static bool IsShowing();
static void Hide();
- virtual ~AvatarMenuBubbleView();
+ ~AvatarMenuBubbleView() override;
// views::View implementation.
- virtual gfx::Size GetPreferredSize() const OVERRIDE;
- virtual void Layout() OVERRIDE;
- virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE;
+ gfx::Size GetPreferredSize() const override;
+ void Layout() override;
+ bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
// views::ButtonListener implementation.
- virtual void ButtonPressed(views::Button* sender,
- const ui::Event& event) OVERRIDE;
+ void ButtonPressed(views::Button* sender, const ui::Event& event) override;
// views::LinkListener implementation.
- virtual void LinkClicked(views::Link* source, int event_flags) OVERRIDE;
+ void LinkClicked(views::Link* source, int event_flags) override;
// BubbleDelegate implementation.
- virtual gfx::Rect GetAnchorRect() const OVERRIDE;
- virtual void Init() OVERRIDE;
- virtual void WindowClosing() OVERRIDE;
+ gfx::Rect GetAnchorRect() const override;
+ void Init() override;
+ void WindowClosing() override;
// AvatarMenuObserver implementation.
- virtual void OnAvatarMenuChanged(
- AvatarMenu* avatar_menu) OVERRIDE;
+ void OnAvatarMenuChanged(AvatarMenu* avatar_menu) override;
// We normally close the bubble any time it becomes inactive but this can lead
// to flaky tests where unexpected UI events are triggering this behavior.