mouseLocation_.SetPoint(NSMaxX(contentBounds), NSMaxY(contentBounds));
}
- virtual void MouseMoved(
- const gfx::Point& location,
- bool left_content) OVERRIDE {
- }
+ void MouseMoved(const gfx::Point& location, bool left_content) override {}
- virtual gfx::Point GetMouseLocation() OVERRIDE {
- return mouseLocation_;
- }
+ gfx::Point GetMouseLocation() override { return mouseLocation_; }
void SetMouseLocationForTesting(int x, int y) {
mouseLocation_.SetPoint(x, y);