void FlushWorkerPoolForTesting();
- virtual void DeviceCheckComplete(const base::FilePath& device_path);
-
const std::vector<base::FilePath>& devices_checked() const {
return devices_checked_;
}
void ReleaseDeviceCheck();
// VolumeMountWatcherWin:
+ virtual void DeviceCheckComplete(const base::FilePath& device_path) override;
virtual GetAttachedDevicesCallbackType
- GetAttachedDevicesCallback() const OVERRIDE;
+ GetAttachedDevicesCallback() const override;
virtual GetDeviceDetailsCallbackType
- GetDeviceDetailsCallback() const OVERRIDE;
+ GetDeviceDetailsCallback() const override;
// Should be used by unit tests to make sure the worker pool doesn't survive
// into other test runs.