SkColorFilter* filter = SkLumaColorFilter::Create();
paint.setColorFilter(filter);
filter->unref();
- canvas.drawBitmap(bitmap, SK_Scalar1, SK_Scalar1, &paint);
+ canvas.drawBitmap(bitmap, SkIntToScalar(0), SkIntToScalar(0), &paint);
// Encode the a8Bitmap to grayscale PNG treating alpha as color intensity
if (gfx::PNGCodec::EncodeA8SkBitmap(a8Bitmap, &data))
data_ = new base::RefCountedBytes(data);