return private_->GetDisplayCount();
}
+bool GpuDataManagerImpl::UpdateActiveGpu(uint32 vendor_id, uint32 device_id) {
+ base::AutoLock auto_lock(lock_);
+ return private_->UpdateActiveGpu(vendor_id, device_id);
+}
+
void GpuDataManagerImpl::Notify3DAPIBlocked(const GURL& url,
int render_process_id,
int render_view_id,