GlobalStateThatImpactsTilePriority GlobalStateForTest() {
GlobalStateThatImpactsTilePriority state;
gfx::Size tile_size = settings_.default_tile_size;
- state.memory_limit_in_bytes =
+ state.soft_memory_limit_in_bytes =
10000u * 4u *
static_cast<size_t>(tile_size.width() * tile_size.height());
+ state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes;
state.num_resources_limit = 10000;
state.memory_limit_policy = ALLOW_ANYTHING;
state.tree_priority = SMOOTHNESS_TAKES_PRIORITY;
}
tile_manager_->ManageTiles(GlobalStateForTest());
- tile_manager_->CheckForCompletedTasks();
+ tile_manager_->UpdateVisibleTiles();
timer_.NextLap();
} while (!timer_.HasTimeLimitExpired());