virtual ~UpdateScreenHandler();
// BaseScreenHandler implementation:
- virtual void DeclareLocalizedValues(LocalizedValuesBuilder* builder) OVERRIDE;
- virtual void Initialize() OVERRIDE;
+ virtual void DeclareLocalizedValues(LocalizedValuesBuilder* builder) override;
+ virtual void Initialize() override;
// UpdateScreenActor implementation:
- virtual void SetDelegate(UpdateScreenActor::Delegate* screen) OVERRIDE;
- virtual void Show() OVERRIDE;
- virtual void Hide() OVERRIDE;
- virtual void PrepareToShow() OVERRIDE;
- virtual void ShowManualRebootInfo() OVERRIDE;
- virtual void SetProgress(int progress) OVERRIDE;
- virtual void ShowEstimatedTimeLeft(bool visible) OVERRIDE;
- virtual void SetEstimatedTimeLeft(const base::TimeDelta& time) OVERRIDE;
- virtual void ShowProgressMessage(bool visible) OVERRIDE;
- virtual void SetProgressMessage(ProgressMessage message) OVERRIDE;
- virtual void ShowCurtain(bool visible) OVERRIDE;
+ virtual void SetDelegate(UpdateScreenActor::Delegate* screen) override;
+ virtual void Show() override;
+ virtual void Hide() override;
+ virtual void PrepareToShow() override;
+ virtual void ShowManualRebootInfo() override;
+ virtual void SetProgress(int progress) override;
+ virtual void ShowEstimatedTimeLeft(bool visible) override;
+ virtual void SetEstimatedTimeLeft(const base::TimeDelta& time) override;
+ virtual void ShowProgressMessage(bool visible) override;
+ virtual void SetProgressMessage(ProgressMessage message) override;
+ virtual void ShowCurtain(bool visible) override;
// WebUIMessageHandler implementation:
- virtual void RegisterMessages() OVERRIDE;
+ virtual void RegisterMessages() override;
private:
// NetworkDropdownHandler::Observer implementation:
- virtual void OnConnectToNetworkRequested() OVERRIDE;
+ virtual void OnConnectToNetworkRequested() override;
#if !defined(OFFICIAL_BUILD)
// Called when user presses Escape to cancel update.