error_screen_actor_->Show(OobeDisplay::SCREEN_APP_LAUNCH_SPLASH, NULL);
}
+bool AppLaunchSplashScreenHandler::IsNetworkReady() {
+ return network_state_informer_->state() == NetworkStateInformer::ONLINE;
+}
+
void AppLaunchSplashScreenHandler::OnNetworkReady() {
// Purposely leave blank because the online case is handled in UpdateState
// call below.