static const char kViewClassName[];
explicit ReloadButton(CommandUpdater* command_updater);
- virtual ~ReloadButton();
+ ~ReloadButton() override;
// Ask for a specified button state. If |force| is true this will be applied
// immediately.
void LoadImages();
// ToolbarButton:
- virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE;
- virtual bool GetTooltipText(const gfx::Point& p,
- base::string16* tooltip) const OVERRIDE;
- virtual const char* GetClassName() const OVERRIDE;
- virtual void GetAccessibleState(ui::AXViewState* state) OVERRIDE;
- virtual bool ShouldShowMenu() OVERRIDE;
- virtual void ShowDropDownMenu(ui::MenuSourceType source_type) OVERRIDE;
+ void OnMouseExited(const ui::MouseEvent& event) override;
+ bool GetTooltipText(const gfx::Point& p,
+ base::string16* tooltip) const override;
+ const char* GetClassName() const override;
+ void GetAccessibleState(ui::AXViewState* state) override;
+ bool ShouldShowMenu() override;
+ void ShowDropDownMenu(ui::MenuSourceType source_type) override;
// views::ButtonListener:
- virtual void ButtonPressed(views::Button* /* button */,
- const ui::Event& event) OVERRIDE;
+ void ButtonPressed(views::Button* /* button */,
+ const ui::Event& event) override;
// ui::SimpleMenuModel::Delegate:
- virtual bool IsCommandIdChecked(int command_id) const OVERRIDE;
- virtual bool IsCommandIdEnabled(int command_id) const OVERRIDE;
- virtual bool IsCommandIdVisible(int command_id) const OVERRIDE;
- virtual bool GetAcceleratorForCommandId(
- int command_id,
- ui::Accelerator* accelerator) OVERRIDE;
- virtual void ExecuteCommand(int command_id, int event_flags) OVERRIDE;
+ bool IsCommandIdChecked(int command_id) const override;
+ bool IsCommandIdEnabled(int command_id) const override;
+ bool IsCommandIdVisible(int command_id) const override;
+ bool GetAcceleratorForCommandId(int command_id,
+ ui::Accelerator* accelerator) override;
+ void ExecuteCommand(int command_id, int event_flags) override;
private:
friend class ReloadButtonTest;