
- copy_context->PrepareForAsynchronousReadback();
-
- // Copy the textures to their corresponding PBO.
- for (int i = 0; i < copy_context->num_outputs; ++i) {
- TRACE_EVENT1(
- "browser", "CompositingIOSurfaceMac::AsynchronousReadbackForCopy",
- "plane", i);
-
- // Attach the output texture to the FBO.
- glBindFramebufferEXT(
- GL_READ_FRAMEBUFFER_EXT, copy_context->frame_buffers[i]);
- glFramebufferTexture2DEXT(
- GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_RECTANGLE_ARB, copy_context->output_textures[i], 0);
- DCHECK(glCheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER_EXT) ==
- GL_FRAMEBUFFER_COMPLETE_EXT);
-
- // Create a PBO and issue an asynchronous read-back.
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, copy_context->pixel_buffers[i]);
- CHECK_AND_SAVE_GL_ERROR();
- glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB,
- copy_context->output_texture_sizes[i].GetArea() * 4,
- NULL, GL_STREAM_READ_ARB);
- CHECK_AND_SAVE_GL_ERROR();
- glReadPixels(0, 0,
- copy_context->output_texture_sizes[i].width(),
- copy_context->output_texture_sizes[i].height(),
- copy_context->output_readback_format,
- GL_UNSIGNED_INT_8_8_8_8_REV, 0);
- CHECK_AND_SAVE_GL_ERROR();
- }
-
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0); CHECK_AND_SAVE_GL_ERROR();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); CHECK_AND_SAVE_GL_ERROR();
-
- glSetFenceAPPLE(copy_context->fence); CHECK_GL_ERROR();
- copy_context->cycles_elapsed = 0;
-
- // When this asynchronous copy happens in a draw operaton there is no need
- // to explicitly flush because there will be a swap buffer and this flush
- // hurts performance.
- if (!called_within_draw) {
- glFlush(); CHECK_AND_SAVE_GL_ERROR();
- }
-
- copy_context->map_buffer_callback = bitmap_output ?
- base::Bind(&MapBufferToSkBitmap, bitmap_output) :
- base::Bind(&MapBufferToVideoFrame, video_frame_output, dst_pixel_rect);
-}
-
-void CompositingIOSurfaceMac::CheckIfAllCopiesAreFinished(
- bool block_until_finished) {
- if (copy_requests_.empty())
- return;
-
- std::vector<base::Closure> done_callbacks;
- {
- gfx::ScopedCGLSetCurrentContext scoped_set_current_context(
- offscreen_context_->cgl_context());
- CheckIfAllCopiesAreFinishedWithinContext(
- block_until_finished, &done_callbacks);
- }
- for (size_t i = 0; i < done_callbacks.size(); ++i)
- done_callbacks[i].Run();
-}
-
-void CompositingIOSurfaceMac::CheckIfAllCopiesAreFinishedWithinContext(
- bool block_until_finished,
- std::vector<base::Closure>* done_callbacks) {
- while (!copy_requests_.empty()) {
- CopyContext* const copy_context = copy_requests_.front();
-
- if (copy_context->fence && !glTestFenceAPPLE(copy_context->fence)) {
- CHECK_AND_SAVE_GL_ERROR();
- // Doing a glFinishFenceAPPLE can cause transparent window flashes when
- // switching tabs, so only do it when required.
- if (block_until_finished) {
- glFinishFenceAPPLE(copy_context->fence);
- CHECK_AND_SAVE_GL_ERROR();
- } else if (copy_context->cycles_elapsed < kFinishCopyRetryCycles) {
- ++copy_context->cycles_elapsed;
- // This copy has not completed there is no need to test subsequent
- // requests.
- break;
- }
- }
- CHECK_AND_SAVE_GL_ERROR();
-
- bool success = true;
- for (int i = 0; success && i < copy_context->num_outputs; ++i) {
- TRACE_EVENT1(
- "browser",
- "CompositingIOSurfaceMac::CheckIfAllCopiesAreFinishedWithinContext",
- "plane", i);
-
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, copy_context->pixel_buffers[i]);
- CHECK_AND_SAVE_GL_ERROR();
-
- void* buf = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB);
- CHECK_AND_SAVE_GL_ERROR();
- success &= copy_context->map_buffer_callback.Run(buf, i);
- glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB); CHECK_AND_SAVE_GL_ERROR();
- }
- copy_context->map_buffer_callback.Reset();
- glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0); CHECK_AND_SAVE_GL_ERROR();
-
- copy_requests_.pop_front();
- done_callbacks->push_back(base::Bind(copy_context->done_callback, success));
- copy_context->done_callback.Reset();
- copy_context_pool_.push_back(copy_context);
- }
- if (copy_requests_.empty())
- finish_copy_timer_.Stop();
-
- CHECK(copy_requests_.empty() || !block_until_finished);
-}
-
-bool CompositingIOSurfaceMac::SynchronousReadbackForCopy(
- const gfx::Rect& dst_pixel_rect,
- CopyContext* copy_context,
- const SkBitmap* bitmap_output,
- const scoped_refptr<media::VideoFrame>& video_frame_output) {
- bool success = true;
- copy_context->PrepareReadbackFramebuffers();
- for (int i = 0; i < copy_context->num_outputs; ++i) {
- TRACE_EVENT1(
- "browser", "CompositingIOSurfaceMac::SynchronousReadbackForCopy",
- "plane", i);
-
- // Attach the output texture to the FBO.
- glBindFramebufferEXT(
- GL_READ_FRAMEBUFFER_EXT, copy_context->frame_buffers[i]);
- glFramebufferTexture2DEXT(
- GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_RECTANGLE_ARB, copy_context->output_textures[i], 0);
- DCHECK(glCheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER_EXT) ==
- GL_FRAMEBUFFER_COMPLETE_EXT);
-
- // Blocking read-back of pixels from textures.
- void* buf;
- // When data must be transferred into a VideoFrame one scanline at a time,
- // it is necessary to allocate a separate buffer for glReadPixels() that can
- // be populated one-shot.
- //
- // TODO(miu): Don't keep allocating/deleting this buffer for every frame.
- // Keep it cached, allocated on first use.
- scoped_ptr<uint32[]> temp_readback_buffer;
- if (bitmap_output) {
- // The entire SkBitmap is populated, never a region within. So, read the
- // texture directly into the bitmap's pixel memory.
- buf = bitmap_output->getPixels();
- } else {
- // Optimization: If the VideoFrame is letterboxed (not pillarboxed), and
- // its stride is equal to the stride of the data being read back, then
- // readback directly into the VideoFrame's buffer to save a round of
- // memcpy'ing.
- //
- // TODO(miu): Move these calculations into VideoFrame (need a CalcOffset()
- // method). http://crbug.com/219779
- const int src_stride = copy_context->output_texture_sizes[i].width() * 4;
- const int dst_stride = video_frame_output->stride(i);
- if (src_stride == dst_stride && dst_pixel_rect.x() == 0) {
- const int y_offset = dst_pixel_rect.y() / (i == 0 ? 1 : 2);
- buf = video_frame_output->data(i) + y_offset * dst_stride;
- } else {
- // Create and readback into a temporary buffer because the data must be
- // transferred to VideoFrame's pixel memory one scanline at a time.
- temp_readback_buffer.reset(
- new uint32[copy_context->output_texture_sizes[i].GetArea()]);
- buf = temp_readback_buffer.get();
- }
- }
- glReadPixels(0, 0,
- copy_context->output_texture_sizes[i].width(),
- copy_context->output_texture_sizes[i].height(),
- copy_context->output_readback_format,
- GL_UNSIGNED_INT_8_8_8_8_REV, buf);
- CHECK_AND_SAVE_GL_ERROR();
- if (video_frame_output.get()) {
- if (!temp_readback_buffer) {
- // Apply letterbox black-out around view region.
- media::LetterboxYUV(video_frame_output.get(), dst_pixel_rect);
- } else {
- // Copy from temporary buffer and fully render the VideoFrame.
- success &= MapBufferToVideoFrame(video_frame_output, dst_pixel_rect,
- temp_readback_buffer.get(), i);
- }
- }
- }
-
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); CHECK_AND_SAVE_GL_ERROR();
- copy_context_pool_.push_back(copy_context);
- return success;
-}
-
-void CompositingIOSurfaceMac::FailAllCopies() {
- for (size_t i = 0; i < copy_requests_.size(); ++i) {
- copy_requests_[i]->map_buffer_callback.Reset();
-
- base::Callback<void(bool)>& done_callback =
- copy_requests_[i]->done_callback;
- if (!done_callback.is_null()) {
- done_callback.Run(false);
- done_callback.Reset();
- }
- }
-}
-
-void CompositingIOSurfaceMac::DestroyAllCopyContextsWithinContext() {
- // Move all in-flight copies, if any, back into the pool. Then, destroy all
- // the CopyContexts in the pool.
- copy_context_pool_.insert(copy_context_pool_.end(),
- copy_requests_.begin(), copy_requests_.end());
- copy_requests_.clear();
- while (!copy_context_pool_.empty()) {
- scoped_ptr<CopyContext> copy_context(copy_context_pool_.back());
- copy_context_pool_.pop_back();
- copy_context->ReleaseCachedGLObjects();
- }
-}
-
-gfx::Rect CompositingIOSurfaceMac::IntersectWithIOSurface(
- const gfx::Rect& rect) const {
- return gfx::IntersectRects(rect,
- gfx::ToEnclosingRect(gfx::Rect(pixel_io_surface_size_)));
-}
-
GLenum CompositingIOSurfaceMac::GetAndSaveGLError() {
GLenum gl_error = glGetError();
if (gl_error_ == GL_NO_ERROR)
if (!surface->eviction_has_been_drawn_since_updated_)
continue;
- // Don't evict anything with pending copy requests.
- if (!surface->copy_requests_.empty())
- continue;
-
// Evict the surface.
surface->UnrefIOSurface();
}