Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / cc / resources / tile_manager.cc
index 4c6fc81..85e9b96 100644 (file)
 #include "base/logging.h"
 #include "base/metrics/histogram.h"
 #include "cc/debug/traced_value.h"
+#include "cc/resources/direct_raster_worker_pool.h"
 #include "cc/resources/image_raster_worker_pool.h"
 #include "cc/resources/pixel_buffer_raster_worker_pool.h"
+#include "cc/resources/raster_worker_pool_delegate.h"
 #include "cc/resources/tile.h"
-#include "third_party/skia/include/core/SkCanvas.h"
 #include "ui/gfx/rect_conversions.h"
 
 namespace cc {
-
 namespace {
 
 // Memory limit policy works by mapping some bin states to the NEVER bin.
@@ -115,38 +115,18 @@ const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
 // Determine bin based on three categories of tiles: things we need now,
 // things we need soon, and eventually.
 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
-  // The amount of time/pixels for which we want to have prepainting coverage.
-  // Note: All very arbitrary constants: metric-based tuning is welcome!
-  const float kPrepaintingWindowTimeSeconds = 1.0f;
   const float kBackflingGuardDistancePixels = 314.0f;
-  // Note: The max distances here assume that SOON_BIN will never help overcome
-  // raster being too slow (only caching in advance will do that), so we just
-  // need enough padding to handle some latency and per-tile variability.
-  const float kMaxPrepaintingDistancePixelsHighRes = 2000.0f;
-  const float kMaxPrepaintingDistancePixelsLowRes = 4000.0f;
-
-  if (prio.distance_to_visible_in_pixels ==
-      std::numeric_limits<float>::infinity())
-    return NEVER_BIN;
 
-  if (prio.time_to_visible_in_seconds == 0)
+  if (prio.priority_bin == TilePriority::NOW)
     return NOW_BIN;
 
-  if (prio.resolution == NON_IDEAL_RESOLUTION)
-    return EVENTUALLY_BIN;
-
-  float max_prepainting_distance_pixels =
-      (prio.resolution == HIGH_RESOLUTION)
-          ? kMaxPrepaintingDistancePixelsHighRes
-          : kMaxPrepaintingDistancePixelsLowRes;
-
-  // Soon bin if we are within backfling-guard, or under both the time window
-  // and the max distance window.
-  if (prio.distance_to_visible_in_pixels < kBackflingGuardDistancePixels ||
-      (prio.time_to_visible_in_seconds < kPrepaintingWindowTimeSeconds &&
-       prio.distance_to_visible_in_pixels <= max_prepainting_distance_pixels))
+  if (prio.priority_bin == TilePriority::SOON ||
+      prio.distance_to_visible < kBackflingGuardDistancePixels)
     return SOON_BIN;
 
+  if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
+    return NEVER_BIN;
+
   return EVENTUALLY_BIN;
 }
 
@@ -170,35 +150,41 @@ scoped_ptr<TileManager> TileManager::Create(
     ContextProvider* context_provider,
     RenderingStatsInstrumentation* rendering_stats_instrumentation,
     bool use_map_image,
+    bool use_rasterize_on_demand,
     size_t max_transfer_buffer_usage_bytes,
     size_t max_raster_usage_bytes,
     unsigned map_image_texture_target) {
   return make_scoped_ptr(new TileManager(
       client,
       resource_provider,
-      use_map_image
-          ? ImageRasterWorkerPool::Create(
-                resource_provider, context_provider, map_image_texture_target)
-          : PixelBufferRasterWorkerPool::Create(
-                resource_provider,
-                context_provider,
-                max_transfer_buffer_usage_bytes),
+      context_provider,
+      use_map_image ? ImageRasterWorkerPool::Create(resource_provider,
+                                                    map_image_texture_target)
+                    : PixelBufferRasterWorkerPool::Create(
+                          resource_provider, max_transfer_buffer_usage_bytes),
+      DirectRasterWorkerPool::Create(resource_provider, context_provider),
       max_raster_usage_bytes,
-      rendering_stats_instrumentation));
+      rendering_stats_instrumentation,
+      use_rasterize_on_demand));
 }
 
 TileManager::TileManager(
     TileManagerClient* client,
     ResourceProvider* resource_provider,
+    ContextProvider* context_provider,
     scoped_ptr<RasterWorkerPool> raster_worker_pool,
+    scoped_ptr<RasterWorkerPool> direct_raster_worker_pool,
     size_t max_raster_usage_bytes,
-    RenderingStatsInstrumentation* rendering_stats_instrumentation)
+    RenderingStatsInstrumentation* rendering_stats_instrumentation,
+    bool use_rasterize_on_demand)
     : client_(client),
+      context_provider_(context_provider),
       resource_pool_(
           ResourcePool::Create(resource_provider,
                                raster_worker_pool->GetResourceTarget(),
                                raster_worker_pool->GetResourceFormat())),
       raster_worker_pool_(raster_worker_pool.Pass()),
+      direct_raster_worker_pool_(direct_raster_worker_pool.Pass()),
       prioritized_tiles_dirty_(false),
       all_tiles_that_need_to_be_rasterized_have_memory_(true),
       all_tiles_required_for_activation_have_memory_(true),
@@ -210,8 +196,14 @@ TileManager::TileManager(
       ever_exceeded_memory_budget_(false),
       rendering_stats_instrumentation_(rendering_stats_instrumentation),
       did_initialize_visible_tile_(false),
-      did_check_for_completed_tasks_since_last_schedule_tasks_(true) {
-  raster_worker_pool_->SetClient(this);
+      did_check_for_completed_tasks_since_last_schedule_tasks_(true),
+      use_rasterize_on_demand_(use_rasterize_on_demand) {
+  RasterWorkerPool* raster_worker_pools[NUM_RASTER_WORKER_POOL_TYPES] = {
+      raster_worker_pool_.get(),        // RASTER_WORKER_POOL_TYPE_DEFAULT
+      direct_raster_worker_pool_.get()  // RASTER_WORKER_POOL_TYPE_DIRECT
+  };
+  raster_worker_pool_delegate_ = RasterWorkerPoolDelegate::Create(
+      this, raster_worker_pools, arraysize(raster_worker_pools));
 }
 
 TileManager::~TileManager() {
@@ -222,13 +214,13 @@ TileManager::~TileManager() {
   CleanUpReleasedTiles();
   DCHECK_EQ(0u, tiles_.size());
 
-  RasterWorkerPool::RasterTask::Queue empty;
-  raster_worker_pool_->ScheduleTasks(&empty);
+  RasterWorkerPool::RasterTask::Queue empty[NUM_RASTER_WORKER_POOL_TYPES];
+  raster_worker_pool_delegate_->ScheduleTasks(empty);
 
   // This should finish all pending tasks and release any uninitialized
   // resources.
-  raster_worker_pool_->Shutdown();
-  raster_worker_pool_->CheckForCompletedTasks();
+  raster_worker_pool_delegate_->Shutdown();
+  raster_worker_pool_delegate_->CheckForCompletedTasks();
 
   DCHECK_EQ(0u, bytes_releasable_);
   DCHECK_EQ(0u, resources_releasable_);
@@ -291,7 +283,7 @@ void TileManager::DidFinishRunningTasks() {
   if (all_tiles_that_need_to_be_rasterized_have_memory_)
     return;
 
-  raster_worker_pool_->CheckForCompletedTasks();
+  raster_worker_pool_delegate_->CheckForCompletedTasks();
   did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
 
   TileVector tiles_that_need_to_be_rasterized;
@@ -324,7 +316,8 @@ void TileManager::DidFinishRunningTasks() {
       // If we can't raster on demand, give up early (and don't activate).
       if (!allow_rasterize_on_demand)
         return;
-      tile_version.set_rasterize_on_demand();
+      if (use_rasterize_on_demand_)
+        tile_version.set_rasterize_on_demand();
     }
   }
 
@@ -403,42 +396,38 @@ void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
     // Compute combined bin.
     ManagedTileBin combined_bin = std::min(active_bin, pending_bin);
 
+    if (!tile_is_ready_to_draw || tile_version.requires_resource()) {
+      // The bin that the tile would have if the GPU memory manager had
+      // a maximally permissive policy, send to the GPU memory manager
+      // to determine policy.
+      ManagedTileBin gpu_memmgr_stats_bin = combined_bin;
+      if ((gpu_memmgr_stats_bin == NOW_BIN) ||
+          (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN))
+        memory_required_bytes_ += BytesConsumedIfAllocated(tile);
+      if (gpu_memmgr_stats_bin != NEVER_BIN)
+        memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile);
+    }
+
     ManagedTileBin tree_bin[NUM_TREES];
     tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
     tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
 
-    // The bin that the tile would have if the GPU memory manager had
-    // a maximally permissive policy, send to the GPU memory manager
-    // to determine policy.
-    ManagedTileBin gpu_memmgr_stats_bin = NEVER_BIN;
     TilePriority tile_priority;
-
     switch (tree_priority) {
       case SAME_PRIORITY_FOR_BOTH_TREES:
         mts.bin = kBinPolicyMap[memory_policy][combined_bin];
-        gpu_memmgr_stats_bin = combined_bin;
         tile_priority = tile->combined_priority();
         break;
       case SMOOTHNESS_TAKES_PRIORITY:
         mts.bin = tree_bin[ACTIVE_TREE];
-        gpu_memmgr_stats_bin = active_bin;
         tile_priority = active_priority;
         break;
       case NEW_CONTENT_TAKES_PRIORITY:
         mts.bin = tree_bin[PENDING_TREE];
-        gpu_memmgr_stats_bin = pending_bin;
         tile_priority = pending_priority;
         break;
     }
 
-    if (!tile_is_ready_to_draw || tile_version.requires_resource()) {
-      if ((gpu_memmgr_stats_bin == NOW_BIN) ||
-          (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN))
-        memory_required_bytes_ += BytesConsumedIfAllocated(tile);
-      if (gpu_memmgr_stats_bin != NEVER_BIN)
-        memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile);
-    }
-
     // Bump up the priority if we determined it's NEVER_BIN on one tree,
     // but is still required on the other tree.
     bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
@@ -448,9 +437,8 @@ void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
       mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
 
     mts.resolution = tile_priority.resolution;
-    mts.time_to_needed_in_seconds = tile_priority.time_to_visible_in_seconds;
-    mts.distance_to_visible_in_pixels =
-        tile_priority.distance_to_visible_in_pixels;
+    mts.priority_bin = tile_priority.priority_bin;
+    mts.distance_to_visible = tile_priority.distance_to_visible;
     mts.required_for_activation = tile_priority.required_for_activation;
 
     mts.visible_and_ready_to_draw =
@@ -461,16 +449,16 @@ void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
       continue;
     }
 
-    // Note that if the tile is visible_and_ready_to_draw, then we always want
-    // the priority to be NOW_AND_READY_TO_DRAW_BIN, even if HIGH_PRIORITY_BIN
-    // is something different. The reason for this is that if we're prioritizing
-    // the pending tree, we still want visible tiles to take the highest
-    // priority.
-    ManagedTileBin priority_bin =
-        mts.visible_and_ready_to_draw ? NOW_AND_READY_TO_DRAW_BIN : mts.bin;
+    // In almost all concievable cases (all in practice right now), we can't get
+    // memory back from visible-active-tree tiles. Further, active-tree tiles
+    // can still be used for animations. Further, ready-to-draw tiles won't
+    // delay activation since they are already rastered. So we should keep
+    // these tiles around in all cases.
+    if (mts.visible_and_ready_to_draw)
+      mts.bin = NOW_AND_READY_TO_DRAW_BIN;
 
     // Insert the tile into a priority set.
-    tiles->InsertTile(tile, priority_bin);
+    tiles->InsertTile(tile, mts.bin);
   }
 }
 
@@ -481,8 +469,10 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
   if (state != global_state_) {
     global_state_ = state;
     prioritized_tiles_dirty_ = true;
+    // Soft limit is used for resource pool such that
+    // memory returns to soft limit after going over.
     resource_pool_->SetResourceUsageLimits(
-        global_state_.memory_limit_in_bytes,
+        global_state_.soft_memory_limit_in_bytes,
         global_state_.unused_memory_limit_in_bytes,
         global_state_.num_resources_limit);
   }
@@ -490,7 +480,7 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
   // We need to call CheckForCompletedTasks() once in-between each call
   // to ScheduleTasks() to prevent canceled tasks from being scheduled.
   if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
-    raster_worker_pool_->CheckForCompletedTasks();
+    raster_worker_pool_delegate_->CheckForCompletedTasks();
     did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
   }
 
@@ -519,7 +509,7 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
 bool TileManager::UpdateVisibleTiles() {
   TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles");
 
-  raster_worker_pool_->CheckForCompletedTasks();
+  raster_worker_pool_delegate_->CheckForCompletedTasks();
   did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
 
   TRACE_EVENT_INSTANT1(
@@ -618,21 +608,31 @@ void TileManager::AssignGpuMemoryToTiles(
   all_tiles_required_for_activation_have_memory_ = true;
 
   // Cast to prevent overflow.
-  int64 bytes_available =
+  int64 soft_bytes_available =
       static_cast<int64>(bytes_releasable_) +
-      static_cast<int64>(global_state_.memory_limit_in_bytes) -
+      static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
+      static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
+  int64 hard_bytes_available =
+      static_cast<int64>(bytes_releasable_) +
+      static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
       static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
   int resources_available = resources_releasable_ +
                             global_state_.num_resources_limit -
                             resource_pool_->acquired_resource_count();
-
-  size_t bytes_allocatable = std::max(static_cast<int64>(0), bytes_available);
+  size_t soft_bytes_allocatable =
+      std::max(static_cast<int64>(0), soft_bytes_available);
+  size_t hard_bytes_allocatable =
+      std::max(static_cast<int64>(0), hard_bytes_available);
   size_t resources_allocatable = std::max(0, resources_available);
 
   size_t bytes_that_exceeded_memory_budget = 0;
-  size_t bytes_left = bytes_allocatable;
+  size_t soft_bytes_left = soft_bytes_allocatable;
+  size_t hard_bytes_left = hard_bytes_allocatable;
+
   size_t resources_left = resources_allocatable;
-  bool oomed = false;
+  bool oomed_soft = false;
+  bool oomed_hard = false;
+  bool have_hit_soft_memory = false;  // Soft memory comes after hard.
 
   // Memory we assign to raster tasks now will be deducted from our memory
   // in future iterations if priorities change. By assigning at most half
@@ -664,8 +664,17 @@ void TileManager::AssignGpuMemoryToTiles(
       continue;
     }
 
-    size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
-    size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated;
+    const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
+    const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
+    const size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated;
+    const size_t tile_bytes_left =
+        (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
+
+    // Hard-limit is reserved for tiles that would cause a calamity
+    // if they were to go away, so by definition they are the highest
+    // priority memory, and must be at the front of the list.
+    DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
+    have_hit_soft_memory |= !tile_uses_hard_limit;
 
     size_t tile_bytes = 0;
     size_t tile_resources = 0;
@@ -691,21 +700,25 @@ void TileManager::AssignGpuMemoryToTiles(
     }
 
     // Tile is OOM.
-    if (tile_bytes > bytes_left || tile_resources > resources_left) {
+    if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
       FreeResourcesForTile(tile);
 
       // This tile was already on screen and now its resources have been
       // released. In order to prevent checkerboarding, set this tile as
       // rasterize on demand immediately.
-      if (mts.visible_and_ready_to_draw)
+      if (mts.visible_and_ready_to_draw && use_rasterize_on_demand_)
         tile_version.set_rasterize_on_demand();
 
-      oomed = true;
-      bytes_that_exceeded_memory_budget += tile_bytes;
+      oomed_soft = true;
+      if (tile_uses_hard_limit) {
+        oomed_hard = true;
+        bytes_that_exceeded_memory_budget += tile_bytes;
+      }
     } else {
-      bytes_left -= tile_bytes;
       resources_left -= tile_resources;
-
+      hard_bytes_left -= tile_bytes;
+      soft_bytes_left =
+          (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0;
       if (tile_version.resource_)
         continue;
     }
@@ -720,7 +733,7 @@ void TileManager::AssignGpuMemoryToTiles(
     // 1. Tile size should not impact raster priority.
     // 2. Tiles with existing raster task could otherwise incorrectly
     //    be added as they are not affected by |bytes_allocatable|.
-    if (oomed || raster_bytes_if_rastered > max_raster_bytes) {
+    if (oomed_soft || raster_bytes_if_rastered > max_raster_bytes) {
       all_tiles_that_need_to_be_rasterized_have_memory_ = false;
       if (tile->required_for_activation())
         all_tiles_required_for_activation_have_memory_ = false;
@@ -732,22 +745,23 @@ void TileManager::AssignGpuMemoryToTiles(
     tiles_that_need_to_be_rasterized->push_back(tile);
   }
 
-  ever_exceeded_memory_budget_ |= bytes_that_exceeded_memory_budget > 0;
+  // OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
+  ever_exceeded_memory_budget_ |= oomed_hard;
   if (ever_exceeded_memory_budget_) {
     TRACE_COUNTER_ID2("cc",
                       "over_memory_budget",
                       this,
                       "budget",
-                      global_state_.memory_limit_in_bytes,
+                      global_state_.hard_memory_limit_in_bytes,
                       "over",
                       bytes_that_exceeded_memory_budget);
   }
   memory_stats_from_last_assign_.total_budget_in_bytes =
-      global_state_.memory_limit_in_bytes;
+      global_state_.hard_memory_limit_in_bytes;
   memory_stats_from_last_assign_.bytes_allocated =
-      bytes_allocatable - bytes_left;
+      hard_bytes_allocatable - hard_bytes_left;
   memory_stats_from_last_assign_.bytes_unreleasable =
-      bytes_allocatable - bytes_releasable_;
+      hard_bytes_allocatable - bytes_releasable_;
   memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
 }
 
@@ -793,10 +807,12 @@ void TileManager::ScheduleTasks(
                "TileManager::ScheduleTasks",
                "count",
                tiles_that_need_to_be_rasterized.size());
-  RasterWorkerPool::RasterTask::Queue tasks;
 
   DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_);
 
+  for (size_t i = 0; i < NUM_RASTER_WORKER_POOL_TYPES; ++i)
+    raster_queue_[i].Reset();
+
   // Build a new task queue containing all task currently needed. Tasks
   // are added in order of priority, highest priority task first.
   for (TileVector::const_iterator it = tiles_that_need_to_be_rasterized.begin();
@@ -813,17 +829,22 @@ void TileManager::ScheduleTasks(
     if (tile_version.raster_task_.is_null())
       tile_version.raster_task_ = CreateRasterTask(tile);
 
-    tasks.Append(tile_version.raster_task_, tile->required_for_activation());
+    size_t pool_type = tile->use_gpu_rasterization()
+                           ? RASTER_WORKER_POOL_TYPE_DIRECT
+                           : RASTER_WORKER_POOL_TYPE_DEFAULT;
+
+    raster_queue_[pool_type]
+        .Append(tile_version.raster_task_, tile->required_for_activation());
   }
 
   // We must reduce the amount of unused resoruces before calling
   // ScheduleTasks to prevent usage from rising above limits.
   resource_pool_->ReduceResourceUsage();
 
-  // Schedule running of |tasks|. This replaces any previously
+  // Schedule running of |raster_tasks_|. This replaces any previously
   // scheduled tasks and effectively cancels all tasks not present
-  // in |tasks|.
-  raster_worker_pool_->ScheduleTasks(&tasks);
+  // in |raster_tasks_|.
+  raster_worker_pool_delegate_->ScheduleTasks(raster_queue_);
 
   did_check_for_completed_tasks_since_last_schedule_tasks_ = false;
 }
@@ -881,14 +902,14 @@ RasterWorkerPool::RasterTask TileManager::CreateRasterTask(Tile* tile) {
       tile->layer_id(),
       static_cast<const void*>(tile),
       tile->source_frame_number(),
-      tile->use_gpu_rasterization(),
       rendering_stats_instrumentation_,
       base::Bind(&TileManager::OnRasterTaskCompleted,
                  base::Unretained(this),
                  tile->id(),
                  base::Passed(&resource),
                  mts.raster_mode),
-      &decode_tasks);
+      &decode_tasks,
+      context_provider_);
 }
 
 void TileManager::OnImageDecodeTaskCompleted(int layer_id,
@@ -952,12 +973,12 @@ void TileManager::OnRasterTaskCompleted(
   }
 
   FreeUnusedResourcesForTile(tile);
-  if (tile->priority(ACTIVE_TREE).distance_to_visible_in_pixels == 0)
+  if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f)
     did_initialize_visible_tile_ = true;
 }
 
 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
-                                            gfx::Size tile_size,
+                                            const gfx::Size& tile_size,
                                             const gfx::Rect& content_rect,
                                             const gfx::Rect& opaque_rect,
                                             float contents_scale,