namespace cc {
-size_t TextureSizeBytes(gfx::Size size, ResourceFormat format) {
+size_t TextureSizeBytes(const gfx::Size& size, ResourceFormat format) {
unsigned int components_per_pixel = 4;
unsigned int bytes_per_component = 1;
return size.width() * size.height() * components_per_pixel *
TestTexture::~TestTexture() {}
-void TestTexture::Reallocate(gfx::Size size, ResourceFormat format) {
+void TestTexture::Reallocate(const gfx::Size& size, ResourceFormat format) {
this->size = size;
this->format = format;
this->data.reset(new uint8_t[TextureSizeBytes(size, format)]);