virtual ~EulaScreenHandler();
// EulaScreenActor implementation:
- virtual void PrepareToShow() OVERRIDE;
- virtual void Show() OVERRIDE;
- virtual void Hide() OVERRIDE;
- virtual void SetDelegate(Delegate* delegate) OVERRIDE;
- virtual void OnPasswordFetched(const std::string& tpm_password) OVERRIDE;
+ virtual void PrepareToShow() override;
+ virtual void Show() override;
+ virtual void Hide() override;
+ virtual void SetDelegate(Delegate* delegate) override;
+ virtual void OnPasswordFetched(const std::string& tpm_password) override;
// BaseScreenHandler implementation:
- virtual void DeclareLocalizedValues(LocalizedValuesBuilder* builder) OVERRIDE;
- virtual void GetAdditionalParameters(base::DictionaryValue* dict) OVERRIDE;
- virtual void Initialize() OVERRIDE;
+ virtual void DeclareLocalizedValues(LocalizedValuesBuilder* builder) override;
+ virtual void GetAdditionalParameters(base::DictionaryValue* dict) override;
+ virtual void Initialize() override;
// WebUIMessageHandler implementation:
- virtual void RegisterMessages() OVERRIDE;
+ virtual void RegisterMessages() override;
private:
// JS messages handlers.