return prerender_data_->contents()->has_finished_loading();
}
+bool PrerenderHandle::IsAbandoned() const {
+ DCHECK(CalledOnValidThread());
+ return prerender_data_ && !prerender_data_->abandon_time().is_null();
+}
+
PrerenderContents* PrerenderHandle::contents() const {
DCHECK(CalledOnValidThread());
return prerender_data_ ? prerender_data_->contents() : NULL;