float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
bool flipped = false;
- scoped_ptr<TextureDrawQuad> invalid_draw_quad = TextureDrawQuad::Create();
+ TextureDrawQuad* invalid_draw_quad =
+ root_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
invalid_draw_quad->SetNew(shared_quad_state,
rect,
opaque_rect,
background_color,
vertex_opacity,
flipped);
- root_pass->quad_list.push_back(invalid_draw_quad.PassAs<DrawQuad>());
frame->render_pass_list.push_back(root_pass.Pass());
return frame.Pass();
void AddTextureQuad(DelegatedFrameData* frame,
ResourceProvider::ResourceId resource_id) {
- SharedQuadState* sqs =
- frame->render_pass_list[0]->CreateAndAppendSharedQuadState();
- scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create();
+ RenderPass* render_pass = frame->render_pass_list[0];
+ SharedQuadState* sqs = render_pass->CreateAndAppendSharedQuadState();
+ TextureDrawQuad* quad =
+ render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
float vertex_opacity[4] = { 1.f, 1.f, 1.f, 1.f };
quad->SetNew(sqs,
gfx::Rect(0, 0, 10, 10),
SK_ColorTRANSPARENT,
vertex_opacity,
false);
- frame->render_pass_list[0]->quad_list.push_back(quad.PassAs<DrawQuad>());
}
void AddRenderPass(DelegatedFrameData* frame,
gfx::Transform());
frame->render_pass_list.push_back(pass.Pass());
- SharedQuadState* sqs =
- frame->render_pass_list[0]->CreateAndAppendSharedQuadState();
- scoped_ptr<RenderPassDrawQuad> quad = RenderPassDrawQuad::Create();
+ RenderPass* render_pass = frame->render_pass_list[0];
+ SharedQuadState* sqs = render_pass->CreateAndAppendSharedQuadState();
+ RenderPassDrawQuad* quad =
+ render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
quad->SetNew(sqs,
output_rect,
output_rect,
id,
- false, // is_replica
0, // mask_resource_id
- damage_rect,
gfx::Rect(0, 0, 1, 1), // mask_uv_rect
filters,
+ gfx::Vector2dF(),
background_filters);
- frame->render_pass_list[0]->quad_list.push_back(quad.PassAs<DrawQuad>());
}
static ResourceProvider::ResourceId AppendResourceId(
virtual void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) OVERRIDE {
switch (host_impl->active_tree()->source_frame_number()) {
- case 2: {
+ case 0: {
+ // The activate for the 1st frame should have happened before now.
+ EXPECT_EQ(1, activate_count_);
+ break;
+ }
+ case 1: {
// The activate for the 2nd frame should have happened before now.
EXPECT_EQ(2, activate_count_);
break;
}
- case 3: {
+ case 2: {
// The activate to remove the layer should have happened before now.
EXPECT_EQ(3, activate_count_);
break;
}
+ case 3: {
+ NOTREACHED();
+ break;
+ }
}
}