// Manually specifies the data fetcher. Used for testing.
explicit GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher);
- virtual ~GamepadProvider();
+ ~GamepadProvider() override;
// Returns the shared memory handle of the gamepad data duplicated into the
// given process.
void RegisterForUserGesture(const base::Closure& closure);
// base::SystemMonitor::DevicesChangedObserver implementation.
- virtual void OnDevicesChanged(base::SystemMonitor::DeviceType type) OVERRIDE;
+ void OnDevicesChanged(base::SystemMonitor::DeviceType type) override;
private:
void Initialize(scoped_ptr<GamepadDataFetcher> fetcher);