// MultiUserWindowManager overrides:
virtual void SetWindowOwner(
- aura::Window* window, const std::string& user_id) OVERRIDE;
+ aura::Window* window, const std::string& user_id) override;
virtual const std::string& GetWindowOwner(
- aura::Window* window) const OVERRIDE;
+ aura::Window* window) const override;
virtual void ShowWindowForUser(
- aura::Window* window, const std::string& user_id) OVERRIDE;
- virtual bool AreWindowsSharedAmongUsers() const OVERRIDE;
+ aura::Window* window, const std::string& user_id) override;
+ virtual bool AreWindowsSharedAmongUsers() const override;
virtual void GetOwnersOfVisibleWindows(
- std::set<std::string>* user_ids) const OVERRIDE;
+ std::set<std::string>* user_ids) const override;
virtual bool IsWindowOnDesktopOfUser(
aura::Window* window,
- const std::string& user_id) const OVERRIDE;
+ const std::string& user_id) const override;
virtual const std::string& GetUserPresentingWindow(
- aura::Window* window) const OVERRIDE;
- virtual void AddUser(content::BrowserContext* context) OVERRIDE;
- virtual void AddObserver(Observer* observer) OVERRIDE;
- virtual void RemoveObserver(Observer* observer) OVERRIDE;
+ aura::Window* window) const override;
+ virtual void AddUser(content::BrowserContext* context) override;
+ virtual void AddObserver(Observer* observer) override;
+ virtual void RemoveObserver(Observer* observer) override;
// SessionStateObserver overrides:
- virtual void ActiveUserChanged(const std::string& user_id) OVERRIDE;
+ virtual void ActiveUserChanged(const std::string& user_id) override;
// WindowObserver overrides:
- virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
+ virtual void OnWindowDestroyed(aura::Window* window) override;
virtual void OnWindowVisibilityChanging(aura::Window* window,
- bool visible) OVERRIDE;
+ bool visible) override;
virtual void OnWindowVisibilityChanged(aura::Window* window,
- bool visible) OVERRIDE;
+ bool visible) override;
// TransientWindowObserver overrides:
virtual void OnTransientChildAdded(aura::Window* window,
- aura::Window* transient) OVERRIDE;
+ aura::Window* transient) override;
virtual void OnTransientChildRemoved(aura::Window* window,
- aura::Window* transient) OVERRIDE;
+ aura::Window* transient) override;
// content::NotificationObserver overrides:
virtual void Observe(int type,
const content::NotificationSource& source,
- const content::NotificationDetails& details) OVERRIDE;
+ const content::NotificationDetails& details) override;
// Disable any animations for unit tests.
void SetAnimationSpeedForTest(AnimationSpeed speed);