#include "base/logging.h"
#include "cc/debug/devtools_instrumentation.h"
#include "cc/debug/traced_value.h"
+#include "cc/scheduler/delay_based_time_source.h"
#include "ui/gfx/frame_time.h"
namespace cc {
+class SyntheticBeginFrameSource : public TimeSourceClient {
+ public:
+ SyntheticBeginFrameSource(Scheduler* scheduler,
+ base::SingleThreadTaskRunner* task_runner)
+ : scheduler_(scheduler) {
+ if (gfx::FrameTime::TimestampsAreHighRes()) {
+ time_source_ = DelayBasedTimeSourceHighRes::Create(
+ scheduler_->VSyncInterval(), task_runner);
+ } else {
+ time_source_ = DelayBasedTimeSource::Create(scheduler_->VSyncInterval(),
+ task_runner);
+ }
+ time_source_->SetClient(this);
+ }
+
+ virtual ~SyntheticBeginFrameSource() {}
+
+ // Updates the phase and frequency of the timer.
+ void CommitVSyncParameters(base::TimeTicks timebase,
+ base::TimeDelta interval) {
+ time_source_->SetTimebaseAndInterval(timebase, interval);
+ }
+
+ // Activates future BeginFrames and, if activating, pushes the most
+ // recently missed BeginFrame to the back of a retroactive queue.
+ void SetNeedsBeginFrame(bool needs_begin_frame,
+ std::deque<BeginFrameArgs>* begin_retro_frame_args) {
+ base::TimeTicks missed_tick_time =
+ time_source_->SetActive(needs_begin_frame);
+ if (!missed_tick_time.is_null()) {
+ begin_retro_frame_args->push_back(
+ CreateSyntheticBeginFrameArgs(missed_tick_time));
+ }
+ }
+
+ // TimeSourceClient implementation of OnTimerTick triggers a BeginFrame.
+ virtual void OnTimerTick() OVERRIDE {
+ BeginFrameArgs begin_frame_args(
+ CreateSyntheticBeginFrameArgs(time_source_->LastTickTime()));
+ scheduler_->BeginFrame(begin_frame_args);
+ }
+
+ private:
+ BeginFrameArgs CreateSyntheticBeginFrameArgs(base::TimeTicks frame_time) {
+ base::TimeTicks deadline =
+ time_source_->NextTickTime() - scheduler_->EstimatedParentDrawTime();
+ return BeginFrameArgs::Create(
+ frame_time, deadline, scheduler_->VSyncInterval());
+ }
+
+ Scheduler* scheduler_;
+ scoped_refptr<TimeSource> time_source_;
+};
+
Scheduler::Scheduler(
SchedulerClient* client,
const SchedulerSettings& scheduler_settings,
int layer_tree_host_id,
- const scoped_refptr<base::SequencedTaskRunner>& impl_task_runner)
+ const scoped_refptr<base::SingleThreadTaskRunner>& impl_task_runner)
: settings_(scheduler_settings),
client_(client),
layer_tree_host_id_(layer_tree_host_id),
impl_task_runner_(impl_task_runner),
- last_set_needs_begin_impl_frame_(false),
+ vsync_interval_(BeginFrameArgs::DefaultInterval()),
+ last_set_needs_begin_frame_(false),
+ begin_unthrottled_frame_posted_(false),
+ begin_retro_frame_posted_(false),
state_machine_(scheduler_settings),
inside_process_scheduled_actions_(false),
inside_action_(SchedulerStateMachine::ACTION_NONE),
weak_factory_(this) {
DCHECK(client_);
- DCHECK(!state_machine_.BeginImplFrameNeeded());
+ DCHECK(!state_machine_.BeginFrameNeeded());
if (settings_.main_frame_before_activation_enabled) {
DCHECK(settings_.main_frame_before_draw_enabled);
}
+
+ begin_retro_frame_closure_ =
+ base::Bind(&Scheduler::BeginRetroFrame, weak_factory_.GetWeakPtr());
+ begin_unthrottled_frame_closure_ =
+ base::Bind(&Scheduler::BeginUnthrottledFrame, weak_factory_.GetWeakPtr());
+ begin_impl_frame_deadline_closure_ = base::Bind(
+ &Scheduler::OnBeginImplFrameDeadline, weak_factory_.GetWeakPtr());
+ poll_for_draw_triggers_closure_ = base::Bind(
+ &Scheduler::PollForAnticipatedDrawTriggers, weak_factory_.GetWeakPtr());
+ advance_commit_state_closure_ = base::Bind(
+ &Scheduler::PollToAdvanceCommitState, weak_factory_.GetWeakPtr());
+
+ if (!settings_.begin_frame_scheduling_enabled) {
+ SetupSyntheticBeginFrames();
+ }
}
-Scheduler::~Scheduler() {}
+Scheduler::~Scheduler() {
+ if (synthetic_begin_frame_source_) {
+ synthetic_begin_frame_source_->SetNeedsBeginFrame(false,
+ &begin_retro_frame_args_);
+ }
+}
+
+void Scheduler::SetupSyntheticBeginFrames() {
+ DCHECK(!synthetic_begin_frame_source_);
+ synthetic_begin_frame_source_.reset(
+ new SyntheticBeginFrameSource(this, impl_task_runner_.get()));
+}
+
+void Scheduler::CommitVSyncParameters(base::TimeTicks timebase,
+ base::TimeDelta interval) {
+ // TODO(brianderson): We should not be receiving 0 intervals.
+ if (interval == base::TimeDelta())
+ interval = BeginFrameArgs::DefaultInterval();
+ vsync_interval_ = interval;
+ if (!settings_.begin_frame_scheduling_enabled)
+ synthetic_begin_frame_source_->CommitVSyncParameters(timebase, interval);
+}
+
+void Scheduler::SetEstimatedParentDrawTime(base::TimeDelta draw_time) {
+ estimated_parent_draw_time_ = draw_time;
+}
void Scheduler::SetCanStart() {
state_machine_.SetCanStart();
ProcessScheduledActions();
}
+void Scheduler::SetNeedsAnimate() {
+ state_machine_.SetNeedsAnimate();
+ ProcessScheduledActions();
+}
+
void Scheduler::SetNeedsManageTiles() {
DCHECK(!IsInsideAction(SchedulerStateMachine::ACTION_MANAGE_TILES));
state_machine_.SetNeedsManageTiles();
ProcessScheduledActions();
}
+void Scheduler::SetMaxSwapsPending(int max) {
+ state_machine_.SetMaxSwapsPending(max);
+}
+
+void Scheduler::DidSwapBuffers() {
+ state_machine_.DidSwapBuffers();
+ // There is no need to call ProcessScheduledActions here because
+ // swapping should not trigger any new actions.
+ if (!inside_process_scheduled_actions_) {
+ DCHECK_EQ(state_machine_.NextAction(), SchedulerStateMachine::ACTION_NONE);
+ }
+}
+
void Scheduler::SetSwapUsedIncompleteTile(bool used_incomplete_tile) {
state_machine_.SetSwapUsedIncompleteTile(used_incomplete_tile);
ProcessScheduledActions();
}
-void Scheduler::SetSmoothnessTakesPriority(bool smoothness_takes_priority) {
- state_machine_.SetSmoothnessTakesPriority(smoothness_takes_priority);
+void Scheduler::DidSwapBuffersComplete() {
+ state_machine_.DidSwapBuffersComplete();
ProcessScheduledActions();
}
-void Scheduler::SetMainThreadNeedsLayerTextures() {
- state_machine_.SetMainThreadNeedsLayerTextures();
+void Scheduler::SetSmoothnessTakesPriority(bool smoothness_takes_priority) {
+ state_machine_.SetSmoothnessTakesPriority(smoothness_takes_priority);
ProcessScheduledActions();
}
void Scheduler::DidLoseOutputSurface() {
TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
state_machine_.DidLoseOutputSurface();
- last_set_needs_begin_impl_frame_ = false;
+ last_set_needs_begin_frame_ = false;
+ begin_retro_frame_args_.clear();
ProcessScheduledActions();
}
void Scheduler::DidCreateAndInitializeOutputSurface() {
TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface");
- DCHECK(!last_set_needs_begin_impl_frame_);
- DCHECK(begin_impl_frame_deadline_closure_.IsCancelled());
+ DCHECK(!last_set_needs_begin_frame_);
+ DCHECK(begin_impl_frame_deadline_task_.IsCancelled());
state_machine_.DidCreateAndInitializeOutputSurface();
ProcessScheduledActions();
}
}
base::TimeTicks Scheduler::AnticipatedDrawTime() const {
- if (!last_set_needs_begin_impl_frame_ ||
- last_begin_impl_frame_args_.interval <= base::TimeDelta())
+ if (!last_set_needs_begin_frame_ ||
+ begin_impl_frame_args_.interval <= base::TimeDelta())
return base::TimeTicks();
base::TimeTicks now = gfx::FrameTime::Now();
- base::TimeTicks timebase = std::max(last_begin_impl_frame_args_.frame_time,
- last_begin_impl_frame_args_.deadline);
- int64 intervals =
- 1 + ((now - timebase) / last_begin_impl_frame_args_.interval);
- return timebase + (last_begin_impl_frame_args_.interval * intervals);
+ base::TimeTicks timebase = std::max(begin_impl_frame_args_.frame_time,
+ begin_impl_frame_args_.deadline);
+ int64 intervals = 1 + ((now - timebase) / begin_impl_frame_args_.interval);
+ return timebase + (begin_impl_frame_args_.interval * intervals);
}
base::TimeTicks Scheduler::LastBeginImplFrameTime() {
- return last_begin_impl_frame_args_.frame_time;
+ return begin_impl_frame_args_.frame_time;
}
-void Scheduler::SetupNextBeginImplFrameIfNeeded() {
- bool needs_begin_impl_frame =
- state_machine_.BeginImplFrameNeeded();
+void Scheduler::SetupNextBeginFrameIfNeeded() {
+ bool needs_begin_frame = state_machine_.BeginFrameNeeded();
+ if (settings_.throttle_frame_production) {
+ SetupNextBeginFrameWhenVSyncThrottlingEnabled(needs_begin_frame);
+ } else {
+ SetupNextBeginFrameWhenVSyncThrottlingDisabled(needs_begin_frame);
+ }
+ SetupPollingMechanisms(needs_begin_frame);
+}
+
+// When we are throttling frame production, we request BeginFrames
+// from the OutputSurface.
+void Scheduler::SetupNextBeginFrameWhenVSyncThrottlingEnabled(
+ bool needs_begin_frame) {
bool at_end_of_deadline =
state_machine_.begin_impl_frame_state() ==
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE;
- bool should_call_set_needs_begin_impl_frame =
- // Always request the BeginImplFrame immediately if it wasn't needed
- // before.
- (needs_begin_impl_frame && !last_set_needs_begin_impl_frame_) ||
- // We always need to explicitly request our next BeginImplFrame.
- at_end_of_deadline;
+ bool should_call_set_needs_begin_frame =
+ // Always request the BeginFrame immediately if it wasn't needed before.
+ (needs_begin_frame && !last_set_needs_begin_frame_) ||
+ // Only stop requesting BeginFrames after a deadline.
+ (!needs_begin_frame && last_set_needs_begin_frame_ && at_end_of_deadline);
+
+ if (should_call_set_needs_begin_frame) {
+ if (settings_.begin_frame_scheduling_enabled) {
+ client_->SetNeedsBeginFrame(needs_begin_frame);
+ } else {
+ synthetic_begin_frame_source_->SetNeedsBeginFrame(
+ needs_begin_frame, &begin_retro_frame_args_);
+ }
+ last_set_needs_begin_frame_ = needs_begin_frame;
+ }
+
+ PostBeginRetroFrameIfNeeded();
+}
+
+// When we aren't throttling frame production, we initiate a BeginFrame
+// as soon as one is needed.
+void Scheduler::SetupNextBeginFrameWhenVSyncThrottlingDisabled(
+ bool needs_begin_frame) {
+ last_set_needs_begin_frame_ = needs_begin_frame;
- if (should_call_set_needs_begin_impl_frame) {
- client_->SetNeedsBeginImplFrame(needs_begin_impl_frame);
- last_set_needs_begin_impl_frame_ = needs_begin_impl_frame;
+ if (!needs_begin_frame || begin_unthrottled_frame_posted_)
+ return;
+
+ if (state_machine_.begin_impl_frame_state() !=
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE &&
+ state_machine_.begin_impl_frame_state() !=
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) {
+ return;
}
+ begin_unthrottled_frame_posted_ = true;
+ impl_task_runner_->PostTask(FROM_HERE, begin_unthrottled_frame_closure_);
+}
+
+// BeginUnthrottledFrame is used when we aren't throttling frame production.
+// This will usually be because VSync is disabled.
+void Scheduler::BeginUnthrottledFrame() {
+ DCHECK(!settings_.throttle_frame_production);
+ DCHECK(begin_retro_frame_args_.empty());
+
+ base::TimeTicks now = gfx::FrameTime::Now();
+ base::TimeTicks deadline = now + vsync_interval_;
+
+ BeginFrameArgs begin_frame_args =
+ BeginFrameArgs::Create(now, deadline, vsync_interval_);
+ BeginImplFrame(begin_frame_args);
+
+ begin_unthrottled_frame_posted_ = false;
+}
+
+// We may need to poll when we can't rely on BeginFrame to advance certain
+// state or to avoid deadlock.
+void Scheduler::SetupPollingMechanisms(bool needs_begin_frame) {
bool needs_advance_commit_state_timer = false;
// Setup PollForAnticipatedDrawTriggers if we need to monitor state but
- // aren't expecting any more BeginImplFrames. This should only be needed by
- // the synchronous compositor when BeginImplFrameNeeded is false.
+ // aren't expecting any more BeginFrames. This should only be needed by
+ // the synchronous compositor when BeginFrameNeeded is false.
if (state_machine_.ShouldPollForAnticipatedDrawTriggers()) {
- DCHECK(!state_machine_.SupportsProactiveBeginImplFrame());
- DCHECK(!needs_begin_impl_frame);
- if (poll_for_draw_triggers_closure_.IsCancelled()) {
- poll_for_draw_triggers_closure_.Reset(
- base::Bind(&Scheduler::PollForAnticipatedDrawTriggers,
- weak_factory_.GetWeakPtr()));
+ DCHECK(!state_machine_.SupportsProactiveBeginFrame());
+ DCHECK(!needs_begin_frame);
+ if (poll_for_draw_triggers_task_.IsCancelled()) {
+ poll_for_draw_triggers_task_.Reset(poll_for_draw_triggers_closure_);
+ base::TimeDelta delay = begin_impl_frame_args_.IsValid()
+ ? begin_impl_frame_args_.interval
+ : BeginFrameArgs::DefaultInterval();
impl_task_runner_->PostDelayedTask(
- FROM_HERE,
- poll_for_draw_triggers_closure_.callback(),
- last_begin_impl_frame_args_.interval);
+ FROM_HERE, poll_for_draw_triggers_task_.callback(), delay);
}
} else {
- poll_for_draw_triggers_closure_.Cancel();
+ poll_for_draw_triggers_task_.Cancel();
// At this point we'd prefer to advance through the commit flow by
// drawing a frame, however it's possible that the frame rate controller
- // will not give us a BeginImplFrame until the commit completes. See
+ // will not give us a BeginFrame until the commit completes. See
// crbug.com/317430 for an example of a swap ack being held on commit. Thus
// we set a repeating timer to poll on ProcessScheduledActions until we
- // successfully reach BeginImplFrame. Synchronous compositor does not use
+ // successfully reach BeginFrame. Synchronous compositor does not use
// frame rate controller or have the circular wait in the bug.
if (IsBeginMainFrameSentOrStarted() &&
!settings_.using_synchronous_renderer_compositor) {
needs_advance_commit_state_timer = true;
}
}
- if (needs_advance_commit_state_timer !=
- advance_commit_state_timer_.IsRunning()) {
- if (needs_advance_commit_state_timer &&
- last_begin_impl_frame_args_.IsValid()) {
+
+ if (needs_advance_commit_state_timer) {
+ if (advance_commit_state_task_.IsCancelled() &&
+ begin_impl_frame_args_.IsValid()) {
// Since we'd rather get a BeginImplFrame by the normal mechanism, we
// set the interval to twice the interval from the previous frame.
- advance_commit_state_timer_.Start(
- FROM_HERE,
- last_begin_impl_frame_args_.interval * 2,
- base::Bind(&Scheduler::ProcessScheduledActions,
- base::Unretained(this)));
- } else {
- advance_commit_state_timer_.Stop();
+ advance_commit_state_task_.Reset(advance_commit_state_closure_);
+ impl_task_runner_->PostDelayedTask(FROM_HERE,
+ advance_commit_state_task_.callback(),
+ begin_impl_frame_args_.interval * 2);
}
+ } else {
+ advance_commit_state_task_.Cancel();
+ }
+}
+
+// BeginFrame is the mechanism that tells us that now is a good time to start
+// making a frame. Usually this means that user input for the frame is complete.
+// If the scheduler is busy, we queue the BeginFrame to be handled later as
+// a BeginRetroFrame.
+void Scheduler::BeginFrame(const BeginFrameArgs& args) {
+ TRACE_EVENT1("cc", "Scheduler::BeginFrame", "frame_time", args.frame_time);
+ DCHECK(settings_.throttle_frame_production);
+
+ bool should_defer_begin_frame;
+ if (settings_.using_synchronous_renderer_compositor) {
+ should_defer_begin_frame = false;
+ } else {
+ should_defer_begin_frame =
+ !begin_retro_frame_args_.empty() || begin_retro_frame_posted_ ||
+ !last_set_needs_begin_frame_ ||
+ (state_machine_.begin_impl_frame_state() !=
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
+ }
+
+ if (should_defer_begin_frame) {
+ begin_retro_frame_args_.push_back(args);
+ TRACE_EVENT_INSTANT0(
+ "cc", "Scheduler::BeginFrame deferred", TRACE_EVENT_SCOPE_THREAD);
+ return;
+ }
+
+ BeginImplFrame(args);
+}
+
+// BeginRetroFrame is called for BeginFrames that we've deferred because
+// the scheduler was in the middle of processing a previous BeginFrame.
+void Scheduler::BeginRetroFrame() {
+ TRACE_EVENT0("cc", "Scheduler::BeginRetroFrame");
+ DCHECK(!settings_.using_synchronous_renderer_compositor);
+ DCHECK(begin_retro_frame_posted_);
+ begin_retro_frame_posted_ = false;
+
+ // If there aren't any retroactive BeginFrames, then we've lost the
+ // OutputSurface and should abort.
+ if (begin_retro_frame_args_.empty())
+ return;
+
+ // Discard expired BeginRetroFrames
+ // Today, we should always end up with at most one un-expired BeginRetroFrame
+ // because deadlines will not be greater than the next frame time. We don't
+ // DCHECK though because some systems don't always have monotonic timestamps.
+ // TODO(brianderson): In the future, long deadlines could result in us not
+ // draining the queue if we don't catch up. If we consistently can't catch
+ // up, our fallback should be to lower our frame rate.
+ base::TimeTicks now = gfx::FrameTime::Now();
+ base::TimeDelta draw_duration_estimate = client_->DrawDurationEstimate();
+ while (!begin_retro_frame_args_.empty() &&
+ now > AdjustedBeginImplFrameDeadline(begin_retro_frame_args_.front(),
+ draw_duration_estimate)) {
+ TRACE_EVENT1("cc",
+ "Scheduler::BeginRetroFrame discarding",
+ "frame_time",
+ begin_retro_frame_args_.front().frame_time);
+ begin_retro_frame_args_.pop_front();
+ }
+
+ if (begin_retro_frame_args_.empty()) {
+ DCHECK(settings_.throttle_frame_production);
+ TRACE_EVENT_INSTANT0("cc",
+ "Scheduler::BeginRetroFrames all expired",
+ TRACE_EVENT_SCOPE_THREAD);
+ } else {
+ BeginImplFrame(begin_retro_frame_args_.front());
+ begin_retro_frame_args_.pop_front();
}
}
+// There could be a race between the posted BeginRetroFrame and a new
+// BeginFrame arriving via the normal mechanism. Scheduler::BeginFrame
+// will check if there is a pending BeginRetroFrame to ensure we handle
+// BeginFrames in FIFO order.
+void Scheduler::PostBeginRetroFrameIfNeeded() {
+ if (!last_set_needs_begin_frame_)
+ return;
+
+ if (begin_retro_frame_args_.empty() || begin_retro_frame_posted_)
+ return;
+
+ // begin_retro_frame_args_ should always be empty for the
+ // synchronous compositor.
+ DCHECK(!settings_.using_synchronous_renderer_compositor);
+
+ if (state_machine_.begin_impl_frame_state() !=
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE)
+ return;
+
+ begin_retro_frame_posted_ = true;
+ impl_task_runner_->PostTask(FROM_HERE, begin_retro_frame_closure_);
+}
+
+// BeginImplFrame starts a compositor frame that will wait up until a deadline
+// for a BeginMainFrame+activation to complete before it times out and draws
+// any asynchronous animation and scroll/pinch updates.
void Scheduler::BeginImplFrame(const BeginFrameArgs& args) {
- TRACE_EVENT0("cc", "Scheduler::BeginImplFrame");
+ TRACE_EVENT1(
+ "cc", "Scheduler::BeginImplFrame", "frame_time", args.frame_time);
DCHECK(state_machine_.begin_impl_frame_state() ==
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
DCHECK(state_machine_.HasInitializedOutputSurface());
- last_begin_impl_frame_args_ = args;
- last_begin_impl_frame_args_.deadline -= client_->DrawDurationEstimate();
+ advance_commit_state_task_.Cancel();
+
+ base::TimeDelta draw_duration_estimate = client_->DrawDurationEstimate();
+ begin_impl_frame_args_ = args;
+ begin_impl_frame_args_.deadline -= draw_duration_estimate;
if (!state_machine_.smoothness_takes_priority() &&
state_machine_.MainThreadIsInHighLatencyMode() &&
state_machine_.SetSkipNextBeginMainFrameToReduceLatency();
}
- state_machine_.OnBeginImplFrame(last_begin_impl_frame_args_);
+ client_->WillBeginImplFrame(begin_impl_frame_args_);
+ state_machine_.OnBeginImplFrame(begin_impl_frame_args_);
devtools_instrumentation::DidBeginFrame(layer_tree_host_id_);
ProcessScheduledActions();
- if (!state_machine_.HasInitializedOutputSurface())
- return;
-
state_machine_.OnBeginImplFrameDeadlinePending();
- base::TimeTicks adjusted_deadline = AdjustedBeginImplFrameDeadline();
- ScheduleBeginImplFrameDeadline(adjusted_deadline);
+ ScheduleBeginImplFrameDeadline(
+ AdjustedBeginImplFrameDeadline(args, draw_duration_estimate));
}
-base::TimeTicks Scheduler::AdjustedBeginImplFrameDeadline() const {
+base::TimeTicks Scheduler::AdjustedBeginImplFrameDeadline(
+ const BeginFrameArgs& args,
+ base::TimeDelta draw_duration_estimate) const {
if (settings_.using_synchronous_renderer_compositor) {
// The synchronous compositor needs to draw right away.
return base::TimeTicks();
} else if (state_machine_.needs_redraw()) {
// We have an animation or fast input path on the impl thread that wants
// to draw, so don't wait too long for a new active tree.
- return last_begin_impl_frame_args_.deadline;
+ return args.deadline - draw_duration_estimate;
} else {
// The impl thread doesn't have anything it wants to draw and we are just
// waiting for a new active tree, so post the deadline for the next
// BeginImplFrame.
// TODO(brianderson): Handle long deadlines (that are past the next frame's
// frame time) properly instead of using this hack.
- return last_begin_impl_frame_args_.frame_time +
- last_begin_impl_frame_args_.interval;
+ return args.frame_time + args.interval;
}
}
OnBeginImplFrameDeadline();
return;
}
- begin_impl_frame_deadline_closure_.Cancel();
- begin_impl_frame_deadline_closure_.Reset(
- base::Bind(&Scheduler::OnBeginImplFrameDeadline,
- weak_factory_.GetWeakPtr()));
+ begin_impl_frame_deadline_task_.Cancel();
+ begin_impl_frame_deadline_task_.Reset(begin_impl_frame_deadline_closure_);
base::TimeDelta delta = deadline - gfx::FrameTime::Now();
if (delta <= base::TimeDelta())
delta = base::TimeDelta();
impl_task_runner_->PostDelayedTask(
- FROM_HERE, begin_impl_frame_deadline_closure_.callback(), delta);
+ FROM_HERE, begin_impl_frame_deadline_task_.callback(), delta);
}
void Scheduler::OnBeginImplFrameDeadline() {
TRACE_EVENT0("cc", "Scheduler::OnBeginImplFrameDeadline");
- begin_impl_frame_deadline_closure_.Cancel();
+ begin_impl_frame_deadline_task_.Cancel();
// We split the deadline actions up into two phases so the state machine
// has a chance to trigger actions that should occur durring and after
void Scheduler::PollForAnticipatedDrawTriggers() {
TRACE_EVENT0("cc", "Scheduler::PollForAnticipatedDrawTriggers");
- poll_for_draw_triggers_closure_.Cancel();
+ poll_for_draw_triggers_task_.Cancel();
state_machine_.DidEnterPollForAnticipatedDrawTriggers();
ProcessScheduledActions();
state_machine_.DidLeavePollForAnticipatedDrawTriggers();
}
+void Scheduler::PollToAdvanceCommitState() {
+ TRACE_EVENT0("cc", "Scheduler::PollToAdvanceCommitState");
+ advance_commit_state_task_.Cancel();
+ ProcessScheduledActions();
+}
+
bool Scheduler::IsBeginMainFrameSent() const {
return state_machine_.commit_state() ==
SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT;
void Scheduler::DrawAndReadback() {
DrawSwapReadbackResult result = client_->ScheduledActionDrawAndReadback();
- DCHECK(!result.did_swap);
+ DCHECK(!result.did_request_swap);
}
void Scheduler::ProcessScheduledActions() {
switch (action) {
case SchedulerStateMachine::ACTION_NONE:
break;
+ case SchedulerStateMachine::ACTION_ANIMATE:
+ client_->ScheduledActionAnimate();
+ break;
case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME:
client_->ScheduledActionSendBeginMainFrame();
break;
case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
client_->ScheduledActionBeginOutputSurfaceCreation();
break;
- case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
- client_->ScheduledActionAcquireLayerTexturesForMainThread();
- break;
case SchedulerStateMachine::ACTION_MANAGE_TILES:
client_->ScheduledActionManageTiles();
break;
}
} while (action != SchedulerStateMachine::ACTION_NONE);
- SetupNextBeginImplFrameIfNeeded();
+ SetupNextBeginFrameIfNeeded();
client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime());
if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly()) {
scoped_ptr<base::Value> Scheduler::StateAsValue() const {
scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue);
state->Set("state_machine", state_machine_.AsValue().release());
- state->SetDouble(
+
+ scoped_ptr<base::DictionaryValue> scheduler_state(new base::DictionaryValue);
+ scheduler_state->SetDouble(
"time_until_anticipated_draw_time_ms",
(AnticipatedDrawTime() - base::TimeTicks::Now()).InMillisecondsF());
+ scheduler_state->SetDouble("vsync_interval_ms",
+ vsync_interval_.InMillisecondsF());
+ scheduler_state->SetDouble("estimated_parent_draw_time_ms",
+ estimated_parent_draw_time_.InMillisecondsF());
+ scheduler_state->SetBoolean("last_set_needs_begin_frame_",
+ last_set_needs_begin_frame_);
+ scheduler_state->SetBoolean("begin_unthrottled_frame_posted_",
+ begin_unthrottled_frame_posted_);
+ scheduler_state->SetBoolean("begin_retro_frame_posted_",
+ begin_retro_frame_posted_);
+ scheduler_state->SetInteger("begin_retro_frame_args_",
+ begin_retro_frame_args_.size());
+ scheduler_state->SetBoolean("begin_impl_frame_deadline_task_",
+ !begin_impl_frame_deadline_task_.IsCancelled());
+ scheduler_state->SetBoolean("poll_for_draw_triggers_task_",
+ !poll_for_draw_triggers_task_.IsCancelled());
+ scheduler_state->SetBoolean("advance_commit_state_task_",
+ !advance_commit_state_task_.IsCancelled());
+ state->Set("scheduler_state", scheduler_state.release());
scoped_ptr<base::DictionaryValue> client_state(new base::DictionaryValue);
client_state->SetDouble("draw_duration_estimate_ms",
// Check if the main thread computation and commit can be finished before the
// impl thread's deadline.
base::TimeTicks estimated_draw_time =
- last_begin_impl_frame_args_.frame_time +
+ begin_impl_frame_args_.frame_time +
client_->BeginMainFrameToCommitDurationEstimate() +
client_->CommitToActivateDurationEstimate();
- TRACE_EVENT2(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
- "CanCommitAndActivateBeforeDeadline",
- "time_left_after_drawing_ms",
- (last_begin_impl_frame_args_.deadline - estimated_draw_time)
- .InMillisecondsF(),
- "state",
- TracedValue::FromValue(StateAsValue().release()));
+ TRACE_EVENT2(
+ TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
+ "CanCommitAndActivateBeforeDeadline",
+ "time_left_after_drawing_ms",
+ (begin_impl_frame_args_.deadline - estimated_draw_time).InMillisecondsF(),
+ "state",
+ TracedValue::FromValue(StateAsValue().release()));
- return estimated_draw_time < last_begin_impl_frame_args_.deadline;
+ return estimated_draw_time < begin_impl_frame_args_.deadline;
}
bool Scheduler::IsBeginMainFrameSentOrStarted() const {