#include "cc/surfaces/surface.h"
+#include "cc/output/compositor_frame.h"
#include "cc/surfaces/surface_manager.h"
namespace cc {
manager_->DeregisterSurface(surface_id_);
}
+void Surface::QueueFrame(scoped_ptr<CompositorFrame> frame) {
+ current_frame_ = frame.Pass();
+}
+
+CompositorFrame* Surface::GetEligibleFrame() { return current_frame_.get(); }
+
} // namespace cc