INPUT_EVENT_ACK_STATE_CONSUMED) ? ui::ER_HANDLED : ui::ER_UNHANDLED;
for (ScopedVector<ui::TouchEvent>::iterator iter = events.begin(),
end = events.end(); iter != end; ++iter) {
- if (!ui::GestureRecognizer::Get()->ProcessTouchEventPreDispatch(*(*iter),
- this)) {
+ if (!gesture_recognizer_->ProcessTouchEventPreDispatch(*(*iter), this))
continue;
- }
+
scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
- gestures.reset(ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
+ gestures.reset(gesture_recognizer_->ProcessTouchEventPostDispatch(
*(*iter), result, this));
ProcessGestures(gestures.get());
}