private:
// ui::LayerDelegate overrides:
virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE;
+ virtual void OnDelegatedFrameDamage(
+ const gfx::Rect& damage_rect_in_dip) OVERRIDE;
virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE;
virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE;