#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
#include <stdlib.h>
#include <Unknwn.h>
#include <WinDef.h>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/memory/weak_ptr.h"
+#include "base/message_loop/message_loop.h"
#include "base/scoped_native_library.h"
#include "content/browser/gamepad/gamepad_data_fetcher.h"
#include "content/browser/gamepad/gamepad_standard_mappings.h"
+#include "content/browser/gamepad/raw_input_data_fetcher_win.h"
#include "third_party/WebKit/public/platform/WebGamepads.h"
namespace content {
virtual ~GamepadPlatformDataFetcherWin();
virtual void GetGamepadData(blink::WebGamepads* pads,
bool devices_changed_hint) OVERRIDE;
+ virtual void PauseHint(bool paused) OVERRIDE;
+
private:
// XInput-specific implementation for GetGamepadData.
bool GetXInputGamepadData(blink::WebGamepads* pads,
bool devices_changed_hint);
- bool GetDirectInputGamepadData(blink::WebGamepads* pads,
- bool devices_changed_hint);
// The three function types we use from xinput1_3.dll.
typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const;
void GetXInputPadData(int i, blink::WebGamepad* pad);
- void GetDirectInputPadData(int i, blink::WebGamepad* pad);
+ void GetRawInputPadData(int i, blink::WebGamepad* pad);
int FirstAvailableGamepadId() const;
bool HasXInputGamepad(int index) const;
- bool HasDirectInputGamepad(const GUID &guid) const;
+ bool HasRawInputGamepad(const HANDLE handle) const;
base::ScopedNativeLibrary xinput_dll_;
bool xinput_available_;
- bool directinput_available_;
// Function pointers to XInput functionality, retrieved in
// |GetXinputDllFunctions|.
XInputGetCapabilitiesFunc xinput_get_capabilities_;
XInputGetStateFunc xinput_get_state_;
- IDirectInput8* directinput_interface_;
-
enum PadConnectionStatus {
DISCONNECTED,
XINPUT_CONNECTED,
- DIRECTINPUT_CONNECTED
+ RAWINPUT_CONNECTED
};
struct PadState {
PadConnectionStatus status;
- int xinput_index; // XInput-only.
- // Fields below are for DirectInput devices only.
- GUID guid;
- IDirectInputDevice8* directinput_gamepad;
GamepadStandardMappingFunction mapper;
+
+ int xinput_index; // XInput-only
+ HANDLE raw_input_handle; // RawInput-only fields.
};
PadState pad_state_[blink::WebGamepads::itemsLengthCap];
+ scoped_ptr<RawInputDataFetcher> raw_input_fetcher_;
+
DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
};