TileMemoryLimitPolicyAsValue(memory_limit_policy).release());
state->SetInteger("soft_memory_limit_in_bytes", soft_memory_limit_in_bytes);
state->SetInteger("hard_memory_limit_in_bytes", hard_memory_limit_in_bytes);
- state->SetInteger("unused_memory_limit_in_bytes",
- unused_memory_limit_in_bytes);
state->SetInteger("num_resources_limit", num_resources_limit);
state->Set("tree_priority", TreePriorityAsValue(tree_priority).release());
return state.PassAs<base::Value>();