void FakeLayerUpdater::Resource::Update(ResourceUpdateQueue* queue,
const gfx::Rect& source_rect,
- gfx::Vector2d dest_offset,
+ const gfx::Vector2d& dest_offset,
bool partial_update) {
const gfx::Rect kRect(0, 0, 10, 10);
ResourceUpdate upload = ResourceUpdate::Create(
FakeLayerUpdater::~FakeLayerUpdater() {}
void FakeLayerUpdater::PrepareToUpdate(const gfx::Rect& content_rect,
- gfx::Size tile_size,
+ const gfx::Size& tile_size,
float contents_width_scale,
float contents_height_scale,
gfx::Rect* resulting_opaque_rect) {
}
void FakeTiledLayerWithScaledBounds::SetContentBounds(
- gfx::Size content_bounds) {
+ const gfx::Size& content_bounds) {
forced_content_bounds_ = content_bounds;
draw_properties().content_bounds = forced_content_bounds_;
}