void SetDisplayCount(unsigned int display_count);
unsigned int GetDisplayCount() const;
+ bool UpdateActiveGpu(uint32 vendor_id, uint32 device_id);
+
void OnGpuProcessInitFailure();
virtual ~GpuDataManagerImplPrivate();
bool gpu_process_accessible_;
- bool use_software_compositor_;
-
// True if all future Initialize calls should be ignored.
bool finalized_;