#ifndef CC_SURFACES_SURFACE_MANAGER_H_
#define CC_SURFACES_SURFACE_MANAGER_H_
+#include <list>
+#include <vector>
+
#include "base/containers/hash_tables.h"
#include "base/macros.h"
#include "base/observer_list.h"
#include "base/threading/thread_checker.h"
#include "cc/surfaces/surface_damage_observer.h"
#include "cc/surfaces/surface_id.h"
+#include "cc/surfaces/surface_sequence.h"
#include "cc/surfaces/surfaces_export.h"
namespace cc {
void RegisterSurface(Surface* surface);
void DeregisterSurface(SurfaceId surface_id);
+ // Destroy the Surface once a set of sequence numbers has been satisfied.
+ void Destroy(scoped_ptr<Surface> surface);
+
Surface* GetSurfaceForId(SurfaceId surface_id);
void AddObserver(SurfaceDamageObserver* obs) {
void SurfaceModified(SurfaceId surface_id);
+ // A frame for a surface satisfies a set of sequence numbers in a particular
+ // id namespace.
+ void DidSatisfySequences(uint32_t id_namespace,
+ std::vector<uint32_t>* sequence);
+
private:
+ void SearchForSatisfaction();
+
typedef base::hash_map<SurfaceId, Surface*> SurfaceMap;
SurfaceMap surface_map_;
ObserverList<SurfaceDamageObserver> observer_list_;
base::ThreadChecker thread_checker_;
+ // List of surfaces to be destroyed, along with what sequences they're still
+ // waiting on.
+ typedef std::list<Surface*> SurfaceDestroyList;
+ SurfaceDestroyList surfaces_to_destroy_;
+
+ // Set of SurfaceSequences that have been satisfied by a frame but not yet
+ // waited on.
+ base::hash_set<SurfaceSequence> satisfied_sequences_;
+
DISALLOW_COPY_AND_ASSIGN(SurfaceManager);
};