class ErrorScreen;
class NetworkState;
+class ScreenManager;
class ScreenObserver;
// Controller for the update screen. It does not depend on the specific
UpdateScreen(ScreenObserver* screen_observer, UpdateScreenActor* actor);
virtual ~UpdateScreen();
+ static UpdateScreen* Get(ScreenManager* manager);
+
// Overridden from WizardScreen.
virtual void PrepareToShow() OVERRIDE;
virtual void Show() OVERRIDE;