#include "base/compiler_specific.h"
#include "base/strings/string16.h"
-#include "chrome/browser/chromeos/camera_presence_notifier.h"
#include "chrome/browser/chromeos/login/default_user_images.h"
#include "chrome/browser/ui/webui/chromeos/login/base_screen_handler.h"
#include "content/public/browser/web_ui.h"
class LocallyManagedUserCreationScreenHandler : public BaseScreenHandler {
public:
- class Delegate : public CameraPresenceNotifier::Observer {
+ class Delegate {
public:
virtual ~Delegate() {}
- // CameraPresenceNotifier::Observer implementation:
- virtual void OnCameraPresenceCheckDone(bool is_camera_present) = 0;
-
// This method is called, when actor is being destroyed. Note, if Delegate
// is destroyed earlier then it has to call SetDelegate(NULL).
virtual void OnActorDestroyed(