const std::vector<bool>& accept_state,
bool customization_mode) OVERRIDE;
virtual void Hide() OVERRIDE;
+ virtual bool IsVisible() OVERRIDE;
virtual void SetDelegate(Delegate* delegate) OVERRIDE;
virtual bool CanAcceptRequestUpdate() OVERRIDE;
// Called when |bubbleController_| is closing.
void OnBubbleClosing();
- private:
+ // Returns the point, in screen coordinates, to which the bubble's arrow
+ // should point.
+ NSPoint GetAnchorPoint();
+
+ // Returns the NSWindow containing the bubble.
+ NSWindow* window();
+
+private:
NSWindow* parent_window_; // Weak.
Delegate* delegate_; // Weak.