#include "base/files/file_path.h"
#include "base/memory/scoped_ptr.h"
+#include "base/strings/string_split.h"
#include "base/threading/thread_collision_warner.h"
namespace leveldb {
virtual ~LevelDB();
virtual bool Init(const base::FilePath& database_dir);
- virtual bool Save(
- const std::vector<std::pair<std::string, std::string> >& pairs_to_save,
- const std::vector<std::string>& keys_to_remove);
+ virtual bool Save(const base::StringPairs& pairs_to_save,
+ const std::vector<std::string>& keys_to_remove);
virtual bool Load(std::vector<std::string>* entries);
private: